"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
205 lines
6.6 KiB
C++
205 lines
6.6 KiB
C++
/****************************************************************************
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* Copyright (c) 2019 Zheng Lei (realthunder) <realthunder.dev@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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****************************************************************************/
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedLineSet.h>
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# include <Inventor/nodes/SoIndexedPointSet.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/SoFullPath.h>
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#include "Inventor/SoAutoZoomTranslation.h"
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#include "SoFCSelection.h"
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#include "SoFCUnifiedSelection.h"
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#include "AxisOrigin.h"
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using namespace Gui;
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TYPESYSTEM_SOURCE(Gui::AxisOrigin,Base::BaseClass)
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AxisOrigin::AxisOrigin() = default;
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SoGroup *AxisOrigin::getNode() {
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if(node)
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return node;
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node.reset(new SoGroup);
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auto pMat = new SoMaterial();
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const SbVec3f verts[13] =
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{
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SbVec3f(0,0,0), SbVec3f(size,0,0),
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SbVec3f(0,size,0), SbVec3f(0,0,size),
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SbVec3f(dist,dist,0), SbVec3f(dist,pSize,0), SbVec3f(pSize,dist,0), // XY Plane
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SbVec3f(dist,0,dist), SbVec3f(dist,0,pSize), SbVec3f(pSize,0,dist), // XY Plane
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SbVec3f(0,dist,dist), SbVec3f(0,pSize,dist), SbVec3f(0,dist,pSize) // XY Plane
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};
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// indexes used to create the edges
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const int32_t lines[21] =
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{
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0,1,-1,
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0,2,-1,
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0,3,-1,
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5,4,6,-1,
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8,7,9,-1,
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11,10,12,-1
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};
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pMat->diffuseColor.setNum(3);
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pMat->diffuseColor.set1Value(0, SbColor(1.0f, 0.2f, 0.2f));
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pMat->diffuseColor.set1Value(1, SbColor(0.2f, 0.6f, 0.2f));
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pMat->diffuseColor.set1Value(2, SbColor(0.2f, 0.2f, 1.0f));
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pMat->diffuseColor.set1Value(4, SbColor(0.8f, 0.8f, 0.8f));
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auto pCoords = new SoCoordinate3();
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pCoords->point.setNum(3);
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pCoords->point.setValues(0, 13, verts);
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auto zoom = new SoAutoZoomTranslation;
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zoom->scaleFactor = scale;
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auto style = new SoDrawStyle();
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style->lineWidth = lineSize;
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style->pointSize = pointSize;
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auto matBinding = new SoMaterialBinding;
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matBinding->value = SoMaterialBinding::PER_FACE_INDEXED;
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node->addChild(zoom);
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node->addChild(style);
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node->addChild(matBinding);
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node->addChild(pMat);
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node->addChild(pCoords);
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#define CREATE_AXIS(_type,_key,_count,_offset,_mat) do{\
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const char *label=_key;\
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if(labels.size()){\
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auto iter = labels.find(_key);\
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if(iter == labels.end())\
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break;\
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else if(iter->second.size())\
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label = iter->second.c_str();\
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}\
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auto pAxis = new SoFCSelection;\
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pAxis->applySettings();\
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pAxis->style = SoFCSelection::EMISSIVE_DIFFUSE;\
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pAxis->subElementName = label;\
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nodeMap[label].reset(pAxis);\
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node->addChild(pAxis);\
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auto _type = new SoIndexed##_type##Set;\
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pAxis->addChild(_type);\
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_type->coordIndex.setNum(_count);\
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_type->coordIndex.setValues(0,_count,lines+_offset);\
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_type->materialIndex.setValue(_mat);\
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}while(0)
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CREATE_AXIS(Point,"O",1,0,4);
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CREATE_AXIS(Line,"X",3,0,0);
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CREATE_AXIS(Line,"Y",3,3,1);
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CREATE_AXIS(Line,"Z",3,6,2);
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CREATE_AXIS(Line,"XY",4,9,2);
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CREATE_AXIS(Line,"XZ",4,13,1);
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CREATE_AXIS(Line,"YZ",4,17,0);
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return node;
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}
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bool AxisOrigin::getElementPicked(const SoPickedPoint *pp, std::string &subname) const {
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SoPath *path = pp->getPath();
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int length = path->getLength();
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for(int i=0;i<length;++i) {
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auto node = path->getNodeFromTail(i);
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if(node->isOfType(SoFCSelection::getClassTypeId())) {
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subname = static_cast<SoFCSelection*>(node)->subElementName.getValue().getString();
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return true;
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} else if(node->isOfType(SoFCSelectionRoot::getClassTypeId()))
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break;
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}
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return false;
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}
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bool AxisOrigin::getDetailPath(const char *subname, SoFullPath *pPath, SoDetail *&) const {
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if(!node)
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return false;
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if(!subname || !subname[0])
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return true;
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auto it = nodeMap.find(subname);
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if(it == nodeMap.end())
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return false;
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pPath->append(node);
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pPath->append(it->second);
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return true;
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}
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void AxisOrigin::setLineWidth(float size) {
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if(size!=lineSize) {
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node.reset();
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nodeMap.clear();
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lineSize = size;
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}
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}
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void AxisOrigin::setPointSize(float size) {
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if(pointSize!=size) {
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pointSize = size;
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node.reset();
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nodeMap.clear();
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}
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}
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void AxisOrigin::setAxisLength(float size) {
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if(this->size!=size) {
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this->size = size;
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node.reset();
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nodeMap.clear();
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}
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}
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void AxisOrigin::setPlane(float size, float dist) {
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if(pSize!=size || this->dist!=dist) {
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pSize = size;
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this->dist = dist;
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node.reset();
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nodeMap.clear();
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}
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}
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void AxisOrigin::setScale(float scale) {
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if(this->scale!=scale) {
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this->scale = scale;
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node.reset();
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nodeMap.clear();
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}
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}
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void AxisOrigin::setLabels(const std::map<std::string,std::string> &labels) {
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this->labels = labels;
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node.reset();
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nodeMap.clear();
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}
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