Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
Fixes#12933
The previous card implementation used a parameter to select either
solids or fluids. The current material dictionary ignored the
parameter and only returned solids. This PR restores the use of the
material type filter.
Improves compatibility when using the legacy editor.
Corrects a number of issues that prevented saved files from being displayed when using the legacy editor.
Reduces the verbosity of console messages.
Rework of the material handling system.
This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.
The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.
The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.
For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.
The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.
For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
Rework of the material handling system.
This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.
The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.
The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.
For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.
The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.
For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
- uses the constraint for 2D magnetodynamics to perform e.g. Elmer's tutorial non. 15
- modify the Material manager to get rid of magnetization but keep the vectorial functionality because in future there will be support for e.g. birefringence materials etc.
- for electromagnetics we have vector fields and thus need to specify components
- as first step use the new material "Magnetization"
- also get rid of annoying debug messages output on normal use in the material dialog
Found via ` codespell -q 3 -I ../fc-word-whitelist.txt -S ./.git,*.po,*.ts,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig* -L pard,wallthicknessOn`
codespell version 1.15.0.dev0
- def to write template mat file
- def to write card tools headers file
- def to get the FreeCAD source directory out of Makefile in build
- the data will be taken from the material editor template
- means we gone have an overall template to generate all others material related templates now
- output reistered, non registered, used and not used material keys (very useful for debuging)
- isolate card tools for further use in other modules
- possible use of card tools in cmd mode
- add some methods for better card handling
- add some output methods for better card debuging
- editor, better names for methods
- add preference to sort cards and add duplicate cards too
- use icon in mat editor card combo box