* Gui: Fix property checkbox regression
* Update PropertyItemDelegate.cpp
* Gui: property checkbox: toggle with enter when it has focus
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Fixes#26965
`self.snapObjectIndex` should be increased if the object under the cursor is not 'snappable'. This is the same principle as is used in the `cycleSnapObject` function.
Updated makeShellFromUpToShape to accept the direction vector by reference.
This allows the method to reverse the direction internally if required
to successfully reach the target face, fixing cases where the extrusion
would otherwise fail or go the wrong way.
Note: While passing the direction as a non-const reference is a quick
fix for this regression, it is acknowledged as non-ideal and should
be considered for future refactoring.
This commit registers last rendered shape within the ViewProvider for
Part objects and short-circuits the visuals recomputed if shape did not
change.
Co-Authored-By: Kacper Donat <kadet1090@gmail.com>
* BIM: Add tests for ArchComponent.AreaCalculator.isFaceVertical
* BIM: test new area calculation fallback case
* BIM: add test for composite complex surface vertical area calculation
The linter report 'private field 'decimals' is not used'. The
getDecimals() method return pack.defDecimals, which was also
used to set the value of the decimals variable in the initializer,
so the decimals variable is redundant.
Introduced new toolbit and shape models for tapered ball nose tools,
including schema, summary, and integration into CMake and module
imports. Added corresponding SVG and FCStd files to resources.
Updated SVGs so end markers (arrows) render correctly in Qt by
converting markers to paths. Kept a source SVG with markers as
strokes (not paths) for future editing and updates.
Reworked the ToolBitEditor UI to display the toolbit to the right of the
toolbit properties, improving usability. Shrunk the overall height of
the editor window to better fit typical screen sizes.
src/Mod/CAM/CMakeLists.txt:
- Registered new taperedballnose toolbit and shape models and resources
- Added updated SVGs and source SVGs for marker compatibility
src/Mod/CAM/Path/Tool/shape/__init__.py:
- Imported ToolBitShapeTaperedBallNose and added to __all__
src/Mod/CAM/Path/Tool/shape/models/taperedballnose.py:
- Added ToolBitShapeTaperedBallNose class with schema and label
src/Mod/CAM/Path/Tool/toolbit/__init__.py:
- Imported ToolBitTaperedBallNose and added to __all__
src/Mod/CAM/Path/Tool/toolbit/models/taperedballnose.py:
- Added ToolBitTaperedBallNose class with summary and integration
Tools/Shape/taperedballnose.svg, Tools/Shape/taperedballnose.fcstd:
- Added new SVG and FCStd for tapered ball nose
- Updated SVGs for correct marker rendering in Qt
- Kept editable source SVGs with markers as strokes for future updates
Corrected CMakeLists.txt to ensure Path/Machine/ui/editor Python files
are installed and packaged properly. The previous variable name typo
prevented these files from being included in AppImage and install
targets, though local builds worked due to build directory copying.
This resolves missing module errors on some systems and in AppImage.
src/Mod/CAM/CMakeLists.txt:
- Fixed INSTALL command to use the correct
PathPythonMachineUiEditor_SRCS variable for Path/Machine/ui/editor
- Ensured all relevant Python files are included in both build and
install steps
* CAM: Drilling - Fix regression after #26584
* CAM: Linking generator - Fix machinestate handling
Fix linking generator for drilling
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* Add remaining logic to terminate canned cycles appropriately (#2)
* sorted heights
* Refactor buildPostList
Introduces early tool prep to the buildpostables.
Allows emitting a T command early to give tool changer
time to index the tool before the M6 tool change command is emitted.
updates unit testing for this use case
Not implemented in postprocessors yet.
fix
* Helper and tests for terminating canned cycles
fix cycle termination
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* CAM: setFeedRate now aware of drilling semantics (#3)
Remove retract plane property
machinestate properly handling z position
* next bugs (#4)
* setFeedRate now aware of drilling semantics
Remove retract plane property
machinestate properly handling z position
* unnecessary import.
Improved linking
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* Fix rendering of canned cycles in G99 mode (#5)
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* fix for collision (#6)
* collision bug fix
* fix local variable
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* [ArchWall] Fix: Better Info 0 Width Or 0 Height
Fix#25338
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* [ArchWall] (Update) Fix: Better Info 0 Width Or 0 Height
Update - Following discussion at https://github.com/FreeCAD/FreeCAD/pull/25878Fix#25338
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* [ArchWall] (Update 2) Fix: Better Info 0 Width Or 0 Height
Update - Following discussion at #25878
Update 2 - Add translation
Fix#25338
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* [ArchWall] (Update 3) Fix: Better Info 0 Width Or 0 Height
Update - Following discussion at #25878
Update 2 - Add translation
Update 3 - Follow comment on https://github.com/FreeCAD/FreeCAD/pull/25878#issuecomment-3724698834
- Test of shape further relocated to after self.applyShape()
Fix#25338
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* Improve warning message for ArchWall object
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* Sketcher: Fix symmetry of slot redundancy false positive
Perturb symmetric geometries when using the 'create symmetric constraints' option to avoid numerical singularities in the solver (Jacobian Rank).
If geometry is "perfect", the solver cannot distinguish between the derivative of a Symmetry constraint and an Equal constraint, flagging one as redundant.
* BIM: Implement smart base removal for Walls
Previously, removing the Base object from an Arch Wall would cause the
wall to reset its position to the document origin and could lead to
unintended geometric changes for complex walls.
This commit introduces a "smart debasing" mechanism integrated into the
Component Task Panel's "Remove" button:
- For walls based on a single straight line, the operation now preserves
the wall's global position and parametric `Length`, making it an
independent object.
- For walls with complex bases (multi-segment, curved), a warning dialog
is now presented to the user, explaining the consequences (shape
alteration and position reset) before allowing the operation to
proceed.
This is supported by new API functions `Arch.is_debasable()` and
`Arch.debaseWall()`, which contain the core logic for the feature.
Fixes: https://github.com/FreeCAD/FreeCAD/issues/24453
* BIM: Move wall debasing logic into ArchWall proxy
The logic for handling the removal of a wall's base object was previously
implemented directly within the generic `ComponentTaskPanel` in
`ArchComponent.py`. This created a tight coupling, forcing the generic
component UI to have specific knowledge about the `ArchWall` type.
This commit refactors the implementation to follow a more object-oriented
and polymorphic design:
1. A new overridable method, `handleComponentRemoval(subobject)`, has been
added to the base `ArchComponent` proxy class. Its default implementation
maintains the standard removal behavior.
2. The `_Wall` proxy class in `ArchWall.py` now overrides this method. All
wall-specific debasing logic, including the eligibility check and the
user-facing warning dialog, now resides entirely within this override.
3. The `ComponentTaskPanel.removeElement` method has been simplified. It is
now a generic dispatcher that calls `handleComponentRemoval` on the
proxy of the object being edited, with no specific knowledge of object types.
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* BIM: Add interactive creation of baseless walls
Introduce a new workflow for creating Arch Walls without a dependency on
a baseline object (e.g., a Draft Line).
- The `Arch_Wall` command is enhanced with a "No baseline" mode, controlled
by a new "Walls baseline" preference, allowing users to create
placement-driven walls directly in the 3D view.
- The existing `debaseWall` function has been refactored for correctness
and consistency with the new baseless wall geometry.
Co-authored-by: Yorik van Havre <yorik@uncreated.net>
* BIM: Refactor structure of the Arch Wall command
Refactor the `Arch_Wall` GUI command (`BimWall.py`) for improved
readability, maintainability, and architectural clarity.
- A `WallBaselineMode` Enum is introduced to replace the original
integer values, making the code self-documenting.
- The monolithic `create_wall` method is broken down into smaller,
single-responsibility helper functions for each creation mode.
- The `addDefault` method has been removed, with its logic
integrated into the new structure.
* BIM: Add Draft Stretch support for baseless walls
This commit makes the new baseless Arch Walls graphically editable using
the `Draft_Stretch` tool.
- An API for stretching (`calc_endpoints` and `set_from_endpoints`)
has been added to the `ArchWall` proxy.
- The `Draft_Stretch` tool is now aware of baseless walls and calls this
new proxy API to perform the stretch operation, enabling users to
stretch them.
Co-authored-by: Yorik van Havre <yorik@uncreated.net>
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* BIM: address CodeQL warnings
* BIM: Fix wall alignment for GUI creation of baseless walls
Fixes an issue whereby creating a baseless wall from the GUI would
ignore the selected `Align` property, always resulting in a
center-aligned wall.
- The underlying geometry generation for baseless walls now correctly
honors the `Align` property passed by the GUI and API.
- To ensure predictable behavior, the implementation uses the same
geometric convention as walls built from a base object, making the
`Align` property work uniformly for all wall types.
- This also corrects the behavior of the `Arch.makeWall` function for
baseless walls.
- Update unit tests to test wall alignment.
* BIM: Refactor wall geometry generation for improved clarity and maintainability
Improves the internal logic for wall geometry creation, addressing CodeQL warnings and enhancing overall maintainability without changing external behavior.
- The `build_base_from_scratch` method is refactored to unify the separate logic paths for single- and multi-layer walls, reducing code duplication.
- A local helper function is introduced to create face geometry, for better modularity and readability.
- In the `_Wall.execute` method, the control flow that relied on implicit type checking is replaced with an explicit strategy pattern for fusing solids, making the logic more robust.
- Variable names are made more descriptive.
- A NumPy-style docstring is added to better document the function.
* Draft: fix stretching of rotated baseless walls
* BIM: add unit test for stretching baseless walls
* BIM: add regression tests for working-plane-relative coordinates and reuse of base sketches
* BIM: Fix baseless wall creation to respect the working plane
Corrects an issue where baseless walls were created using global
coordinates instead of being relative to the active Draft working plane.
The calculated local placement of the wall is now correctly transformed
into the global coordinate system by multiplying it with the working
plane's placement.
* BIM: Ensure unique baselines for subsequent wall creation
Fixes a bug where creating multiple walls with baselines would
incorrectly reuse the same underlying Sketch or Draft Line object.
The object retrieval logic after the `doCommand` call now correctly uses
`ActiveObject` to get a reliable reference to the new object instead of
relying on a hardcoded name.
* BIM: Make the wall's base object label translatable
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* BIM: use singular for consistency with other labels
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* Fix typo
* BIM: address reviewer's comments about improving object reference passing between Python and FreeCAD contexts, and functions
* BIM: remove defensive programming: the callback is only executed as a result of a user's GUI action
* BIM: use the params API to define WallBaseline parameter
* BIM: add Arch Wall tests for joining wall logic
* BIM: add joining logic
* BIM: re-add ArchSketch support
* BIM: re-add multimaterial support on wall creation
* BIM: address CodeQL warning, remove module duplication
* BIM: fix check for SketchArch module when creating sketch-based walls
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* Part: Fix Part_Extrude taper angle regression for internal faces
The taper angle for holes (inner wires) in `Part_Extrude` was not being
negated after the toponaming refactor, causing internal faces to taper
in the wrong direction compared to v0.21.2.
The original makeDraft function correctly handled inner wires by:
- Negating taper for all inner wires in Part_Extrude
- Negating taper only for multi-edge inner wires in PartDesign
This logic was controlled via an isPartDesign function parameter.
When makeElementDraft was introduced for toponaming support, it was
designed to use innerTaperAngleFwd/innerTaperAngleRev fields that were
never ported from realthunder's branch. The cleanup (commit 709eab3018)
removed references to these non-existent fields, leaving makeElementDraft
with no inner wire taper handling at all.
So, this fix ports the makeDraft inner wire logic to makeElementDraft by
adding the flag, and counting wires and then triggering proper angle
flip depending on the flag/wire situation.
---------
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