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create/src/Mod/Mesh/App/WildMagic4/Wm4Query3TRational.h
2011-10-10 13:44:52 +00:00

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// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#ifndef WM4QUERY3TRATIONAL_H
#define WM4QUERY3TRATIONAL_H
#include "Wm4FoundationLIB.h"
#include "Wm4Query3.h"
#include "Wm4RVector3.h"
namespace Wm4
{
template <class Real>
class Query3TRational : public Query3<Real>
{
public:
// The components of the input vertices are represented exactly as
// rational values.
Query3TRational (int iVQuantity, const Vector3<Real>* akVertex);
virtual ~Query3TRational ();
// run-time type information
virtual Query::Type GetType () const;
// Queries about the relation of a point to various geometric objects.
virtual int ToPlane (int i, int iV0, int iV1, int iV2) const;
virtual int ToPlane (const Vector3<Real>& rkP, int iV0, int iV1, int iV2)
const;
virtual int ToTetrahedron (int i, int iV0, int iV1, int iV2, int iV3)
const;
virtual int ToTetrahedron (const Vector3<Real>& rkP, int iV0, int iV1,
int iV2, int iV3) const;
virtual int ToCircumsphere (int i, int iV0, int iV1, int iV2, int iV3)
const;
virtual int ToCircumsphere (const Vector3<Real>& rkP, int iV0, int iV1,
int iV2, int iV3) const;
private:
using Query3<Real>::m_iVQuantity;
using Query3<Real>::m_akVertex;
// Caching for rational representations of the input. The conversion of
// floating-point numbers to TRational form is slow, so it is better to
// keep track of which values have been converted.
typedef TRational<8*sizeof(Real)> Rational;
typedef RVector3<8*sizeof(Real)> RVector;
mutable RVector* m_akRVertex;
mutable bool* m_abEvaluated;
void Convert (int iQuantity, int* aiIndex) const;
int ToPlane (const RVector& rkRP, int iV0, int iV1, int iV2) const;
int ToTetrahedron (const RVector& rkRP, int iV0, int iV1, int iV2,
int iV3) const;
int ToCircumsphere (const RVector& rkRP, int iV0, int iV1, int iV2,
int iV3) const;
static Rational Dot (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
Rational& rkX1, Rational& rkY1, Rational& rkZ1);
static Rational Det3 (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
Rational& rkX1, Rational& rkY1, Rational& rkZ1, Rational& rkX2,
Rational& rkY2, Rational& rkZ2);
static Rational Det4 (Rational& rkX0, Rational& rkY0, Rational& rkZ0,
Rational& rkW0, Rational& rkX1, Rational& rkY1, Rational& rkZ1,
Rational& rkW1, Rational& rkX2, Rational& rkY2, Rational& rkZ2,
Rational& rkW2, Rational& rkX3, Rational& rkY3, Rational& rkZ3,
Rational& rkW3);
};
}
#include "Wm4Query3TRational.inl"
namespace Wm4
{
typedef Query3TRational<float> Query3TRationalf;
typedef Query3TRational<double> Query3TRationald;
}
#endif