During the build process the example files are copied to the hardcoded path 'data/examples' while for the installed files
'/examples' is used. On Linux systems the value of the CMake variable is 'share' so that there is
an inconsistency between compiled and installed version.
Provides compatibility loading older files outside the context of
a library.
Older material files were loaded by specifying a path. The new
material system used the path to associated the material with a
library, which may not be appropriate for legacy files. This change
allows the use of materials outside of a library.
Additionally, legacy files often have name/value pairs not part of the
standard list of properties. Since these were unable to be mapped to
a model property they were ignored. Materials now maintain a legacy
map to hold properties not associated with a property model. These
properties are considered transient and will not be saved. It is not
intended for this feature to be used as a generic container for
properties not mapped to an appropriate model.
Fixes#13302
* New integration with 3Dconnexion devices
* CMake build option hidden for Mac
* Minor fixes, to be squashed to previous commit
* cmake: fix indent and case; to be squashed
* Corrected name case
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Co-authored-by: Patryk Skowroński <pskowronski@3dconnexion.com>
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
Co-authored-by: Ladislav Michl <ladis@linux-mips.org>
The Materials module does a conversion from float to double when saving the transparency and again a conversion from double to float to double
when restoring it. This causes a considerable loss of accuracy so that the representation in percent leads to different numbers.
Using consistently some helper functions to do a proper conversion from float to long and back fixes the problem.
The new property ShapeAppearance is a PropertyMaterialList and always read after the DiffuseColor property when restoring a document.
Thus, the method onChanged() doesn't override DiffuseColor when restoring a document. Additionally, the method finishRestoring() is re-implemented
to set the colours per face in case DiffuseColor has defined multiple colors.