Files
create/src/Mod/Draft/draftobjects/point.py

72 lines
3.0 KiB
Python

# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2020 FreeCAD Developers *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""This module provides the object code for Draft Point.
"""
## @package point
# \ingroup DRAFT
# \brief This module provides the object code for Draft Point.
import math
import FreeCAD as App
from PySide.QtCore import QT_TRANSLATE_NOOP
from draftutils.utils import get_param
from draftobjects.base import DraftObject
class Point(DraftObject):
"""The Draft Point object.
"""
def __init__(self, obj, x=0, y=0, z=0):
super(Point, self).__init__(obj, "Point")
_tip = QT_TRANSLATE_NOOP("App::Property", "X Location")
obj.addProperty("App::PropertyDistance", "X", "Draft", _tip)
_tip = QT_TRANSLATE_NOOP("App::Property", "Y Location")
obj.addProperty("App::PropertyDistance", "Y", "Draft", _tip)
_tip = QT_TRANSLATE_NOOP("App::Property", "Z Location")
obj.addProperty("App::PropertyDistance", "Z", "Draft", _tip)
obj.X = x
obj.Y = y
obj.Z = z
mode = 2
obj.setEditorMode('Placement',mode)
def execute(self, obj):
import Part
shape = Part.Vertex(App.Vector(0, 0, 0))
obj.Shape = shape
obj.Placement.Base = App.Vector(obj.X.Value,
obj.Y.Value,
obj.Z.Value)
_Point = Point