The proposed code fixes the following issues: 1. There is no check if the target object itself has a property that matches the label type. 2. If a subelement is selected that does not have the label type property, the value from the main object is displayed instead. 3. The default text is an empty string. Example: Currently If you select a vertex of a wire, and select "Length" as the label type, you will get the length of the wire. With the new code the text will then be "Length not available for (sub)object". Forum topic (issue #1): https://forum.freecad.org/viewtopic.php?t=86222
480 lines
20 KiB
Python
480 lines
20 KiB
Python
# -*- coding: utf-8 -*-
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# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides the object code for the Label object."""
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## @package label
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# \ingroup draftobjects
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# \brief Provides the object code for the Label object.
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## \addtogroup draftobjects
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# @{
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from PySide.QtCore import QT_TRANSLATE_NOOP
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import FreeCAD as App
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from FreeCAD import Units as U
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from draftutils.messages import _wrn
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from draftutils.translate import translate
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from draftobjects.draft_annotation import DraftAnnotation
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class Label(DraftAnnotation):
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"""The Draft Label object."""
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def __init__(self, obj):
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obj.Proxy = self
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self.set_properties(obj)
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self.Type = "Label"
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def set_properties(self, obj):
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"""Set properties only if they don't exist."""
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self.set_target_properties(obj)
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self.set_leader_properties(obj)
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self.set_label_properties(obj)
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def set_target_properties(self, obj):
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"""Set position properties only if they don't exist."""
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properties = obj.PropertiesList
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if "TargetPoint" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The position of the tip of the leader "
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"line.\n"
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"This point can be decorated "
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"with an arrow or another symbol.")
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obj.addProperty("App::PropertyVector",
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"TargetPoint",
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"Target",
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_tip)
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obj.TargetPoint = App.Vector(2, -1, 0)
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if "Target" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"Object, and optionally subelement, "
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"whose properties will be displayed\n"
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"as 'Text', depending on 'Label Type'.\n"
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"\n"
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"'Target' won't be used "
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"if 'Label Type' is set to 'Custom'.")
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obj.addProperty("App::PropertyLinkSub",
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"Target",
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"Target",
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_tip)
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obj.Target = None
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def set_leader_properties(self, obj):
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"""Set leader properties only if they don't exist."""
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properties = obj.PropertiesList
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if "Points" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The list of points defining the leader "
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"line; normally a list of three points.\n"
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"\n"
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"The first point should be the position "
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"of the text, that is, the 'Placement',\n"
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"and the last point should be "
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"the tip of the line, that is, "
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"the 'Target Point'.\n"
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"The middle point is calculated "
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"automatically depending on the chosen\n"
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"'Straight Direction' "
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"and the 'Straight Distance' value "
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"and sign.\n"
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"\n"
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"If 'Straight Direction' is set to "
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"'Custom', the 'Points' property\n"
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"can be set as a list "
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"of arbitrary points.")
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obj.addProperty("App::PropertyVectorList",
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"Points",
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"Leader",
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_tip)
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obj.Points = []
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if "StraightDirection" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The direction of the straight segment "
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"of the leader line.\n"
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"\n"
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"If 'Custom' is chosen, the points "
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"of the leader can be specified by\n"
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"assigning a custom list "
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"to the 'Points' attribute.")
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obj.addProperty("App::PropertyEnumeration",
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"StraightDirection",
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"Leader",
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_tip)
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obj.StraightDirection = ["Horizontal", "Vertical", "Custom"]
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if "StraightDistance" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The length of the straight segment "
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"of the leader line.\n"
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"\n"
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"This is an oriented distance; "
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"if it is negative, the line will "
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"be drawn\n"
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"to the left or below the 'Text', "
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"otherwise to the right or above it,\n"
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"depending on the value of "
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"'Straight Direction'.")
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obj.addProperty("App::PropertyDistance",
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"StraightDistance",
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"Leader",
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_tip)
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obj.StraightDistance = 1
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def set_label_properties(self, obj):
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"""Set label properties only if they don't exist."""
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properties = obj.PropertiesList
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if "Placement" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The placement of the 'Text' element "
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"in 3D space")
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obj.addProperty("App::PropertyPlacement",
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"Placement",
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"Label",
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_tip)
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obj.Placement = App.Placement()
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if "CustomText" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The text to display when 'Label Type' "
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"is set to 'Custom'")
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obj.addProperty("App::PropertyStringList",
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"CustomText",
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"Label",
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_tip)
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obj.CustomText = "Label"
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if "Text" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The text displayed by this label.\n"
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"\n"
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"This property is read-only, as the "
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"final text depends on 'Label Type',\n"
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"and the object defined in 'Target'.\n"
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"The 'Custom Text' is displayed only "
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"if 'Label Type' is set to 'Custom'.")
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obj.addProperty("App::PropertyStringList",
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"Text",
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"Label",
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_tip)
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obj.setEditorMode("Text", 1) # Read only
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# TODO: maybe here we can define a second and third 'label type'
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# properties, so that the final displayed text is either
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# the first type, or the combination of two or three types,
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# if they are available.
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# The current system has some labels combined, but these combinations
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# are hard coded. By considering multiple properties, we could produce
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# arbitrary combinations of labels.
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# This would also require updating the `return_info` function
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# to handle any combination that we want.
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if "LabelType" not in properties:
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_tip = QT_TRANSLATE_NOOP("App::Property",
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"The type of information displayed "
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"by this label.\n"
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"\n"
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"If 'Custom' is chosen, the contents of "
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"'Custom Text' will be used.\n"
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"For other types, the string will be "
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"calculated automatically from the "
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"object defined in 'Target'.\n"
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"'Tag' and 'Material' only work "
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"for objects that have these properties, "
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"like Arch objects.\n"
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"\n"
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"For 'Position', 'Length', and 'Area' "
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"these properties will be extracted "
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"from the main object in 'Target',\n"
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"or from the subelement "
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"'VertexN', 'EdgeN', or 'FaceN', "
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"respectively, if it is specified.")
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obj.addProperty("App::PropertyEnumeration",
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"LabelType",
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"Label",
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_tip)
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obj.LabelType = get_label_types()
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def onDocumentRestored(self, obj):
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"""Execute code when the document is restored."""
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super().onDocumentRestored(obj)
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self.Type = "Label"
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if not hasattr(obj, "ViewObject"):
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return
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vobj = obj.ViewObject
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if not vobj:
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return
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if hasattr(vobj, "FontName") and hasattr(vobj, "FontSize"):
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return
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self.update_properties_0v21(obj, vobj)
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def update_properties_0v21(self, obj, vobj):
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"""Update view properties."""
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old_fontname = vobj.TextFont
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old_fontsize = vobj.TextSize
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vobj.removeProperty("TextFont")
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vobj.removeProperty("TextSize")
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vobj.Proxy.set_text_properties(vobj, vobj.PropertiesList)
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vobj.FontName = old_fontname
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vobj.FontSize = old_fontsize
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# The DisplayMode is updated automatically but the new values are
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# switched: "2D text" becomes "World" and "3D text" becomes "Screen".
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# It should be the other way around:
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vobj.DisplayMode = "World" if vobj.DisplayMode == "Screen" else "Screen"
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_wrn("v0.21, " + obj.Label + ", "
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+ translate("draft", "renamed view property 'TextFont' to 'FontName'"))
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_wrn("v0.21, " + obj.Label + ", "
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+ translate("draft", "renamed view property 'TextSize' to 'FontSize'"))
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_wrn("v0.21, " + obj.Label + ", "
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+ translate("draft", "renamed 'DisplayMode' options to 'World/Screen'"))
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def onChanged(self, obj, prop):
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"""Execute when a property is changed."""
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self.show_and_hide(obj, prop)
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def show_and_hide(self, obj, prop):
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"""Show and hide the properties depending on the touched property."""
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# The minus sign removes the Hidden property (show)
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if prop == "LabelType":
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if obj.LabelType != "Custom":
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obj.setPropertyStatus("CustomText", "Hidden")
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obj.setPropertyStatus("Target", "-Hidden")
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else:
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obj.setPropertyStatus("CustomText", "-Hidden")
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obj.setPropertyStatus("Target", "Hidden")
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def execute(self, obj):
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"""Execute when the object is created or recomputed."""
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if obj.StraightDirection != "Custom":
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p1 = obj.Placement.Base
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if obj.StraightDirection == "Horizontal":
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p2 = App.Vector(obj.StraightDistance.Value, 0, 0)
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elif obj.StraightDirection == "Vertical":
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p2 = App.Vector(0, obj.StraightDistance.Value, 0)
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p2 = obj.Placement.multVec(p2)
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# p3 = obj.Placement.multVec(obj.TargetPoint)
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p3 = obj.TargetPoint
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obj.Points = [p1, p2, p3]
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else:
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# If StraightDirection is 'Custom'
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# we can draw the leader line manually by specifying
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# any number of vectors in the Points property.
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# The first point should indicate the position of the text label,
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# while the last one should be 'TargetPoint'
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# obj.Points = [p1, p2, p3, p4, ...]
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#
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# The drawing of the line is done in the viewprovider
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#
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# However, as soon as StraightDirection is changed to
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# 'Horizontal' or 'Vertical' this custom list of points
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# will be overwritten
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pass
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if obj.LabelType == "Custom":
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if obj.CustomText:
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obj.Text = obj.CustomText
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elif obj.Target and obj.Target[0]:
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target = obj.Target[0]
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sub_list = obj.Target[1]
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typ = obj.LabelType
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# The sublist may be empty so we test it first
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subelement = sub_list[0] if sub_list else None
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obj.Text = return_info(target, typ, subelement)
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else:
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obj.Text = [translate("draft", "No Target")]
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# Alias for compatibility with v0.18 and earlier
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DraftLabel = Label
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def get_label_types():
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return [QT_TRANSLATE_NOOP("Draft","Custom"),
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QT_TRANSLATE_NOOP("Draft","Name"),
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QT_TRANSLATE_NOOP("Draft","Label"),
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QT_TRANSLATE_NOOP("Draft","Position"),
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QT_TRANSLATE_NOOP("Draft","Length"),
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QT_TRANSLATE_NOOP("Draft","Area"),
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QT_TRANSLATE_NOOP("Draft","Volume"),
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QT_TRANSLATE_NOOP("Draft","Tag"),
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QT_TRANSLATE_NOOP("Draft","Material"),
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QT_TRANSLATE_NOOP("Draft","Label + Position"),
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QT_TRANSLATE_NOOP("Draft","Label + Length"),
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QT_TRANSLATE_NOOP("Draft","Label + Area"),
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QT_TRANSLATE_NOOP("Draft","Label + Volume"),
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QT_TRANSLATE_NOOP("Draft","Label + Material")]
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def return_info(target, typ, subelement=None):
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"""Return the text list from the target and the given type.
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Parameters
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----------
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target: Part::Feature
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The object targeted by the label.
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typ: str
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It is the type of information that we want to extract.
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subelement: str, optional
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A string indicating a subelement of the `target`;
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it could be `'VertexN'`, `'EdgeN'`, or `'FaceN'`,
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where `'N'` is a number that starts from `1` up to the maximum
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number of subelements in that target.
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"""
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# print(obj, target, typ, subelement)
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if typ == "Name":
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return _get_name(target)
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if typ == "Label":
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return _get_label(target)
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if typ == "Tag":
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return _get_tag(target)
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if typ == "Material":
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return _get_material(target)
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if typ == "Label + Material":
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return _get_label(target) + _get_material(target)
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if typ == "Position":
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return _get_position(target, subelement)
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if typ == "Label + Position":
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return _get_label(target) + _get_position(target, subelement)
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if typ == "Length":
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return _get_length(target, subelement)
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if typ == "Label + Length":
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return _get_label(target) + _get_length(target, subelement)
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if typ == "Area":
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return _get_area(target, subelement)
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if typ == "Label + Area":
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return _get_label(target) + _get_area(target, subelement)
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if typ == "Volume":
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return _get_volume(target, subelement)
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if typ == "Label + Volume":
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return _get_label(target) + _get_volume(target, subelement)
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return [translate("draft", "Invalid label type")]
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def _get_name(target):
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return [target.Name]
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def _get_label(target):
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return [target.Label]
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def _get_tag(target):
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if hasattr(target, "Tag"):
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return [target.Tag]
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else:
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return [translate("draft", "Tag not available for object")]
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def _get_material(target):
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if (hasattr(target, "Material") and hasattr(target.Material, "Label")):
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return [target.Material.Label]
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else:
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return [translate("draft", "Material not available for object")]
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def _get_position(target, subelement):
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point = None
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if subelement is not None:
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if "Vertex" in subelement:
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point = target.Shape.Vertexes[int(subelement[6:]) - 1].Point
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else:
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point = target.Placement.Base
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if point is None:
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return [translate("draft", "Position not available for (sub)object")]
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return [U.Quantity(x, U.Length).UserString for x in tuple(point)]
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def _get_length(target, subelement):
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length = None
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if subelement is not None:
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if "Edge" in subelement:
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length = target.Shape.Edges[int(subelement[4:]) - 1].Length
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elif "Face" in subelement:
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length = target.Shape.Faces[int(subelement[4:]) - 1].Length
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elif hasattr(target, "Length"):
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length = target.Length
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elif hasattr(target, "Shape") and hasattr(target.Shape, "Length"):
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length = target.Shape.Length
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if length is None:
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return [translate("draft", "Length not available for (sub)object")]
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return [U.Quantity(length, U.Length).UserString]
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def _get_area(target, subelement):
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area = None
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if subelement is not None:
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if "Face" in subelement:
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area = target.Shape.Faces[int(subelement[4:]) - 1].Area
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elif hasattr(target, "Area"):
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area = target.Area
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elif hasattr(target, "Shape") and hasattr(target.Shape, "Area"):
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area = target.Shape.Area
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if area is None:
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return [translate("draft", "Area not available for (sub)object")]
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return [U.Quantity(area, U.Area).UserString.replace("^2", "²")]
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def _get_volume(target, subelement):
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volume = None
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if subelement is not None:
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pass
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elif hasattr(target, "Volume"):
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volume = target.Volume
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elif hasattr(target, "Shape") and hasattr(target.Shape, "Volume"):
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volume = target.Shape.Volume
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if volume is None:
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return [translate("draft", "Volume not available for (sub)object")]
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return [U.Quantity(volume, U.Volume).UserString.replace("^3", "³")]
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## @}
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