Files
create/src/Gui/SpaceballEvent.cpp

140 lines
4.0 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "SpaceballEvent.h"
using namespace Spaceball;
int MotionEvent::MotionEventType = -1;
int ButtonEvent::ButtonEventType = -1;
EventBase::EventBase(QEvent::Type event) : QInputEvent(static_cast<QEvent::Type>(event)), handled(false)
{
}
MotionEvent::MotionEvent() : EventBase(static_cast<QEvent::Type>(MotionEventType)),
xTrans(0), yTrans(0), zTrans(0), xRot(0), yRot(0), zRot(0)
{
}
MotionEvent::MotionEvent(const MotionEvent& in) : EventBase(static_cast<QEvent::Type>(MotionEventType))
{
xTrans = in.xTrans;
yTrans = in.yTrans;
zTrans = in.zTrans;
xRot = in.xRot;
yRot = in.yRot;
zRot = in.zRot;
handled = in.handled;
}
MotionEvent& MotionEvent::operator= (const MotionEvent& in)
{
if (this == &in)
return *this;
xTrans = in.xTrans;
yTrans = in.yTrans;
zTrans = in.zTrans;
xRot = in.xRot;
yRot = in.yRot;
zRot = in.zRot;
handled = in.handled;
return *this;
}
void MotionEvent::translations(int &xTransOut, int &yTransOut, int &zTransOut)
{
xTransOut = xTrans;
yTransOut = yTrans;
zTransOut = zTrans;
}
void MotionEvent::setTranslations(const int &xTransIn, const int &yTransIn, const int &zTransIn)
{
xTrans = xTransIn;
yTrans = yTransIn;
zTrans = zTransIn;
}
void MotionEvent::rotations(int &xRotOut, int &yRotOut, int &zRotOut)
{
xRotOut = xRot;
yRotOut = yRot;
zRotOut = zRot;
}
void MotionEvent::setRotations(const int &xRotIn, const int &yRotIn, const int &zRotIn)
{
xRot = xRotIn;
yRot = yRotIn;
zRot = zRotIn;
}
ButtonEvent::ButtonEvent() : EventBase(static_cast<QEvent::Type>(ButtonEventType)),
buttonState(BUTTON_NONE), button(0)
{
}
ButtonEvent::ButtonEvent(const ButtonEvent& in) : EventBase(static_cast<QEvent::Type>(ButtonEventType))
{
buttonState = in.buttonState;
button = in.button;
handled = in.handled;
}
ButtonEvent& ButtonEvent::operator= (const ButtonEvent& in)
{
if (this == &in)
return *this;
buttonState = in.buttonState;
button = in.button;
handled = in.handled;
return *this;
}
ButtonStateType ButtonEvent::buttonStatus()
{
return buttonState;
}
void ButtonEvent::setButtonStatus(const ButtonStateType &buttonStatusIn)
{
buttonState = buttonStatusIn;
}
int ButtonEvent::buttonNumber()
{
return button;
}
void ButtonEvent::setButtonNumber(const int &buttonNumberIn)
{
button = buttonNumberIn;
}