This commit is generated using regex based find and replace:
```
s/[\w:]+_cast\s*<([^>]+)\*>\s*\(\s*getObject\(\s*\)\)/getObject<$1>/
s/[\w:]+_cast\s*<([^>]+)\*>\s*\(\s*([^)]*)\s*->\s*getObject\(\s*\)\)/$2->getObject<$1>()/
```
To regenerate if needed.
Most of App::Origin is moved into this sub class of App::Origin.
Add App::Point. Change graphics of the planes/axis.
Remove scale-by-content behavior and make it fixed size on screen.
+ improve PropertyMaterialList::readString
+ fix transparency handling in ViewProviderPartExt
+ do not register the private member '_diffuseColor' as property because it would be exposed to the
public where it can be modified
+ fix ViewProviderPartExt::finishRestoring() to correctly restore old project files
+ fix ViewProviderPartExt::setHighlightedFaces() to correctly show face colours if VBO is enabled
+ fix ViewProviderBoolean::updateData()
fix ViewProviderMultiFuse::updateData()
fix ViewProviderMultiCommon::updateData()
fix ViewProviderCompound::updateData()
fix ViewProviderFillet::updateData()
fix ViewProviderChamfer::updateData()
that all set invalid transparency values
+ Filter ShapeAppearance in ViewProviderBody::unifyVisualProperty
because body features usually have different number of faces than the body itself
+ manually fix some bad looking auto-formatted code
+ clean up code and remove duplicated code
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
* Maybe you meant to call base method instead [-Wclazy-skipped-base-method]
* Missing reference in range-for with non trivial type [-Wclazy-range-loop-reference]
* Mixing iterators with const_iterators [-Wclazy-strict-iterators]
* Unused QByteArray [-Wclazy-unused-non-trivial-variable]
* C++11 range-loop might detach Qt container (QList) [-Wclazy-range-loop-detach]