99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_MESHSELECTION_H
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#define MESHGUI_MESHSELECTION_H
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#include <vector>
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#include <QWidget>
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#include <Inventor/nodes/SoEventCallback.h>
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#include <Gui/SelectionObject.h>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/TaskView/TaskView.h>
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namespace Gui {
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class View3DInventorViewer;
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}
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namespace MeshGui {
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class ViewProviderMesh;
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class MeshGuiExport MeshSelection
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{
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public:
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MeshSelection();
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~MeshSelection();
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void startSelection();
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void startDeselection();
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void stopSelection();
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bool deleteSelection();
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bool deleteSelectionBorder();
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void fullSelection();
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void clearSelection();
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void invertSelection();
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void selectComponent(int);
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void deselectComponent(int);
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void selectTriangle();
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void deselectTriangle();
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void setCheckOnlyPointToUserTriangles(bool);
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bool isCheckedOnlyPointToUserTriangles() const;
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void setCheckOnlyVisibleTriangles(bool);
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bool isCheckedOnlyVisibleTriangles() const;
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void setAddComponentOnClick(bool);
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void setRemoveComponentOnClick(bool);
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void setObjects(const std::vector<Gui::SelectionObject>&);
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std::vector<App::DocumentObject*> getObjects() const;
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void setViewer(Gui::View3DInventorViewer* v);
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protected:
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void setCallback(SoEventCallbackCB *cb);
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std::list<ViewProviderMesh*> getViewProviders() const;
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Gui::View3DInventorViewer* getViewer() const;
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void prepareFreehandSelection(bool,SoEventCallbackCB *cb);
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void startInteractiveCallback(Gui::View3DInventorViewer* viewer,SoEventCallbackCB *cb);
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void stopInteractiveCallback(Gui::View3DInventorViewer* viewer);
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private:
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static void selectGLCallback(void * ud, SoEventCallback * n);
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static void pickFaceCallback(void * ud, SoEventCallback * n);
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private:
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bool onlyPointToUserTriangles, onlyVisibleTriangles;
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bool addToSelection, addComponent, removeComponent;
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SoEventCallbackCB *activeCB;
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SoEventCallbackCB *selectionCB;
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Gui::View3DInventorViewer* ivViewer;
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mutable std::vector<Gui::SelectionObject> meshObjects;
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static unsigned char cross_bitmap[];
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static unsigned char cross_mask_bitmap[];
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};
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}
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#endif // MESHGUI_MESHSELECTION_H
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