113 lines
4.5 KiB
C++
113 lines
4.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <Inventor/nodes/SoMaterial.h>
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#include <App/PropertyStandard.h>
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#include "ViewProviderBuilder.h"
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#include "SoFCSelection.h"
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#include "Window.h"
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using namespace Gui;
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std::map<Base::Type, Base::Type> ViewProviderBuilder::_prop_to_view;
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ViewProviderBuilder::ViewProviderBuilder() = default;
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ViewProviderBuilder::~ViewProviderBuilder() = default;
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void ViewProviderBuilder::add(const Base::Type& prop, const Base::Type& view)
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{
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_prop_to_view[prop] = view;
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}
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ViewProvider* ViewProviderBuilder::create(const Base::Type& type)
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{
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std::map<Base::Type, Base::Type>::iterator it = _prop_to_view.find(type);
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if (it != _prop_to_view.end()) {
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return static_cast<ViewProvider*>(it->second.createInstance());
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}
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return nullptr;
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}
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Gui::SoFCSelection* ViewProviderBuilder::createSelection()
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{
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auto sel = new Gui::SoFCSelection();
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float transparency;
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ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View");
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bool enablePre = hGrp->GetBool("EnablePreselection", true);
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bool enableSel = hGrp->GetBool("EnableSelection", true);
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if (!enablePre) {
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sel->preselectionMode = Gui::SoFCSelection::OFF;
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}
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else {
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// Search for a user defined value with the current color as default
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SbColor highlightColor = sel->colorHighlight.getValue();
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auto highlight = (unsigned long)(highlightColor.getPackedValue());
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highlight = hGrp->GetUnsigned("HighlightColor", highlight);
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highlightColor.setPackedValue((uint32_t)highlight, transparency);
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sel->colorHighlight.setValue(highlightColor);
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}
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if (!enableSel) {
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sel->selectionMode = Gui::SoFCSelection::SEL_OFF;
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}
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else {
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// Do the same with the selection color
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SbColor selectionColor = sel->colorSelection.getValue();
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auto selection = (unsigned long)(selectionColor.getPackedValue());
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selection = hGrp->GetUnsigned("SelectionColor", selection);
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selectionColor.setPackedValue((uint32_t)selection, transparency);
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sel->colorSelection.setValue(selectionColor);
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}
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return sel;
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}
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// --------------------------------------
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ViewProviderColorBuilder::ViewProviderColorBuilder() = default;
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ViewProviderColorBuilder::~ViewProviderColorBuilder() = default;
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void ViewProviderColorBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& node) const
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{
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const auto color = static_cast<const App::PropertyColorList*>(prop);
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const std::vector<Base::Color>& val = color->getValues();
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unsigned long i = 0;
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auto material = new SoMaterial();
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material->diffuseColor.setNum(val.size());
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SbColor* colors = material->diffuseColor.startEditing();
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for (const auto& it : val) {
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colors[i].setValue(it.r, it.g, it.b);
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i++;
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}
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material->diffuseColor.finishEditing();
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node.push_back(material);
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}
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