This verifies the existing functionality, but does not alter it. Two tests are disabled because they represent cases that the current code does not handle correctly. They are edge cases that are not expected in real code.
* Initial tests for Chamfer, Fillet, Compound
* Lint cleanup, new tests
* Outline of Extrusion and Revolution
* Use python to define a 2d object to extrude and test
* Refactor; start filling in revolution tests
* Example of parameterized tests in Extrusion, cleanups
* Use gtest framework for parameterised tests
* Rearrange for clarity
* WIP with TEST_P use for posterity
* Switch from parameters to individual tests
* Guess at test failures on other platforms
* Cleanups and Revolution Tests
* Remove temp code
* Switch Revolutions to boundbox test; add Compound subshape count test
* Calculate test volume correctly; lint fixes
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
Continues the work of the material subsystem improvements.
Add support for embedded SVG files. These are not the same
as image files so need to be handled differently.
Add the ability to filter materials in the editor when called from
code. This allows programs to select objects supporting specific
models, complete models, older models, etc.
Updated tests, and refactored code.
New models and materials supporting patterns such as used by the
TechDraw workbench.
fixes#11686 - checks for the presense of a model property before
assinging a value. This can happen when a required model definition is
not available.
---------
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
Part/Toponaming: Move implementions to cpp file
Part/Toponaming: Automated code cleanup
Part/Toponaming: Address boolean blindess with HistoryTraceType
Part/Toponaming: More linter cleanup
Part/Toponaming: Add located and moved methods
Part/Toponaming: Moved and Located
Part/Toponaming: Add missing methods
Part/Toponaming: Add test framework for TopoShapeCache
Part/Toponaming: Add documentation provided by realthunder
Part/Toponaming: Extend tests for TopoShapeCache
Part/Toponaming: Rename getInfo to getAncestry
Part/Toponaming: Fix bug with newer OCCT
Part/Toponaming: Add final tests and tweak naming
Part/Toponaming: Address reviewer comments
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.
New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.
For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.
The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.
There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.
The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
Continues the work of the material subsystem improvements.
Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.
Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.
Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.
More soon.
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.
The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.
Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.
The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.