Commit Graph

43647 Commits

Author SHA1 Message Date
PaddleStroke
fcfea2b62f Sketcher: Fix is active. (#24124)
* Sketcher: Fix is active.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Sketcher: Delint and compiler warning cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Chris Hennes <chennes@gmail.com>
2025-09-23 19:10:44 -05:00
PaddleStroke
500463ac0c Assembly: Fix subassembly linkgroups not moving with dragger 2025-09-23 19:07:25 -05:00
Ryan Kembrey
cf1b7821ee TechDraw: Fix double drag in projection groups 2025-09-23 13:47:15 -05:00
luzpaz
a360e871df Techdraw: fix dialog text in Gui/Command.cpp (#24165) 2025-09-23 18:47:02 +00:00
dependabot[bot]
4275aea836 Bump prefix-dev/setup-pixi from 0.9.0 to 0.9.1
Bumps [prefix-dev/setup-pixi](https://github.com/prefix-dev/setup-pixi) from 0.9.0 to 0.9.1.
- [Release notes](https://github.com/prefix-dev/setup-pixi/releases)
- [Commits](fef5c9568c...194d461b21)

---
updated-dependencies:
- dependency-name: prefix-dev/setup-pixi
  dependency-version: 0.9.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-09-23 13:43:39 -05:00
Pascal de Bruijn
ea30e5bbb9 TechDraw: reorganize Templates (#23719) 2025-09-23 13:40:13 -05:00
wandererfan
0ddb4acb86 [TD]fix FileChooser mode in preferences 2025-09-23 13:00:44 -05:00
theo-vt
5ab4080cf1 Sketcher: fix split breaking sketch (#23711)
* Sketcher: Scale: Reorder operations and delete original modified constraints to ensure validity

* Sketcher: replace boolean parameters for deletion with enum and expose solver override on some deletion functions in the python API

* Use correct flag in ::delGeometry

* Set default value of false to noSolve

* Sketcher: autoscale: use deleteAllGeometry

* Sketcher: Scale: revert to checking constraints for geoId validity and handle horizontal&vertical

* Sketcher.Split: Avoid early solve that can break sketch

* Avoid reintroducing a typo

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-23 12:00:36 -05:00
matthiasdanner
bfb47a9a41 Sketcher: Display non-empty Sketch when having external geometry (#23660) 2025-09-23 11:58:26 -05:00
Roy-043
26b76f11f2 Part: fix copy_visual_attributes in BOPFeatures.py
Fixes #23900.

The ShapeAppearance related code should be removed. It is atypical that the result of a boolean operation has the same number of faces as one of its source objects, therefore simply applying its ShapeAppearance to the new object does not make sense in most cases.

The ShapeAppearance of Fusion objects gets overwritten by other code. For Cut objects this does not happen anymore (Used to happen in V0.21).
2025-09-23 11:30:08 -05:00
PaddleStroke
d56038bc4c Assembly: Prevent crash when link to linkgroup in subassembly (#24125)
* Assembly: Prevent crash when link to linkgroup in subassembly

* ViewProviderAssembly: Additional crash failsafe.
2025-09-23 11:06:01 -05:00
PaddleStroke
5308cef9d4 Assembly: Fix LinkElement dragger 2025-09-23 10:39:28 -05:00
sliptonic
3f323a91a8 Merge pull request #22336 from dbtayl/fix_22177
[CAM] Correctly process Adaptive extensions
2025-09-23 09:24:01 -05:00
sliptonic
0d09f28986 Merge pull request #23575 from tarman3/stock1mm
CAM: Fix stock create for flat objects
2025-09-23 09:22:30 -05:00
sliptonic
d2a7d63c09 Merge pull request #21756 from papaathome/CAM-fix-for-3Dsurface,-rotational-path,-#21556
CAM: Update PathUtils.py
2025-09-23 09:21:41 -05:00
sliptonic
e21ca3a42c Merge pull request #24070 from tarman3/leadinout_fix3
CAM: LeadInOut - Remove useless var
2025-09-23 09:20:59 -05:00
sliptonic
793961685c Merge pull request #24138 from pmjdebruijn/cam-stepover
CAM: Pocket sensible default StepOver
2025-09-23 09:20:17 -05:00
sliptonic
217ccf4d4d Merge pull request #24141 from Connor9220/FixPropertyBagEnum
CAM: Fix group dropdown showing individual letters by ensuring groups is a list
2025-09-23 09:19:30 -05:00
Chris Hennes
1b70a768b0 Merge pull request #24107 from mrpilot2/cmake_pch_mods
Mods (Part 1): use CMake to generate precompiled headers on all platforms
2025-09-23 08:35:43 -05:00
PaddleStroke
bc9936b94b PartDesign: Enable child reorder
Enable dragging a sketch within a body.
2025-09-23 00:03:49 -05:00
marioalexis
abbcb9c3a3 Fem: Better VTK version check 2025-09-22 22:46:20 -05:00
wandererfan
4e15f24539 [TD]fix balloon auto-placement 2025-09-22 22:10:55 -05:00
PaddleStroke
7b5a08d950 Assembly: Simulation: Fix motion double click (#23778)
* Assembly: Simulation: Fix motion double click

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-22 21:22:29 -05:00
Markus Reitböck
c003f7915b fix duplicate include guards in precompiled headers 2025-09-23 00:51:00 +02:00
Markus Reitböck
4baa3a5ee7 Fem: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 00:51:00 +02:00
Markus Reitböck
45c02f7978 Sketcher: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 00:51:00 +02:00
Markus Reitböck
63ab3de853 TechDraw: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 00:50:59 +02:00
Markus Reitböck
993921f420 Spreadsheet: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 00:50:59 +02:00
PaddleStroke
ec4b18cd30 Link: make OverrideMaterial use the per-face override. (#23544)
* Link: make OverrideMaterial use the per-face override.

* Fix small issue on per face transparency

* update names

* Update ViewProviderExt.cpp
2025-09-22 22:47:12 +00:00
Markus Reitböck
fa2089d877 Web: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:40 +02:00
Markus Reitböck
2f59a590b8 Mesh: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:40 +02:00
Markus Reitböck
52d94684c7 Points: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:40 +02:00
Markus Reitböck
4400cb2bec Start: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Markus Reitböck
79708fb4f6 Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00
Billy Huddleston
6a212382a7 CAM: Fix group dropdown showing individual letters by ensuring groups is a list
- Add type check in PropertyCreate to wrap CustomPropertyGroups as a list if not already
- Prevents dropdown from displaying each character of a string as a separate group option
2025-09-22 12:59:26 -04:00
tarman3
3d89b66c65 CAM: LeadInOut - Remove useless var 2025-09-22 19:50:11 +03:00
sliptonic
4179075b72 Merge pull request #23892 from alihantadal/feature_23649_update_confusing_nomenclature_offset_pattern
CAM: Improve confusing nomenclature: Offset Pattern (#23649)
2025-09-22 11:42:31 -05:00
sliptonic
11762a32b1 Merge pull request #23957 from tarman3/leadinout_fix
CAM: LeadInOut - Fix for rapid move in end
2025-09-22 11:33:12 -05:00
PaddleStroke
16778fed1b Link: Fix Selectable (#23567)
* Link: Fix Selectable

* to squash

* squash

* squash
2025-09-22 18:25:16 +02:00
xtemp09
ce9def3ff1 Remove unused file 2025-09-22 11:20:26 -05:00
Chris Hennes
ea85d3fed0 Gui: Remove references to the Addon Manager if no Std_AddonMgr (#23167)
* Gui: Remove references to the Addon Manager if no Std_AddonMgr

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Gui: Switch to disabling controls rather than hiding

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-22 18:20:07 +02:00
Kacper Donat
d14743c2a5 Gui: Fix transform of link sub-elements 2025-09-22 11:17:04 -05:00
Chris Hennes
3ff2f04bca Merge pull request #23710 from kadet1090/fix-transform-basefeature-outside-body
Gui: Add handling for BaseFeatures outside of Body edge case
2025-09-22 11:15:53 -05:00
André Althaus
73106df0dd PartDesign: Fix mirror Add/remove buttons 2025-09-22 11:12:31 -05:00
MisterMakerNL
bc1dbb9e73 Remove default close icon from OverlayToolButton styles
Eliminates the default and hover close icon image assignments for Gui--OverlayToolButton in all theme and overlay QSS files. This change likely delegates icon handling to a different mechanism or improves theme consistency.
2025-09-22 11:11:40 -05:00
Alfredo Monclus
40f12db928 PD: hole prefer finding closest diameter if pitch is 0 2025-09-22 11:10:54 -05:00
Alfredo Monclus
25ce768dcd PD: fix hole thread depth being reset when changing to through all
the property is correctly updated by the updateThreadDepthParam below
2025-09-22 11:09:27 -05:00
Chris Hennes
dbc513503c Merge pull request #24113 from sliptonic/versions
[CAM]: Asset versions and Various Fixes
2025-09-22 11:04:09 -05:00
matthiasdanner
5f52aa5901 Fix "Show only Visible Constraints" option (#23187)
Co-authored-by: Matthias Danner <28687794+matthiasdanner@users.noreply.github.com>
2025-09-22 10:54:24 -05:00
Pieter Hijma
78ea999336 Merge pull request #23648 from pieterhijma/fix-enabled-ok-expr-editor
Gui: Fix issues with Expr dialog with VarSets
2025-09-22 10:51:35 -05:00