Previously, box style selection is rendered using customized
SoBoxSelectionRenderAction, which does not support selection context,
i.e. it does not work with Link.
This patch implements context aware bound box rendering inside
SoFCSelectionRoot, SoFCSelection and SoFCPathAnnotation (for always on
top rendering). The box rendering in SoBoxSelectionRenderAction is
disabled on construction. Box style selection can be enabled for
individual object through property SelectionStyle (moved from
ViewProviderGeometryObject to ViewProviderDocumentObject), or globally
through Parameter BaseApp/Preferences/View/ShowSelectionBoundingBox.
In addition, the parameter BaseApp/Preferences/View/UseNewSelection is
used to override selection model reported from
ViewProvider::useNewSelectionModel(). The reason being that, the same
parameter is already used to toggle selection model inside
SoFCSelection. This avoids inconsistency of selection model choice
between view provider and the SoFCSelection node inside. Note that if
the parameter 'UseNewSelection' is set to false, those view providers
that choose old selection model will not work with Link.
for Drawing, Image, Inspection, Mesh, MeshPart, Part, Path, Points, Raytracing, ReverseEngineering, Spreadsheet, Start, Surface, Web
TODO: fix several -Woverflow in area
The patch implements context-aware selection and rendering in 3D view.
Please check [here](https://git.io/fjiY5) for more details, including
the following 'Render Caching' section.
The patch also includes modification of View3DInventorViewer to support
always-on-top selection rendering using the secondary selection context
and the new coin node SoFCPathAnnotation.
Another small change in SoQtQuarterAdaptor for more responsive frame
rate display. The original implementation reports skewed frame rate
in the presence of long idle period.
*First step to move Part rendering using VBO instead of direct rendering
*Update comments inside the code
*Assume VBO is available if OpenGL > 3.0 is detected
*Add initial Color support to VBO rendering !
*Initial full feature VBO rendering implementation
*Modify some include issue for linux build
*Try to fix linux include header
*Reupdate header include for linux support
*Fix compilation on linux
*Fix linux and MacoOS build
*Fix glGetString definition
*Fix Windows build
*Add VBO support as an option into the Preference menu
*Fix crash while running FreeCAD test bench with new VBO rendering infrastructure (in both cases)
*Improve performances
*Compute material index only when a VBO update is required (improve frame rate by 10%)
*Clean the code
*Fix Travis compilation warning
*Try to fix Windows compilation issue
*Update include for Windows