180 lines
6.2 KiB
C++
180 lines
6.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PARTGUI_SOBREPSHAPE_H
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#define PARTGUI_SOBREPSHAPE_H
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#include <Inventor/fields/SoMFInt32.h>
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#include <Inventor/fields/SoSFNode.h>
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#include <Inventor/fields/SoSubField.h>
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoIndexedFaceSet.h>
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#include <Inventor/nodes/SoIndexedLineSet.h>
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#include <Inventor/nodes/SoPointSet.h>
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#include <Inventor/elements/SoLazyElement.h>
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#include <Inventor/elements/SoReplacedElement.h>
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#include <vector>
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class SoGLCoordinateElement;
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class SoTextureCoordinateBundle;
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namespace PartGui {
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class PartGuiExport SoBrepFaceSet : public SoIndexedFaceSet {
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typedef SoIndexedFaceSet inherited;
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SO_NODE_HEADER(SoBrepFaceSet);
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public:
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static void initClass();
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SoBrepFaceSet();
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SoMFInt32 partIndex;
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SoSFInt32 highlightIndex;
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SoMFInt32 selectionIndex;
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protected:
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virtual ~SoBrepFaceSet() {};
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virtual void GLRender(SoGLRenderAction *action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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virtual void doAction(SoAction* action);
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virtual SoDetail * createTriangleDetail(
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SoRayPickAction * action,
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const SoPrimitiveVertex * v1,
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const SoPrimitiveVertex * v2,
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const SoPrimitiveVertex * v3,
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SoPickedPoint * pp);
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virtual void generatePrimitives(SoAction * action);
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private:
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enum Binding {
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OVERALL = 0,
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PER_PART,
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PER_PART_INDEXED,
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PER_FACE,
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PER_FACE_INDEXED,
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PER_VERTEX,
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PER_VERTEX_INDEXED,
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NONE = OVERALL
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};
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Binding findMaterialBinding(SoState * const state) const;
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Binding findNormalBinding(SoState * const state) const;
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void renderShape(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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int num_vertexindices,
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const int32_t *partindices,
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int num_partindices,
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const SbVec3f *normals,
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const int32_t *normindices,
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SoMaterialBundle *const materials,
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const int32_t *matindices,
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SoTextureCoordinateBundle * const texcoords,
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const int32_t *texindices,
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const int nbind,
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const int mbind,
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const int texture);
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void renderHighlight(SoGLRenderAction *action);
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void renderSelection(SoGLRenderAction *action);
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private:
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SbColor selectionColor;
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SbColor highlightColor;
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SoColorPacker colorpacker;
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};
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// ---------------------------------------------------------------------
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class PartGuiExport SoBrepEdgeSet : public SoIndexedLineSet {
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typedef SoIndexedLineSet inherited;
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SO_NODE_HEADER(SoBrepEdgeSet);
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public:
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static void initClass();
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SoBrepEdgeSet();
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SoSFInt32 highlightIndex;
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SoMFInt32 selectionIndex;
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protected:
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virtual ~SoBrepEdgeSet() {};
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virtual void GLRender(SoGLRenderAction *action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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virtual void doAction(SoAction* action);
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virtual SoDetail * createLineSegmentDetail(
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SoRayPickAction *action,
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const SoPrimitiveVertex *v1,
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const SoPrimitiveVertex *v2,
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SoPickedPoint *pp);
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private:
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void renderShape(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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int num_vertexindices);
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void renderHighlight(SoGLRenderAction *action);
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void renderSelection(SoGLRenderAction *action);
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private:
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std::vector<int32_t> hl, sl;
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SbColor selectionColor;
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SbColor highlightColor;
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SoColorPacker colorpacker;
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};
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// ---------------------------------------------------------------------
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class PartGuiExport SoBrepPointSet : public SoPointSet {
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typedef SoPointSet inherited;
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SO_NODE_HEADER(SoBrepPointSet);
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public:
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static void initClass();
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SoBrepPointSet();
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SoSFInt32 highlightIndex;
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SoMFInt32 selectionIndex;
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protected:
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virtual ~SoBrepPointSet() {};
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virtual void GLRender(SoGLRenderAction *action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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virtual void doAction(SoAction* action);
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private:
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void renderShape(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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int num_vertexindices);
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void renderHighlight(SoGLRenderAction *action);
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void renderSelection(SoGLRenderAction *action);
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private:
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SbColor selectionColor;
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SbColor highlightColor;
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SoColorPacker colorpacker;
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};
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} // namespace PartGui
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#endif // PARTGUI_SOBREPSHAPE_H
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