+ cppcheck: fix some minor issues found by code analyzer + export to IDTF + fix for throwing exception + optimize mesh rendering
79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_VIEWPROVIDERMESHFACESET_H
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#define MESHGUI_VIEWPROVIDERMESHFACESET_H
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#include <Mod/Mesh/Gui/ViewProvider.h>
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namespace MeshGui {
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class SoFCIndexedFaceSet;
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/**
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* The ViewProviderMeshFaceSet class creates nodes for representing the mesh
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* data structure. Depending on the size of the mesh it uses two ways to
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* render it:
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* - For huge meshes it renders directly the data structure. Rendering directly
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* the data structure has the advantage to save memory by not creating the
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* according OpenInventor nodes which would more or less duplicate the
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* memory for a mesh. Especially for huge with several hundred thousands or
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* even millions of triangles, the amount of saved memory is considerable.
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* - For all other meshes it uses the appropriate OpenInventor nodes. Although
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* this needs more memory its usage is much more flexible. It offers several
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* nice features like a smooth-shaded appearance of a mesh whereas the
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* OpenInventor nodes are already capable to do everything automatically,
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* or the usage with textures.
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*
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* For more details @see SoFCMeshNode and SoFCMeshFaceSet.
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* @author Werner Mayer
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*/
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class MeshGuiExport ViewProviderMeshFaceSet : public ViewProviderMesh
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{
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PROPERTY_HEADER(MeshGui::ViewProviderMeshFaceSet);
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public:
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ViewProviderMeshFaceSet();
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virtual ~ViewProviderMeshFaceSet();
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void attach(App::DocumentObject *pcFeat);
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virtual void updateData(const App::Property*);
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protected:
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void showOpenEdges(bool);
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SoShape* getShapeNode() const;
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SoNode* getCoordNode() const;
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private:
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bool directRendering;
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unsigned long triangleCount;
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SoCoordinate3 * pcMeshCoord;
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SoFCIndexedFaceSet * pcMeshFaces;
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SoFCMeshObjectNode * pcMeshNode;
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SoFCMeshObjectShape * pcMeshShape;
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};
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} // namespace MeshGui
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#endif // MESHGUI_VIEWPROVIDERMESHFACESET_H
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