105 lines
3.9 KiB
C++
105 lines
3.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 FreeCAD Developers *
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* Author: Przemo Firszt <przemo@firszt.eu> *
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* Based on Force constraint by Jan Rheinländer *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SbRotation.h>
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#include <Inventor/SbVec3f.h>
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#include "Mod/Fem/App/FemConstraintPressure.h"
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#include <Gui/Control.h>
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#include "TaskFemConstraintPressure.h"
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#include "ViewProviderFemConstraintPressure.h"
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintPressure, FemGui::ViewProviderFemConstraintOnBoundary)
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ViewProviderFemConstraintPressure::ViewProviderFemConstraintPressure()
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{
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sPixmap = "FEM_ConstraintPressure";
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loadSymbol((resourceSymbolDir + "ConstraintPressure.iv").c_str());
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ShapeAppearance.setDiffuseColor(0.0f, 0.2f, 0.8f);
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}
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ViewProviderFemConstraintPressure::~ViewProviderFemConstraintPressure() = default;
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bool ViewProviderFemConstraintPressure::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default) {
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Gui::Control().closeDialog();
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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Gui::Control().showDialog(new TaskDlgFemConstraintPressure(this));
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return true;
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}
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else {
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return ViewProviderFemConstraintOnBoundary::setEdit(ModNum);
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}
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}
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void ViewProviderFemConstraintPressure::updateData(const App::Property* prop)
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{
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auto pcConstraint = this->getObject<Fem::ConstraintPressure>();
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if (prop == &pcConstraint->Reversed) {
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updateSymbol();
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}
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else {
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ViewProviderFemConstraint::updateData(prop);
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}
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}
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void ViewProviderFemConstraintPressure::transformSymbol(
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const Base::Vector3d& point,
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const Base::Vector3d& normal,
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SbMatrix& mat
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) const
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{
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auto obj = this->getObject<const Fem::ConstraintPressure>();
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float rotAngle = obj->Reversed.getValue() ? std::numbers::pi_v<float> : 0.0f;
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float s = obj->getScaleFactor();
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// Symbol length from .iv file
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float symLen = 4.0f;
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SbMatrix mat0, mat1;
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mat0.setTransform(
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SbVec3f(0, 0, 0),
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SbRotation(SbVec3f(0, 0, 1), rotAngle),
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SbVec3f(1, 1, 1),
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SbRotation(SbVec3f(0, 0, 1), 0),
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SbVec3f(0, symLen / 2.0f, 0)
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);
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mat1.setTransform(
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SbVec3f(point.x, point.y, point.z),
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SbRotation(SbVec3f(0, 1, 0), SbVec3f(normal.x, normal.y, normal.z)),
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SbVec3f(s, s, s)
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);
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mat = mat0 * mat1;
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}
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