Application: * signalNewDocument, check the extra argument, isMainDoc, the decide whether to create view of the new document. This is so that external linked document can be opened in background without crowding the tab list. * slotDeleteDocument, calls Document::beforeDelete() * slotActiveDocument, creates view if none, because external document is now opened without view. * onLastWindowClosed(), switch to next active document, and creates view if none. * send(Has)MsgToFocusView(), new API to send message to the active view in focus. This is to solve the ambiguity of things like pressing delete key, copy, paste handling when the active new is not in focus. For example, when spread sheet view is active, delete/copy/paste handling should be different when the focus on the spread sheet view or focus on tree view. * tryClose(), delegate to MainWindow for close confirmation * reopen(), new API to reload a partial document in full Document/DocumentP: * _CoinMap, new internal map for quick access view provider from its root node. * slotNewObject, modified to support view provider override from App::FeaturePython, through new API DocumentObject::getViewProviderNameOverride(). * slotDeletedObject/slotTransactionRemove, improve handling of geo group children rebuild * slotSkipRecompute, add special handling of document with skip recompute. Some command cannot work when skip recompute is active. For example, sketcher command will check if recompute is successful on many commands, and will undo if not. New 'PartialCompute' flag is added to allow recompute only the editing object and all its dependencies if 'SkipRecompute' is active. * slotTouchedObject, new signal handling of manually touched object. * setModified(), do nothing if already modified. This is a critical performance improvement, because marking tab window as modified turns out to be a relatively expensive operation, and will cause massive slow down if calling it on every property change. * getViewProviderByPathFromHead/getViewProvidersByPath(), new APIs to obtain view provider(s) from coin SoPath. * save/saveAll/saveCopy, modified to support external document saving. * Save/RestoreDocFile(), save and restore tree item recursive expansion status. * slotFinishRestoreObject(), handle new signal signalFinishRestoreObject(), unifies postprocessing in restore and import operation. * createView/setActiveView(), add support of delayed view creations * canClose(), delegate to MainWindows to ask for confirmation * undo/redo(), support grouped transaction undo/redo. Transactions may be grouped by the same transaction ID if they are triggered by a single operation but involves objects from multiple documents. * toggleInSceneGraph(), new API to add or remove root node from or to scenegraph without deleting the view object. MainWindow: * Update command status using a single shot timer instead of periodical one. * Improve message display is status bar. Give error and warning message higher priority (using QStatusBar::showMessage()) than normal status message (using actionLabel), reversed from original implementation. * confirmSave(), new API to check for modification, and ask user to save the document before closing. The confirmation dialog allows user to apply the answer to all document for convenience. * saveAll(), new API to save all document with correct ordering in case of external linking. * createMimeDataFromSelection/insertFromMimeData(), support copy paste object with external linking. A new dialog DlgObjectSelection is used to let user select exactly which object to export. CommandDoc/CommandWindow: * Related changes to object delete, document import, export, and save.
396 lines
12 KiB
C++
396 lines
12 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer@users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "ProgressDialog.h"
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#include "MainWindow.h"
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using namespace Gui;
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namespace Gui {
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struct SequencerDialogPrivate
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{
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ProgressDialog* dlg;
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QTime measureTime;
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QTime progressTime;
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QTime checkAbortTime;
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QString text;
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bool guiThread;
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};
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}
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SequencerDialog* SequencerDialog::_pclSingleton = 0;
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SequencerDialog* SequencerDialog::instance()
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{
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// not initialized?
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if (!_pclSingleton)
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_pclSingleton = new SequencerDialog();
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return _pclSingleton;
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}
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SequencerDialog::SequencerDialog ()
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{
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d = new SequencerDialogPrivate;
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d->dlg = new ProgressDialog(this,getMainWindow());
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d->guiThread = true;
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}
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SequencerDialog::~SequencerDialog()
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{
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delete d;
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}
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void SequencerDialog::pause()
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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if (thr == currentThread)
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// allow key handling of dialog
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d->dlg->leaveControlEvents();
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}
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void SequencerDialog::resume()
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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if (thr == currentThread)
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d->dlg->enterControlEvents(); // grab again
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}
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void SequencerDialog::startStep()
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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if (thr != currentThread) {
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d->guiThread = false;
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d->dlg->setRange(0, (int)nTotalSteps);
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d->dlg->setModal(false);
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if (nTotalSteps == 0) {
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d->progressTime.start();
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d->checkAbortTime.start();
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}
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d->measureTime.start();
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QMetaObject::invokeMethod(d->dlg, "setValue", Qt::QueuedConnection,
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QGenericReturnArgument(), Q_ARG(int,0));
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}
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else {
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d->guiThread = true;
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d->dlg->setRange(0, (int)nTotalSteps);
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d->dlg->setModal(true);
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if (nTotalSteps == 0) {
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d->progressTime.start();
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d->checkAbortTime.start();
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}
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d->measureTime.start();
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d->dlg->setValue(0);
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d->dlg->enterControlEvents();
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}
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}
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void SequencerDialog::checkAbort() {
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if(d->dlg->thread() != QThread::currentThread())
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return;
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if (!wasCanceled()) {
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if(d->checkAbortTime.elapsed() < 500)
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return;
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d->checkAbortTime.restart();
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qApp->processEvents();
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return;
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}
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// restore cursor
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pause();
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bool ok = d->dlg->canAbort();
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// continue and show up wait cursor if needed
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resume();
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// force to abort the operation
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if ( ok ) {
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abort();
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} else {
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rejectCancel();
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}
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}
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void SequencerDialog::nextStep(bool canAbort)
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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if (thr != currentThread) {
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setProgress((int)nProgress+1);
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}
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else {
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if (wasCanceled() && canAbort) {
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// restore cursor
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pause();
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bool ok = d->dlg->canAbort();
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// continue and show up wait cursor if needed
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resume();
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// force to abort the operation
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if ( ok ) {
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abort();
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} else {
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rejectCancel();
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setProgress((int)nProgress+1);
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}
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}
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else {
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setProgress((int)nProgress+1);
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}
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}
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}
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void SequencerDialog::setProgress(int step)
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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// if number of total steps is unknown then increment only by one
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if (nTotalSteps == 0) {
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int elapsed = d->progressTime.elapsed();
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// allow an update every 500 milliseconds only
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if (elapsed > 500) {
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d->progressTime.restart();
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if (thr != currentThread) {
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QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection,
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QGenericReturnArgument(), Q_ARG(int,d->dlg->value()+1));
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}
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else {
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d->dlg->setValue(d->dlg->value()+1);
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qApp->processEvents();
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}
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}
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}
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else {
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if (thr != currentThread) {
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QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection,
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QGenericReturnArgument(), Q_ARG(int,step));
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if (d->dlg->isVisible())
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showRemainingTime();
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}
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else {
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d->dlg->setValue(step);
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if (d->dlg->isVisible())
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showRemainingTime();
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qApp->processEvents();
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}
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}
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}
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void SequencerDialog::showRemainingTime()
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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int elapsed = d->measureTime.elapsed();
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int progress = d->dlg->value();
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int totalSteps = d->dlg->maximum() - d->dlg->minimum();
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QString txt = d->text;
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// More than 5 percent complete or more than 5 secs have elapsed.
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if (progress * 20 > totalSteps || elapsed > 5000) {
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int rest = (int) ( (double) totalSteps/progress * elapsed ) - elapsed;
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// more than 1 secs have elapsed and at least 100 ms are remaining
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if (elapsed > 1000 && rest > 100) {
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QTime time( 0,0, 0);
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time = time.addSecs( rest/1000 );
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QString remain = Gui::ProgressDialog::tr("Remaining: %1").arg(time.toString());
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QString status = QString::fromLatin1("%1\t[%2]").arg(txt).arg(remain);
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if (thr != currentThread) {
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QMetaObject::invokeMethod(d->dlg, "setLabelText",
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Qt::/*Blocking*/QueuedConnection,
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QGenericReturnArgument(),
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Q_ARG(QString,status));
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}
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else {
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d->dlg->setLabelText(status);
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}
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}
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}
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}
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void SequencerDialog::resetData()
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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if (thr != currentThread) {
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QMetaObject::invokeMethod(d->dlg, "reset", Qt::QueuedConnection);
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QMetaObject::invokeMethod(d->dlg, "hide", Qt::QueuedConnection);
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QMetaObject::invokeMethod(d->dlg, "setLabelText",
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Qt::/*Blocking*/QueuedConnection,
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QGenericReturnArgument(),
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Q_ARG(QString,QString()));
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}
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else {
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d->dlg->reset();
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// Note: Under Qt 4.1.4 this forces to run QWindowsStyle::eventFilter() twice
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// handling the same event thus a warning is printed. Possibly, this is a bug
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// in Qt. The message is QEventDispatcherUNIX::unregisterTimer: invalid argument.
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d->dlg->hide();
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d->dlg->setLabelText(QString());
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d->dlg->leaveControlEvents();
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}
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SequencerBase::resetData();
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}
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void SequencerDialog::abort()
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{
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//resets
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resetData();
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Base::AbortException exc("User aborted");
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throw exc;
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}
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void SequencerDialog::setText (const char* pszTxt)
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{
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QThread *currentThread = QThread::currentThread();
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QThread *thr = d->dlg->thread(); // this is the main thread
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// set label text of the dialog
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d->text = pszTxt ? QString::fromUtf8(pszTxt) : QLatin1String("");
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if (thr != currentThread) {
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QMetaObject::invokeMethod(d->dlg, "setLabelText",
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Qt::/*Blocking*/QueuedConnection,
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QGenericReturnArgument(),
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Q_ARG(QString,d->text));
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}
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else {
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d->dlg->setLabelText(d->text);
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}
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}
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bool SequencerDialog::isBlocking() const
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{
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return d->guiThread;
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}
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// -------------------------------------------------------
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/* TRANSLATOR Gui::ProgressDialog */
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ProgressDialog::ProgressDialog (SequencerDialog* s, QWidget * parent)
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: QProgressDialog(parent, Qt::FramelessWindowHint), sequencer(s)
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{
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connect(this, SIGNAL(canceled()), this, SLOT(onCancel()));
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}
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ProgressDialog::~ProgressDialog ()
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{
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}
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void ProgressDialog::onCancel()
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{
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sequencer->tryToCancel();
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}
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bool ProgressDialog::canAbort() const
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{
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int ret = QMessageBox::question(getMainWindow(),tr("Aborting"),
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tr("Do you really want to abort the operation?"), QMessageBox::Yes,
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QMessageBox::No|QMessageBox::Default);
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return (ret == QMessageBox::Yes) ? true : false;
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}
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void ProgressDialog::enterControlEvents()
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{
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qApp->installEventFilter(this);
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// Make sure that we get the key events, otherwise the Inventor viewer usurps the key events
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// This also disables accelerators.
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grabKeyboard();
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}
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void ProgressDialog::leaveControlEvents()
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{
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qApp->removeEventFilter(this);
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// release the keyboard again
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releaseKeyboard();
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}
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bool ProgressDialog::eventFilter(QObject* o, QEvent* e)
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{
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if (sequencer->isRunning() && e != 0) {
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switch ( e->type() )
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{
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// check for ESC
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case QEvent::KeyPress:
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{
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QKeyEvent* ke = (QKeyEvent*)e;
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if (ke->key() == Qt::Key_Escape) {
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// cancel the operation
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this->cancel();
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}
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return true;
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} break;
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// ignore all these events
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case QEvent::KeyRelease:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::MouseButtonDblClick:
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case QEvent::ContextMenu:
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{
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return true;
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} break;
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// special case if the main window's close button was pressed
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case QEvent::Close:
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{
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// avoid to exit while app is working
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// note: all other widget types are allowed to be closed anyway
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if (o == getMainWindow()) {
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e->ignore();
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return true;
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}
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} break;
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// do a system beep and ignore the event
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case QEvent::MouseButtonPress:
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{
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QApplication::beep();
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return true;
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} break;
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default:
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{
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} break;
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}
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}
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return QProgressDialog::eventFilter(o, e);
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}
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#include "moc_ProgressDialog.cpp"
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