* Fix AutoSaver inconsistent BinaryBrep setting
* Use temperary name when auto saving, so that it won't overwrite the
original file, which may cause corruption when crashing in the middel
of auto saving, especially if auto saving in a separate thread.
* Support auto recovery document containing external links
* Do not mark success after auto recover, in case the program crash
again before the user remember to save the just recovered file. Only
mark when user saves the document.
See bug description:
https://bitbucket.org/Coin3D/coin/pull-requests/119/fix-sochildlist-auditing/diff
Because of path based rendering (SoFCPathAnnotation) in mouse over
highlight, this bug causes crash more frequently here comparing to
upstream.
All C++ calling of SoGroup::removeAllChildren() is replaced by
Gui::coinRemoveAllChildren(), and python code is fixed by monkey
patching SoGroup.removeAllChildren() in FreeCADGuiInit.py.
The patch implements context-aware selection and rendering in 3D view.
Please check [here](https://git.io/fjiY5) for more details, including
the following 'Render Caching' section.
The patch also includes modification of View3DInventorViewer to support
always-on-top selection rendering using the secondary selection context
and the new coin node SoFCPathAnnotation.
Another small change in SoQtQuarterAdaptor for more responsive frame
rate display. The original implementation reports skewed frame rate
in the presence of long idle period.
Mostly about API changes to SelectionSingleton. Also include related
changes to SelectionObject, SelectionChange, and SelectionView.
Please check out the summary of changes [here](https://git.io/fjimC)
* invoke(), distinguish between command triggering source. Also add
support of auto transaction using App::AutoTransaction. Now all
command will support undo/redo by default.
* setupCheckable(), a helper function to Improve support of
PythonGroupCommand
* getObjectCmd(), helper function to output Python command to refer to
an object without ambiguity. Because with introduction of external
linking, an object can no longer be safely referred through the
current active document.
* Support auto MacroManager command logger. For commands that does not
log any output to MacroManager, a log entry of 'Gui.runCommand()' will
be auto generated.
* Support linked object in copyVisual()
* Modified do/runCommand() to print calling file and line number.
* Add various helper macros for run command involving a document or
object.
Context aware selection makes it possible to select the same Coin3D node
in different hierarchies (i.e. context) without ambiguity.
New/modified APIs in ViewProvider (the first two are the most crucial
APIs for context aware selection to work):
* getElementPicked(), supercedes getElement(). Given a Coin3D pick
point, this function returns a dot separated subname reference as a
path leads to the selected object.
* getDetailPath(), supercedes getDetail(). Given a subname reference,
this function returns an SoFullPath leads to the Coin3D node of the
selected object or sub-element (with SoDetail).
* (has)HiddenMarker(), check/return a special text marker for context
aware override of object visibility.
* partialRender(), render only part of the object based on given
subname references. It can render, e.g. some faces of a solid, or
some children of a container. It uses the 'secondary' extension of
SoSelectionElementAction to select which elements to render or hide.
The actually rendering functionality will be added in the following
patch.
* update()/onChanged(), modified to sync Visibility property from
DocumentObject.
* useNewSelectionModel(), modified to return the default true view
parameter. This is for test in the early stage of Link development,
probably not needed anymore.
* getBoundingBox(), a convenience function to obtain the bounding box
of a sub-object/element regardless of object's visibility. It uses
getDetailPath() and SoGetBoundingBoxAction to obtain bounding box
through Coin3D. It will be used in later sub-element box selection
functionality.
New/modified APIs in ViewProviderDocumentObject:
* getElementPicked()/getDetailPath() provides actual implementation to
support container like (sub)object selection without ambiguity. It
relies on DocumentObject::getSubObject() to walk the path.
* reattach(), called when undo deleteion
* forceUpdate()/isUpdateForced(), force update even if object is
invisible. These are used by Link to force update the visual of a
linked object regardless of its visibility.
* getLinkedViewProvider(), return the linked view provider with
hierarchy.
ViewProviderDocumentObjectPy:
* Object attribute is made writtable. Assigning it is equaivalant of
calling ViewProviderDocumentObject::attach() in Python.
Some of these new APIs are not strictly needed for Link to work, but
good to have.
Summary of the API changes:
* getModeSwitch/getTransformNode() exposes view provider mode switch
and transformation coin3D node, required by ViewProviderLink to
override placement and visibility.
* canAddToSceneGraph() inform 3D viewer whether to add the root node to
scenegraph. Some object only exists as a child of some coordinate
system. Not adding them can simplify scenegraph and visibility
management.
* showInTree() inform tree view whether to show the corresponding tree
item.
* getDefaultMode() to expose the current active mode regardless of the
view provider's visibility
* (can)DropObjectEx() superseds (can)DropObject() with additional
support of subname reference, which makes it easy to support linking
to sub-objects. One of the use case is cross coordinate system
linking.
* getDropPrefix() is used to tell tree view where the object is dropped
into. A non empty return means the object is actually dropped into a
sub-object. For example, Assembly3 container puts all dropped object
into its child container PartGroup.
* canDragAndDropObject() is used to inform tree view whether the object
dropped need to be dragged out of its original parent, which usually
does not make sure for Link type object.
* beforeDelete() will be called by Gui::Document when either the
object itself is being deleted or when the document is being
destoried.
* is/setLinkVisibility() allows to show/hide a link to this object.
This may be used during editing, to prevent showing editing geometry
in multiple places.
* update() is made a virtual function, it will be overridden by
ViewProviderDocumentObject in future patch.
* startEditing() now becomes virtual, and return a ViewProvider that
actually handles the editing. This is for future Link type object to
forward editing request
* covert(), convenience function to convert between Coin3D and FC matrix
ViewProviderExtension also gains many relavant extension point of the
new API. There is also the new extensionModeSwitchChange() for notifying
mode switch changes
ViewProviderPy exposes several method/attribute for the new API as well.
These are the bare minimum set of APIs for future new topogical naming
feature (see [here](https://git.io/fj6hy) for a overview of the new
APIs).
These APIs are added early to avoid too much code change for the new
features introduced in the current patch set.
The future patch will introduce Part::getTopoShape() to construct a
compound shape from a group. It will rely on the children visibility to
determine whether to include the child shape or not. This patch adds
children visibility tracking capability to group, and makes sure that
the group object will be marked for recomputation in case of any change
in group member, and their visibility status.
* Remove Prop_Output from 'Group' property.
* Added hidden property _GroupTouched to help propagate children change.
* Track children visibility change using signal
* GeoFeatureGroupExtension uses new PropertyLinkBase interface for
scope checking.
This patch adds support of recomputation with external linked object,
as well as external document auto loading and partial loading.
Application:
* Modified new/openDocument()/signalNewDocument to choose whether to
signal GUI for creating a view for the document. This makes it possible
to suppress view creation when opening external documents.
* New API openDocuments() which does the actual job of loading the
document together with any external dependencies. There are afew
extra arguments to allow setting FileName property differently from
the actual file path, which are required when auto loading
dependencies during document recovery (with future patch to
Gui::DocumentRecovery)
* openDocumentPrivate() is an internal helper for opening individual
document.
* New signalStart/FinishOpenDocument to be signaled before and after
opening a document. There may be multiple depending documents actually
opened in between these two signals.
* New signalBeforeRecomputeDocument signaled before recompute a
document.
* New API addPendingDocument() for use by external capable link
properties' to queue up external documents.
* isRestoring/isClosingAll(), for convenience status reporting.
Document:
* signalFinishImport/RestoreObjects, new signal triggered after imported
or restored all input objects
* signalBeforeRecompute, signaled before start recomputing this document
* Modified signalRecomputed with additional recomputed objects, this is
to make it more efficient for Gui::TreeWidget to check recomputation
result.
* signalSkipRecompute, signal to inform which objects are skipped
during recomputation because of their owner document SkipRecompute
setting.
* restore/save/read/writeObjects() modified to suport partial
loading. See [here](https://git.io/fj6PY) for more information.
* afterRestore(), internal function called to finish restore. The
function is separated from restore() because there is quite a few
critical steps needed to fully restore a document with external
linking. See [here](https://git.io/fj6P4) for more information.
* DocumentP::_RecomputeLog is modified to store more accurate object
recomputation error, including those happened during restore/import.
* isExporting(), new API for checking if an object is exporting.
External linking properties will use this function to decide how to
export.
* copyObject(), modified to support external linking objects, and
accepts multiple input objects.
* moveObject(), modified to support arbitary object moves. The original
implementation may cause crash if undo/redo is enabled. Furthermore,
because the original information fakes the object's deletion to break
its dependency, it does not work for objects that may auto delete their
children when being deleted. The new implementation copy the object,
and than paste it to the other document. It then deletes the input
objects from the original document. In case of recursive move, it only
deletes the depending object if it has an empty in list.
* importLinks(), new API to import any external object linked by the
input objects into this document. It will auto correct all link
references after importing.
* getDependencyList/_rebuildDependencyList(), these two APIs are unified
and implemented by an internal function _buildDependencyList() with a
new algorithm to handle external objects. The returned dependency list
will now include objects from external documents. In case of cyclic
dependencies, getDpendencyList() will report the actual objects
involved in dependency loops.
* mustExecute(), new API to check if there are any object requires
recomputation. This function will call _buildDependencyList() and
check for external objects as well.
* addRecomputeObject(), new API for marking changes during document
restore. It only marks the object but does not actually recompute
them for performance reason. One use case is for geo feature to
request for recomputation to generate geometry topological names.
* recompute(), support partial, external, and inverse dependency
recomputation. Improve error handling during recomputation.
See [here](https://git.io/fj6PO) for more information.
* _recomputeFeature(), suppoert user abort.
* getDependentDocuments/getInList(), new API to obtain an optional
dependency sorted list of depending documents.
DocumentObject:
* Add various ObjectStatus flags
* isExporting/getExportName(), return a safe name for exporting, in the
form of <ObjName>@<DocName>, which is guarrenteed to be unique.
Various link property will save linked object using this name if the
the linked object is exported together with the owner object, see
[PropertyLinkBase::restoreLabelReference()](https://git.io/fj6XO)
for more information.
* recomputeFeature(), add option to recompute this object together with
all its dependent objects.
* canLoadPartial(), new API for [partial document loading](https://git.io/fj6PY).
MergeDocuments:
* Move object name mapping logic to various link properties. See
Base::Sequencer:
* Add new API checkAbort() for checking user abort.
Added getInListEx() as a more efficient algorithm for recursive in
list. Replacing the original getInListRecursive().
Added out list object and name cache to improve default implementation
of getSubObject().
These two APIs allow an object to control its own labeling rules.
The previous auto re-labeling for uniqueness logic is moved from
ObjectLabelObserver (resides in Application.cpp) to PropertyString.
DocumentObject::allowDuplicateLabel() is used to inform PropertyString
that the object allows duplicate label regardless of application
setting. onBeforeChangeLabel() is called before actual label change to
give object a chance to override the new label.
PropertySheet is changed to derive from PropertyExpressionContainer,
which makes it a link type property that is capable of external linking.
It now relies on the unified link property API to manage object
depenency, and tracking of object life time, relabeling, etc.
This patch also includes various fix and improvement of Spreadsheet,
such as improved recompute efficiency, correct handling of document
label change, etc.
PropertyExpressionEngine is changed to derived from a new class
PropertyExpressionContainer, which is in turn derives from
PropertyXLinkContainer. This makes PropertyExpressionEngine a link type
property that is capable of external linking. It now uses the unified
link property APIs for dependency management and tracking of object
life time, re-labeling, etc.
ObjectIdentifier is modified to support sub-object reference, but is
not exposed to end-user, because expression syntax is kept mostly
unchanged, which will be submitted in future PR. There is, however,
one small change in expression syntax (ExpressionParser.y) to introduce
local property reference to avoid ambiguity mentioned in
FreeCAD/FreeCAD#1619
Modified Expression/ExpressionModifier interface to support various link
property API for link modification.
* Create new class PropertyLinkBase as the common parent class for all
type of links. See the class document for details of its API.
* Added new link scope 'Hidden' that is ignored during normal object
dependency calculation, but still keep tracks of object remove,
relabel, etc.
* There is a new concept called 'Shadow subname' introduced in this
patch, which will only be meaningful in future topological naming
feature. See [here](https://git.io/fjXKR) for more details.
* DocumentObject added a new API adjustRelativeLink() and a helper
resolveRelativeLink() function.
Introduce a new concept of transaction ID. Each transaction must be
unique inside the document. Multiple transactions from different
documents can be grouped together with the same transaction ID.
This makes it possible to undo/redo single operation that contains
changes from multiple documents due to external linking.
Application:
* get/set/closeActiveTransaction() is used to setup potential
transactions with a given name. The transaction is only created when
there is actual changes. If objects from multiple documents are
changed under the same active transaction, they will have the same
trasnaction ID, and can be undo/redo togtether later.
* signalUndo/signalRedo, new signals triggered once after an undo/redo
operation. Unlike signalUndo/RedoDocument, these signals will only be
triggered once even if there may be multiple documents involved during
undo/redo.
* signal(Before)CloseTransaction, new signals triggered before/after an
actual transaction is created or aborted.
AutoTransaction:
* Helper class to enable automatic management of transactions. See class
document for more details. This class will be used by Gui::Command
in later patches to allow better automation of transactions in
command.
Document:
* open/commit/abortTransaction() are now redirected to call
Application::get/set/closeActiveTransaction() instead.
* _openTransaction() is added to do the real creation of transaction.
* _checkTransaction() is modified to create transaction on actual change
of any property.
* getTransactionID() is used to find out the position of a transaction
with a given ID. When triggering undo in external document, it may be
necessary to perform multi-step undo/redo in order to match for the
transaction ID.
Transaction/TransactionObject:
* Various changes for the new transaction ID concept.
* Support undo/redo add/remove dynamic property
Property:
* Extended property status bitset. Mirror most of PropertyType and
allow dynamic change property type.
* Cache property name and type to improve performance
* Centralize property status change signalling
* Change aboutToSetValue()/hasSetValue() to virtual
* Add new API getFullName() to obtain full quanlified name of the property
AtomicPropertyChangeInterface:
* Allow calling aboutToSetValue()/hasSetValue() when actually changed
PropertyLists:
* Refactor implementation by an abstract class PropertyListBase and a
template class PropertyListsT, to allow better code reuse.
PropertyListT is derived from AtomicPropertyChangeInterface to allow
more efficient change on individual elements.
* All list type property now accept setting python value as a dictionary
with index as key to set individual element of a list.
* Add touch list for more efficient handling of value changes. The list
contains the index of changed value. And empty touch list should be
treated as the entire list is changed. PropertyContainerPy expose this
functionality with getPropertyTouchList().
PropertyPersistentObject:
* New property to allow dynamic creation of any FreeCAD object derived
from Base::Persistence, and use it as a property.
DynamicProperty:
* Use boost multi_index_container for efficient property lookup while
keeping order.
* Modify to be allowed to use in PropertyContainer directly
PropertyContainer:
* Use boost multi_index_container for efficient property lookup while
keeping order.
* Allow adding/removing dynamic property on all property container
* Modify Save/Restore() to persist property status, and better handle
transient property which can now be dynamically enabled/disabled per
object.
* Add new API getFullName() to obtain full quanlified name of the property.
Implemented by Document, DocumentObject, and also
ViewProviderDocumentObject if future patch
DocumentObject and FeaturePython are modified to accommondate the
dynamic property changes.
Removed get/setCustomAttribute() implementation from DocumentObjectPy,
and rely on PropertyContainerPy for the implementation, because of the
additional dynamic property support in property container.
Gui::ViewProviderDocumentObject, which is derived from
PropertyContainer, is also modified accordingly
DocumentObject:
* getSubObject(): the most important API for Link to work with
hierarchies. The function is a inspired from and replaces the
getPySubObjects(). It returns a child object following a dot separated
subname reference, and can optionally return accumulated
transformation, and/or a python object of the refered
sub-object/element. The default implementation here is to look for
link type property, and search for the referenced object. This patch also
include other specialized implementation of this API, such as
(GeoFeature)GroupExtension (through extensionGetSubObject()),
PartDesign::Body, and so on. A link type object is expected to
call the linked object's getSubObject() for resolving.
* getSubObjectList(): helper function to return a list of object
referenced in the given subname.
* getSubObjects(): return a list of subname references of all children
objects. The purpose of this function is similar to
ViewProvider::claimChildren(). Container type object is expected to
implement this function. The reason it returns subname references
instead of just object is to allow the container to skip hierarchies.
For example, the Assembly3 container uses this to skip the constraint
and element group.
* getLinkedObject(), obtain the linked object, and optionally with the
accumulated transformation. It is expected to return a linked object
or the object itself if it is not a link. In case there are multiple
levels of linking involved, this function allows the caller to retrieve
the linked object recursively.
* hasChildElement(), set/isElementVisible(), controls the children
visibility for a group type object. Because the child object may be
claimed by other objects, it is essential to have independent control
of children visibilities. These APIs are designed to abstract how
group manages the child visibility. For performance reason, these
function are meant to control only the immediate child object.
* resolve(), helper function to parse subname reference and resolve the
final object, and optionally the immediate parent of the final object,
the final object reference name (for calling `set/isElementVisible()`),
and the subname reference if there is one.
* touch(), add optional argument 'noRecompute' for better backward
compatibility with the NoRecompute flag. By default, touch() causes
recompute unless noRecompute is true
* signalChanged/signalBeforeChange, two new signal for tracking changes
of a specific object.
* getViewProviderNameOverride(), return a string of the view provider
type of this object. This allows Python class to override the view
provider of an object. This feature will be used by ViewProviderLink
which is designed to work with any object that has LinkBaseExtension.
* canLinkProperties(), will be used by Gui::PropertyView to display
linked object properties together with the object's own properties.
* redirectSubname(), will be used by Gui::Tree to allow an object to
redirect selection to some other object when (pre)selected in the tree
view.
* Visibility, new property serve as the same purpose as view provider
property of the same name. It is added here so that App namespace
code can check for visibility without Gui module. This is useful,
for example, when constructing a compound shape of a container that
respects the children visibility.
* (has)hasHiddenMarker(), return or check for a special sub-element
name used as marker for overriding sub-object visibility. Will be
used by Gui::ViewProvider, it is put here for the same reason as
adding Visibility property.
* getID(), return object internal identifier. Each object is now
assigned an integer identifier that is unique within its containing
document.
Document:
* ShowHidden, new property to tell tree view whether to show hidden
object items.
* signalTouchedObject, new signal triggered when manually touch an
object when calling its touch() function
* getObjectByID(), get object by its identifier
* addObject() is modified to allow overriding view provider
* has/getLinksTo(), helper function to obtain links to a given object.
Application:
* checkLinkDepth(), helper function to check recursive depth for link
traversal. The depth is checked against the total object count of
all opened documents. The count (_objCount) is internally updated
whenever object is added or removed.
* has/getLinksTo(), same as Document::has/getLinksTo() but return links
from all opened documents.
GroupExtension/OriginGroupExtension/DatumFeature/DatumCS/Part::Feature:
implement sepcialized getSubObject/getSubObjects().
Convenience macros/function (in Interpreter.h)
* FC_PY_GetObject/Callable(), look for callables in a python object,
which will be used in future patch to improve performance in various
python observer/features.
* pyCall(WithKeywords)(), helper function to invoke the callable
Matrix4D:
* hasScale(), check if there is any scale in the transformation. If so,
further check if the scale is uniform or not. This will be used in
future patch for Part::TopoShape to decide which type of transform to
apply.
Placement:
* translate/rotate(), new convenience API
Rotation:
* isSame/multiVec(), new convenience API
Polygon2d:
* Intersect(), GetCenter(), new convenience API.
FlagToggler:
* New class for exception safe flag toggling, similar to StateLocker
but with template (actually, FlagToggler is added earlier by me).
BitsetLocker:
* New class for exception manipulation of a std::bitset variable.
When the Arch SectionPlane was rendered via TechDraw in Solid mode, the
last parameter "fillSpaces" was not set for the svgcache.
So the next render operation threw an exeption because there where only
4 instead of 5 elements in the cache list.
Manually created this .svg file. This PR also fixes a previous commit typos for AirplaneDesign and A2plus workbenches that fail to make them display correctly in the AddonManager GUI