The final PR for the external module feature that allows materials to
be stored in an external datastore, webservice, etc.
This includes the final material manager classes, and the UI support in
the form of commands and preference pages.
* Materials: Model Manager External Interface
Implement the ModelManagerExternal class for the external Materials
interface.
This is part of the ongoing merges of code to support external material
interfaces. In this PR the ModelManagerExternal class is implemented,
along with changes to supporting classes required for this class.
* Apply reviewer feedback
The ExternalManager class calls python functions in an external module
to create, read, update, and delete material definitions. The API
provided by the modules must conform to that defined in the
MaterialManagerExternal.py file.
All communications with the external module is routed through this
class.
Found via `codespell -q 3 -L aci,addmin,ake,aline,alle,alledges,alocation,als,ang,anid,anormal,aply,apoints,ba,beginn,behaviour,bloaded,bottome,brushin,bu,byteorder,calculater,cancelled,cancelling,cas,cascade,centimetre,childrens,childs,colour,colours,commen,connexion,currenty,documentin,dof,doubleclick,dum,eiter,elemente,ende,feld,finde,findf,findn,fle,freez,graphin,hist,iff,incrementin,indexin,indicies,initialisation,initialise,initialised,initialises,initialisiert,inout,ist,itsel,kilometre,leadin,localy,lod,mantatory,methode,metres,millimetre,modell,nd,noe,normale,normaly,nto,numer,oce,oder,ontop,orgin,orginx,orginy,ot,pard,parm,parms,pres,programm,que,rady,recurrance,renderin,rin,ro,rougly,sectionin,seperator,serie,shs,sinc,siz,som,strack,substraction,te,technic,thist,thru,tread,tru,ue,uint,unter,uptodate,vas,vertexes,vew,wallthickness,whitespaces -S "./.git,*.po,*.ts,*.pdf,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig*,./src/Mod/Robot/App/kdl_cp,./src/Mod/Import/App/SCL,./src/WindowsInstaller,./src/Doc/FreeCAD.uml,./src/Base/StackWalker.cpp,./build/doc/SourceDoc,./tools/build/WindowsInstaller/lang,./src/Mod/TechDraw/Templates/locale"`
-Changed info.baseName() to
info.fileName().remove(QStringLiteral(".FCMat"), Qt::CaseInsensitive)
in MaterialLibrary.cpp to ensure that only the extension ".FCmat"
is removed from the file name bacause the previous version was removing
everything in front of the first dot
Refactored code to support local and external material sources
This is the first PR in a series to support external modules. External
modules allow materials to be stored in external data sources such as
databases or web services. No new functionality is introduced in this
PR, rather it is a refactoring of code that will allow for changes to
be introduced in future PRs. Minor performance improvements have also
been made in the model and material managers.
The Python API has been enhanced for many data types to allow for
modification within Python.
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
The default display type of quantity objects is fixed point resulting
in insufficient accuracy when changing unit systems, or when the values
are small. This fix changes the default format from 'Fixed' to the more
apt 'Default' format. This allows the displayed values to scale as
appropriate.
Fixes#18149
Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
* cMake: Add base support for LibPack3
Minor changes to FreeCAD source code to support compiling with Qt 6.5 on MSVC,
and changes to cMake setup to support the new Libpack.
* NETGENPlugin: Fix compilation with MSVC and OCCT 7.8
* Material: Switch to Wrapped_ParseTupleAndKeywords for /fpermissive- on MSVC
* Base: Prevent accidental definition of MIN and MAX by MSVC
* cMake: Prevent accidentally finding an old LibPack
* Material: Wrap another ParseTuple call
* OCCT: Modify includes for 7.8.x
* Part: Change TNP code to use Wrapped_ParseTupleAndArgs
* Spreadsheet: Workaround for MSVC macro pollution
* Mesh: Workaround for MSVC macro pollution
* Base: Remove extra MSVC flag (moved to CMake)
* Tests: Fix compiling with /permissive-
* FEM: Fix Qt warnings about duplicate element names
* cMake: Ensure major version numbers are set
* Address review comments.
* cMake: Further tweaks for LibPack3
* cMake: Modify specification of compiler flags for MSVC
* Main: Remove QtQuick testing code
* cmake: Find Boost before SMESH (which uses it)
* Fixes for LibPack2
* cMake: Another try at importinhg VTK cleanly
* Machining model and materials
Adds a few machinability material model
and a couple materials. There's a button in the job dialog
to assign a material.
The sanity report is updated to display the surface speed for assigned materials
* improving the machinability model
* Introduce MaterialConstant for the machinability model
This constant is required to calculate the actual specific cutting force
from the normalized value. It determines how the actaual value varies
when the actual chip thickness gets further away from the normalization
point.
* Rename some machinability properties
- SpecificCuttingForce becomes UnitCuttingForce to clearer differentiate
between normalized and actual specific cutting force. The term unit
cutting force is used less often in literature, but
NormalizedSpecificCuttingForce as property name is too long for my taste.
- MaterialConstant becomes ChipThicknessExponent, as "material constant"
is just too generic for our context. In literature, this constant is most
often just used as the symbol m_c.
---------
Co-authored-by: Jonas Bähr <jonas.baehr@web.de>
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.
The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.