Commit Graph

12 Commits

Author SHA1 Message Date
PhoneDroid
d80cd13d41 [ Part ]: Update SPDX License Identifiers 2025-11-02 16:16:07 -06:00
Markus Reitböck
8fa48b25b4 Part: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00
Max Wilfinger
1f35b9d7fe Part: Update UI strings for consistency
Closes: #22133
2025-08-04 20:14:51 +02:00
theo-vt
13e7952ccc PartDesign: Fix hole centered on point edge case (#21257)
* Light refactor of getTopoShape function

* Fix hole edge case

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update src/Mod/Part/App/PartFeature.cpp

Co-authored-by: Kacper Donat <kadet1090@gmail.com>

* Update src/Mod/Part/App/PartFeature.cpp

Co-authored-by: Kacper Donat <kadet1090@gmail.com>

* Update src/Mod/Part/App/PartFeature.cpp

Co-authored-by: Kacper Donat <kadet1090@gmail.com>

* Update src/Mod/Part/App/PartFeature.cpp

Co-authored-by: Kacper Donat <kadet1090@gmail.com>

* Refactor simplifyCompound()

* Use Base::Flags<GetShapeOption>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Shorten enum name and move it from class scope to namespace scope

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
2025-05-29 22:37:54 +02:00
bofdahof
998f4e4d45 Console: rename PascalCase named methods to camelCase 2025-05-06 17:50:21 +02:00
Benjamin Bræstrup Sayoc
bada65edc3 Part: Use QStringLiteral 2025-02-10 18:32:44 +01:00
David Carter
495a96a0f5 Material: Material appearance
Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
2024-04-04 07:39:58 -05:00
wmayer
8aee9c35a4 Part: use of TaskDialog::addTaskBox 2024-03-26 15:57:20 +01:00
wandererfan
d3b41cf693 [Part]fix canScale logic
- fix canScale logic
- remove unused method
- add more comments
2023-09-08 18:04:26 +02:00
wandererfan
47fcdae3a2 [Part]correct handling of preselected objects 2023-09-08 18:04:26 +02:00
wandererfan
fa840560c2 [Part]code review changes for FeatureScale 2023-09-07 18:21:56 +02:00
wandererfan
9905572116 [Part]add scale command & feature 2023-09-07 18:21:56 +02:00