151 lines
5.4 KiB
C++
151 lines
5.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Python.h>
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#endif
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#include <CXX/Extensions.hxx>
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#include <CXX/Objects.hxx>
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#include <Base/Console.h>
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#include <Base/Interpreter.h>
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#include <Gui/Application.h>
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#include <Gui/WorkbenchManager.h>
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#include <Gui/Language/Translator.h>
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#include "Workbench.h"
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#include <Mod/Complete/App/CompleteConfiguration.h>
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QList<QString> mods;
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// use a different name to CreateCommand()
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void CreateCompleteCommands(void);
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void loadCompleteResource()
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{
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// add resources and reloads the translators
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Q_INIT_RESOURCE(Complete);
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Gui::Translator::instance()->refresh();
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}
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namespace CompleteGui {
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class Module : public Py::ExtensionModule<Module>
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{
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public:
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Module() : Py::ExtensionModule<Module>("CompleteGui")
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{
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initialize("This module is the CompleteGui module."); // register with Python
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}
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virtual ~Module() {}
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private:
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};
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PyObject* initModule()
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{
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return (new Module)->module().ptr();
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}
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} // namespace CompleteGui
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/* Python entry */
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PyMOD_INIT_FUNC(CompleteGui)
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{
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if (!Gui::Application::Instance) {
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PyErr_SetString(PyExc_ImportError, "Cannot load Gui module in console application.");
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PyMOD_Return(0);
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}
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// try to load dependent modules, currently not (AssemblyGui, CamGui)
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char *modules[] = {"PartGui", "MeshGui", "MeshPartGui", "PointsGui", "DrawingGui", "RaytracingGui", "SketcherGui", "PartDesignGui", "ImageGui", "TestGui"};
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size_t nModules = sizeof(modules) / sizeof(char*);
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for (size_t i = 0; i < nModules; i++) {
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try {
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Base::Interpreter().loadModule(modules[i]);
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}
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catch (const Base::Exception& e) {
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Base::Console().Error("%s\n", e.what());
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// Prints message to console window if we are in interactive mode
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PyErr_Print();
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continue;
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}
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mods.append(QSTRING(modules[i]));
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}
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# ifdef COMPLETE_USE_DRAFTING
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mods.append(QSTRING("DraftGui"));
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try {
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Py::Module module(PyImport_ImportModule("FreeCADGui"),true);
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Py::Callable method(module.getAttr(std::string("getWorkbench")));
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// Get the CompleteWorkbench handler
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Py::Tuple args(1);
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args.setItem(0,Py::String("DraftWorkbench"));
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Py::Object handler(method.apply(args));
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std::string type;
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if (!handler.hasAttr(std::string("__Workbench__"))) {
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// call its GetClassName method if possible
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Py::Callable method(handler.getAttr(std::string("GetClassName")));
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Py::Tuple args;
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Py::String result(method.apply(args));
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type = result.as_std_string("ascii");
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if (type == "Gui::PythonWorkbench") {
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Gui::Workbench* wb = Gui::WorkbenchManager::instance()->createWorkbench("DraftWorkbench", type);
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handler.setAttr(std::string("__Workbench__"), Py::Object(wb->getPyObject(), true));
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}
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// import the matching module first
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Py::Callable activate(handler.getAttr(std::string("Initialize")));
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activate.apply(args);
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}
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// Get the CompleteWorkbench handler
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args.setItem(0,Py::String("CompleteWorkbench"));
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}
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catch (const Base::Exception& e) {
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Base::Console().Error("%s\n", e.what());
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mods.removeAt(mods.size());
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// Prints message to console window if we are in interactive mode
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PyErr_Print();
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}
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# endif
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PyObject* mod = CompleteGui::initModule();
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Base::Console().Log("Loading GUI of Complete module... done\n");
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// instantiating the commands
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CreateCompleteCommands();
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CompleteGui::Workbench::init();
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// add resources and reloads the translators
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loadCompleteResource();
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PyMOD_Return(mod);
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}
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