869 lines
24 KiB
C++
869 lines
24 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_PROPERTYUNITS_H
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#define APP_PROPERTYUNITS_H
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#include <Base/Quantity.h>
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#include <Base/Unit.h>
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#include "PropertyStandard.h"
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namespace Base {
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class Writer;
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}
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namespace App
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{
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/** Float with Unit property
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* This is a property for float with a predefined Unit associated.
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*/
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class AppExport PropertyQuantity : public PropertyFloat
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyQuantity() = default;
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~PropertyQuantity() override = default;
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Base::Quantity getQuantityValue() const;
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const char* getEditorName() const override;
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PyObject *getPyObject() override;
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void setPyObject(PyObject *) override;
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void setUnit(const Base::Unit &u) {_Unit = u;}
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const Base::Unit &getUnit() const {return _Unit;}
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void setValue(double lValue) { PropertyFloat::setValue(lValue); }
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double getValue() const { return PropertyFloat::getValue(); }
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void setPathValue(const App::ObjectIdentifier &path, const boost::any &value) override;
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const boost::any getPathValue(const App::ObjectIdentifier &path) const override;
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bool isSame(const Property &other) const override {
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if (&other == this)
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return true;
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return getTypeId() == other.getTypeId()
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&& getValue() == static_cast<decltype(this)>(&other)->getValue()
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&& _Unit == static_cast<decltype(this)>(&other)->_Unit;
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}
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protected:
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Base::Quantity createQuantityFromPy(PyObject *value);
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Base::Unit _Unit;
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};
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/** Float with Unit property
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* This is a property for float with a predefined Unit associated.
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*/
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class AppExport PropertyQuantityConstraint : public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyQuantityConstraint():_ConstStruct(nullptr){}
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~PropertyQuantityConstraint() override = default;
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/// Constraint methods
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//@{
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/// the boundary struct
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struct Constraints {
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double LowerBound, UpperBound, StepSize;
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};
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/** setting the boundaries
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* This sets the constraint struct. It can be dynamically
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* allocated or set as an static in the class the property
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* belongs to:
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* \code
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* const Constraints percent = {0.0,100.0,1.0}
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* \endcode
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*/
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void setConstraints(const Constraints* sConstrain);
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/// get the constraint struct
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const Constraints* getConstraints() const;
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//@}
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double getMinimum() const;
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double getMaximum() const;
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double getStepSize() const;
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const char* getEditorName() const override;
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void setPyObject(PyObject *) override;
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protected:
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const Constraints* _ConstStruct;
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};
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// ------------------------------------------------------
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// now all properties
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// ------------------------------------------------------
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/** Acceleration property
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* This is a property for representing acceleration. It is basically a float
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* property. On the Gui it has a quantity like m/s^2.
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*/
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class AppExport PropertyAcceleration: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyAcceleration();
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~PropertyAcceleration() override = default;
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};
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/** AmountOfSubstance property
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* This is a property for representing number of molecules. It is basically a
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* float property. On the Gui it has a quantity like mole.
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*/
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class AppExport PropertyAmountOfSubstance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyAmountOfSubstance(void);
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virtual ~PropertyAmountOfSubstance()
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{}
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};
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/** Angle property
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* This is a property for representing angles. It basically a float
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* property. On the Gui it has a quantity like RAD.
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*/
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class AppExport PropertyAngle: public PropertyQuantityConstraint
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyAngle();
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~PropertyAngle() override = default;
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const char *getEditorName() const override { return "Gui::PropertyEditor::PropertyAngleItem"; }
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};
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/** Area property
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* This is a property for representing areas. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like m^2 or mm^2.
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*/
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class AppExport PropertyArea: public PropertyQuantityConstraint
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyArea();
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~PropertyArea() override = default;
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};
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/** CompressiveStrength property
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* This is a property for representing compressive strength. It is basically a
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* float property. On the Gui it has a quantity like Pa.
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*/
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class AppExport PropertyCompressiveStrength: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyCompressiveStrength(void);
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virtual ~PropertyCompressiveStrength()
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{}
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};
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/** CurrentDensity property
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* This is a property for electric current densities. It is basically a float
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* property. On the Gui it has a quantity of Ampere/m^2.
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*/
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class AppExport PropertyCurrentDensity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyCurrentDensity();
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~PropertyCurrentDensity() override = default;
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};
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/** Density property
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* This is a property for representing density. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like
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* kg/m^3.
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*/
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class AppExport PropertyDensity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyDensity(void);
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virtual ~PropertyDensity()
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{}
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};
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/** DissipationRate property
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* This is a property for representing turbulent dissipation rate. It basically
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* a float property. On the Gui it has a quantity like m^2/s^3.
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*/
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class AppExport PropertyDissipationRate: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyDissipationRate(void);
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virtual ~PropertyDissipationRate()
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{}
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};
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/** Distance property
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* This is a property for representing distances. It is basically a float
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* property. On the Gui it has a quantity like m or mm.
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*/
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class AppExport PropertyDistance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyDistance();
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~PropertyDistance() override = default;
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};
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/** DynamicViscosity property
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* This is a property for representing dynamic viscosity. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like Pa*s.
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*/
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class AppExport PropertyDynamicViscosity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyDynamicViscosity(void);
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virtual ~PropertyDynamicViscosity()
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{}
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};
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/** ElectricalCapacitance property
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* This is a property for representing capacitance. It is basically a float
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* property. On the Gui it has a quantity like F.
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*/
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class AppExport PropertyElectricalCapacitance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricalCapacitance(void);
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virtual ~PropertyElectricalCapacitance()
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{}
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};
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/** ElectricalConductance property
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* This is a property for representing electrical conductance. It is basically a
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* float property. On the Gui it has a quantity like S.
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*/
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class AppExport PropertyElectricalConductance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricalConductance(void);
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virtual ~PropertyElectricalConductance()
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{}
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};
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/** ElectricalConductivity property
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* This is a property for representing electrical conductivity. It is basically
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* a float property. On the Gui it has a quantity like S/m.
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*/
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class AppExport PropertyElectricalConductivity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricalConductivity(void);
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virtual ~PropertyElectricalConductivity()
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{}
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};
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/** ElectricalInductance property
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* This is a property for representing electrical inductance. It is basically a
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* float property. On the Gui it has a quantity like H.
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*/
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class AppExport PropertyElectricalInductance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricalInductance(void);
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virtual ~PropertyElectricalInductance()
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{}
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};
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/** ElectricalResistance property
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* This is a property for representing electrical resistance. It is basically a
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* float property. On the Gui it has a quantity like Ohm.
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*/
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class AppExport PropertyElectricalResistance: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricalResistance(void);
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virtual ~PropertyElectricalResistance()
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{}
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};
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/** ElectricCharge property
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* This is a property for representing electric charge. It is basically a float
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* property. On the Gui it has a quantity like C.
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*/
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class AppExport PropertyElectricCharge: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricCharge(void);
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virtual ~PropertyElectricCharge()
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{}
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};
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/** ElectricCurrent property
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* This is a property for representing electric currents. It is basically a
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* float property. On the Gui it has a quantity like A.
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*/
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class AppExport PropertyElectricCurrent: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyElectricCurrent(void);
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virtual ~PropertyElectricCurrent()
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{}
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};
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/** ElectricPotential property
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* This is a property for electric potentials. It is basically a float
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* property. On the Gui it has a quantity of Volt.
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*/
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class AppExport PropertyElectricPotential: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyElectricPotential();
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~PropertyElectricPotential() override = default;
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};
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/** Frequency property
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* This is a property for representing frequency. It is basically a float
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* property. On the Gui it has a quantity like 1/s or Hz.
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*/
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class AppExport PropertyFrequency: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyFrequency();
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~PropertyFrequency() override = default;
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};
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/** Force property
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* This is a property for representing acceleration. It is basically a float
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* property. On the Gui it has a quantity like m/s^2.
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*/
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class AppExport PropertyForce: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyForce();
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~PropertyForce() override = default;
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};
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/** HeatFlux property
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* This is a property for representing heat flux. It is basically a float
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* property. On the Gui it has a quantity like W/m^2.
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*/
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class AppExport PropertyHeatFlux: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyHeatFlux(void);
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virtual ~PropertyHeatFlux()
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{}
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};
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/** InverseArea property
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* This is a property for representing the reciprocal of area. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like 1/m^2.
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*/
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class AppExport PropertyInverseArea: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyInverseArea(void);
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virtual ~PropertyInverseArea()
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{}
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};
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/** InverseLength property
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* This is a property for representing the reciprocal of length. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like 1/m.
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*/
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class AppExport PropertyInverseLength: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyInverseLength(void);
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virtual ~PropertyInverseLength()
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{}
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};
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/** InverseVolume property
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* This is a property for representing the reciprocal of volume. It is basically a float
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* property. which must not be negative. On the Gui it has a quantity like 1/m^3.
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*/
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class AppExport PropertyInverseVolume: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyInverseVolume(void);
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virtual ~PropertyInverseVolume()
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{}
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};
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/** KinematicViscosity property
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* This is a property for representing kinematic viscosity. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like m^2/s.
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*/
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class AppExport PropertyKinematicViscosity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyKinematicViscosity(void);
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virtual ~PropertyKinematicViscosity()
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{}
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};
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/** Length property
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* This is a property for representing lengths. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like m or mm.
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*/
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class AppExport PropertyLength: public PropertyQuantityConstraint
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyLength();
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~PropertyLength() override = default;
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};
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/** LuminousIntensity property
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* This is a property for representing luminous intensity. It is basically a
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* float property. On the Gui it has a quantity like cd.
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*/
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class AppExport PropertyLuminousIntensity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyLuminousIntensity(void);
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virtual ~PropertyLuminousIntensity()
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{}
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};
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/** MagneticFieldStrength property
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* This is a property for representing magnetic field strength. It is basically
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* a float property. On the Gui it has a quantity like A/m.
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*/
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class AppExport PropertyMagneticFieldStrength: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyMagneticFieldStrength(void);
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virtual ~PropertyMagneticFieldStrength()
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{}
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};
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/** MagneticFlux property
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* This is a property for representing magnetic flux. It is basically a float
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* property. On the Gui it has a quantity like Wb.
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*/
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class AppExport PropertyMagneticFlux: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyMagneticFlux(void);
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virtual ~PropertyMagneticFlux()
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{}
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};
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/** MagneticFluxDensity property
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* This is a property for representing magnetic flux density. It is basically a
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* float property. On the Gui it has a quantity like G or T.
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*/
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class AppExport PropertyMagneticFluxDensity: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyMagneticFluxDensity(void);
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virtual ~PropertyMagneticFluxDensity()
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{}
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};
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/** Magnetization property
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* This is a property for representing magnetizations. It is basically a float
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* property. On the Gui it has a quantity like A/m.
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*/
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class AppExport PropertyMagnetization: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyMagnetization();
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~PropertyMagnetization() override = default;
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};
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/** Mass property
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* This is a property for representing mass. It is basically a float
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* property. On the Gui it has a quantity like kg.
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*/
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class AppExport PropertyMass: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyMass(void);
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virtual ~PropertyMass()
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{}
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};
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/** Pressure property
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* This is a property for representing pressure. It basically a float
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* property. On the Gui it has a quantity like Pa.
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*/
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class AppExport PropertyPressure: public PropertyQuantity
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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PropertyPressure();
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~PropertyPressure() override = default;
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};
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/** Power property
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* This is a property for representing power. It is basically a float
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* property. On the Gui it has a quantity like W.
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*/
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class AppExport PropertyPower: public PropertyQuantity
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyPower(void);
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virtual ~PropertyPower()
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{}
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};
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/** ShearModulus property
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|
* This is a property for representing shear modulus. It is basically a float
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|
* property. On the Gui it has a quantity like Pa.
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*/
|
|
class AppExport PropertyShearModulus: public PropertyQuantity
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{
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|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyShearModulus(void);
|
|
virtual ~PropertyShearModulus()
|
|
{}
|
|
};
|
|
|
|
/** SpecificEnergy property
|
|
* This is a property for representing specific energy. It is basically a float
|
|
* property. On the Gui it has a quantity like m^2/s^2 or J/kg.
|
|
*/
|
|
class AppExport PropertySpecificEnergy: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertySpecificEnergy(void);
|
|
virtual ~PropertySpecificEnergy()
|
|
{}
|
|
};
|
|
|
|
/** SpecificHeat property
|
|
* This is a property for representing specific heat capacity. It is basically a
|
|
* float property. On the Gui it has a quantity like J/kg/K.
|
|
*/
|
|
class AppExport PropertySpecificHeat: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertySpecificHeat(void);
|
|
virtual ~PropertySpecificHeat()
|
|
{}
|
|
};
|
|
|
|
/** Speed property
|
|
* This is a property for representing speed. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s or km/h.
|
|
*/
|
|
class AppExport PropertySpeed: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertySpeed();
|
|
~PropertySpeed() override = default;
|
|
};
|
|
|
|
/** Stiffness property
|
|
* This is a property for representing stiffness. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s^2.
|
|
*/
|
|
class AppExport PropertyStiffness: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyStiffness();
|
|
~PropertyStiffness() override = default;
|
|
};
|
|
|
|
/** Stress property
|
|
* This is a property for representing . It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyStress: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyStress(void);
|
|
virtual ~PropertyStress()
|
|
{}
|
|
};
|
|
|
|
/** Temperature property
|
|
* This is a property for representing temperatures. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like K.
|
|
*/
|
|
class AppExport PropertyTemperature: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyTemperature(void);
|
|
virtual ~PropertyTemperature()
|
|
{}
|
|
};
|
|
|
|
/** ThermalConductivity property
|
|
* This is a property for representing thermal conductivity. It is basically a
|
|
* float property. On the Gui it has a quantity like W/m/K.
|
|
*/
|
|
class AppExport PropertyThermalConductivity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyThermalConductivity(void);
|
|
virtual ~PropertyThermalConductivity()
|
|
{}
|
|
};
|
|
|
|
/** ThermalExpansionCoefficient property
|
|
* This is a property for representing a coefficient of thermal expansion. It
|
|
* basically a float property. On the Gui it has a quantity like 1/K.
|
|
*/
|
|
class AppExport PropertyThermalExpansionCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyThermalExpansionCoefficient(void);
|
|
virtual ~PropertyThermalExpansionCoefficient()
|
|
{}
|
|
};
|
|
|
|
/** ThermalTransferCoefficient property
|
|
* This is a property for representing heat transfer coefficient. It is
|
|
* basically a float property. On the Gui it has a quantity like W/m^2/K.
|
|
*/
|
|
class AppExport PropertyThermalTransferCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyThermalTransferCoefficient(void);
|
|
virtual ~PropertyThermalTransferCoefficient()
|
|
{}
|
|
};
|
|
|
|
/** TimeSpan property
|
|
* This is a property for representing time intervals. It is basically a float
|
|
* property. On the Gui it has a quantity like s.
|
|
*/
|
|
class AppExport PropertyTime: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyTime(void);
|
|
virtual ~PropertyTime(){}
|
|
};
|
|
|
|
/** UltimateTensileStrength property
|
|
* This is a property for representing ultimate tensile strength. It is
|
|
* basically a float property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyUltimateTensileStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyUltimateTensileStrength(void);
|
|
virtual ~PropertyUltimateTensileStrength(){}
|
|
};
|
|
|
|
/** VacuumPermittivity property
|
|
* This is a property for representing vacuum permittivity. It is basically a float
|
|
* property. On the Gui it has a quantity like s^4*A^2 / (m^3*kg).
|
|
*/
|
|
class AppExport PropertyVacuumPermittivity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVacuumPermittivity();
|
|
~PropertyVacuumPermittivity() override = default;
|
|
};
|
|
|
|
/** Velocity property
|
|
* This is a property for representing velocities. It is basically a float
|
|
* property. On the Gui it has a quantity like m/s.
|
|
*/
|
|
class AppExport PropertyVelocity: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyVelocity(void);
|
|
virtual ~PropertyVelocity()
|
|
{}
|
|
};
|
|
|
|
/** Volume property
|
|
* This is a property for representing volumes. It is basically a float
|
|
* property which must not be negative. On the Gui it has a quantity like m^3 or mm^3.
|
|
*/
|
|
class AppExport PropertyVolume: public PropertyQuantityConstraint
|
|
{
|
|
TYPESYSTEM_HEADER_WITH_OVERRIDE();
|
|
|
|
public:
|
|
PropertyVolume();
|
|
~PropertyVolume() override = default;
|
|
};
|
|
|
|
/** VolumeFlowRate property
|
|
* This is a property for representing volumetric flow rate. It is basically a
|
|
* float property. On the Gui it has a quantity like l/s.
|
|
*/
|
|
class AppExport PropertyVolumeFlowRate: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyVolumeFlowRate(void);
|
|
virtual ~PropertyVolumeFlowRate()
|
|
{}
|
|
};
|
|
|
|
/** VolumetricThermalExpansionCoefficient property
|
|
* This is a property for representing . It is basically a float
|
|
* property. On the Gui it has a quantity like 1/K.
|
|
*/
|
|
class AppExport PropertyVolumetricThermalExpansionCoefficient: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyVolumetricThermalExpansionCoefficient(void);
|
|
virtual ~PropertyVolumetricThermalExpansionCoefficient()
|
|
{}
|
|
};
|
|
|
|
/** Work property
|
|
* This is a property for representing work. It is basically a float
|
|
* property. On the Gui it has a quantity like Nm.
|
|
*/
|
|
class AppExport PropertyWork: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyWork(void);
|
|
virtual ~PropertyWork(){}
|
|
};
|
|
|
|
/** YieldStrength property
|
|
* This is a property for representing yield strength. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyYieldStrength: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyYieldStrength(void);
|
|
virtual ~PropertyYieldStrength()
|
|
{}
|
|
};
|
|
|
|
/** YoungsModulus property
|
|
* This is a property for representing Young's modulus. It is basically a float
|
|
* property. On the Gui it has a quantity like Pa.
|
|
*/
|
|
class AppExport PropertyYoungsModulus: public PropertyQuantity
|
|
{
|
|
TYPESYSTEM_HEADER();
|
|
|
|
public:
|
|
PropertyYoungsModulus(void);
|
|
virtual ~PropertyYoungsModulus()
|
|
{}
|
|
};
|
|
|
|
}// namespace App
|
|
|
|
#endif// APP_PROPERTYUNITS_H
|