Files
create/src/Gui/ProgressDialog.cpp
Zheng, Lei bd2f5191c9 Gui: Application/Document/MainWindow changes following App namespace
Application:

* signalNewDocument, check the extra argument, isMainDoc, the decide
  whether to create view of the new document. This is so that external
  linked document can be opened in background without crowding the tab
  list.

* slotDeleteDocument, calls Document::beforeDelete()

* slotActiveDocument, creates view if none, because external document
  is now opened without view.

* onLastWindowClosed(), switch to next active document, and creates view
  if none.

* send(Has)MsgToFocusView(), new API to send message to the active view
  in focus. This is to solve the ambiguity of things like pressing
  delete key, copy, paste handling when the active new is not in focus.
  For example, when spread sheet view is active, delete/copy/paste
  handling should be different when the focus on the spread sheet view
  or focus on tree view.

* tryClose(), delegate to MainWindow for close confirmation

* reopen(), new API to reload a partial document in full

Document/DocumentP:

* _CoinMap, new internal map for quick access view provider from its
  root node.

* slotNewObject, modified to support view provider override from
  App::FeaturePython, through new API
  DocumentObject::getViewProviderNameOverride().

* slotDeletedObject/slotTransactionRemove, improve handling of geo group
  children rebuild

* slotSkipRecompute, add special handling of document with skip
  recompute. Some command cannot work when skip recompute is active.
  For example, sketcher command will check if recompute is successful
  on many commands, and will undo if not. New 'PartialCompute' flag is
  added to allow recompute only the editing object and all its
  dependencies if 'SkipRecompute' is active.

* slotTouchedObject, new signal handling of manually touched object.

* setModified(), do nothing if already modified. This is a critical
  performance improvement, because marking tab window as modified turns
  out to be a relatively expensive operation, and will cause massive
  slow down if calling it on every property change.

* getViewProviderByPathFromHead/getViewProvidersByPath(), new APIs to
  obtain view provider(s) from coin SoPath.

* save/saveAll/saveCopy, modified to support external document saving.

* Save/RestoreDocFile(), save and restore tree item recursive expansion
  status.

* slotFinishRestoreObject(), handle new signal
  signalFinishRestoreObject(), unifies postprocessing in restore and
  import operation.

* createView/setActiveView(), add support of delayed view creations

* canClose(), delegate to MainWindows to ask for confirmation

* undo/redo(), support grouped transaction undo/redo. Transactions may
  be grouped by the same transaction ID if they are triggered by a
  single operation but involves objects from multiple documents.

* toggleInSceneGraph(), new API to add or remove root node from or to
  scenegraph without deleting the view object.

MainWindow:

* Update command status using a single shot timer instead of periodical
  one.

* Improve message display is status bar. Give error and warning message
  higher priority (using QStatusBar::showMessage()) than normal status
  message (using actionLabel), reversed from original implementation.

* confirmSave(), new API to check for modification, and ask user to save
  the document before closing. The confirmation dialog allows user to
  apply the answer to all document for convenience.

* saveAll(), new API to save all document with correct ordering in case
  of external linking.

* createMimeDataFromSelection/insertFromMimeData(), support copy paste
  object with external linking. A new dialog DlgObjectSelection is used
  to let user select exactly which object to export.

CommandDoc/CommandWindow:

* Related changes to object delete, document import, export, and save.
2019-08-17 15:08:33 +02:00

396 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer@users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "ProgressDialog.h"
#include "MainWindow.h"
using namespace Gui;
namespace Gui {
struct SequencerDialogPrivate
{
ProgressDialog* dlg;
QTime measureTime;
QTime progressTime;
QTime checkAbortTime;
QString text;
bool guiThread;
};
}
SequencerDialog* SequencerDialog::_pclSingleton = 0;
SequencerDialog* SequencerDialog::instance()
{
// not initialized?
if (!_pclSingleton)
_pclSingleton = new SequencerDialog();
return _pclSingleton;
}
SequencerDialog::SequencerDialog ()
{
d = new SequencerDialogPrivate;
d->dlg = new ProgressDialog(this,getMainWindow());
d->guiThread = true;
}
SequencerDialog::~SequencerDialog()
{
delete d;
}
void SequencerDialog::pause()
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
if (thr == currentThread)
// allow key handling of dialog
d->dlg->leaveControlEvents();
}
void SequencerDialog::resume()
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
if (thr == currentThread)
d->dlg->enterControlEvents(); // grab again
}
void SequencerDialog::startStep()
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
if (thr != currentThread) {
d->guiThread = false;
d->dlg->setRange(0, (int)nTotalSteps);
d->dlg->setModal(false);
if (nTotalSteps == 0) {
d->progressTime.start();
d->checkAbortTime.start();
}
d->measureTime.start();
QMetaObject::invokeMethod(d->dlg, "setValue", Qt::QueuedConnection,
QGenericReturnArgument(), Q_ARG(int,0));
}
else {
d->guiThread = true;
d->dlg->setRange(0, (int)nTotalSteps);
d->dlg->setModal(true);
if (nTotalSteps == 0) {
d->progressTime.start();
d->checkAbortTime.start();
}
d->measureTime.start();
d->dlg->setValue(0);
d->dlg->enterControlEvents();
}
}
void SequencerDialog::checkAbort() {
if(d->dlg->thread() != QThread::currentThread())
return;
if (!wasCanceled()) {
if(d->checkAbortTime.elapsed() < 500)
return;
d->checkAbortTime.restart();
qApp->processEvents();
return;
}
// restore cursor
pause();
bool ok = d->dlg->canAbort();
// continue and show up wait cursor if needed
resume();
// force to abort the operation
if ( ok ) {
abort();
} else {
rejectCancel();
}
}
void SequencerDialog::nextStep(bool canAbort)
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
if (thr != currentThread) {
setProgress((int)nProgress+1);
}
else {
if (wasCanceled() && canAbort) {
// restore cursor
pause();
bool ok = d->dlg->canAbort();
// continue and show up wait cursor if needed
resume();
// force to abort the operation
if ( ok ) {
abort();
} else {
rejectCancel();
setProgress((int)nProgress+1);
}
}
else {
setProgress((int)nProgress+1);
}
}
}
void SequencerDialog::setProgress(int step)
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
// if number of total steps is unknown then increment only by one
if (nTotalSteps == 0) {
int elapsed = d->progressTime.elapsed();
// allow an update every 500 milliseconds only
if (elapsed > 500) {
d->progressTime.restart();
if (thr != currentThread) {
QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection,
QGenericReturnArgument(), Q_ARG(int,d->dlg->value()+1));
}
else {
d->dlg->setValue(d->dlg->value()+1);
qApp->processEvents();
}
}
}
else {
if (thr != currentThread) {
QMetaObject::invokeMethod(d->dlg, "setValue", Qt::/*Blocking*/QueuedConnection,
QGenericReturnArgument(), Q_ARG(int,step));
if (d->dlg->isVisible())
showRemainingTime();
}
else {
d->dlg->setValue(step);
if (d->dlg->isVisible())
showRemainingTime();
qApp->processEvents();
}
}
}
void SequencerDialog::showRemainingTime()
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
int elapsed = d->measureTime.elapsed();
int progress = d->dlg->value();
int totalSteps = d->dlg->maximum() - d->dlg->minimum();
QString txt = d->text;
// More than 5 percent complete or more than 5 secs have elapsed.
if (progress * 20 > totalSteps || elapsed > 5000) {
int rest = (int) ( (double) totalSteps/progress * elapsed ) - elapsed;
// more than 1 secs have elapsed and at least 100 ms are remaining
if (elapsed > 1000 && rest > 100) {
QTime time( 0,0, 0);
time = time.addSecs( rest/1000 );
QString remain = Gui::ProgressDialog::tr("Remaining: %1").arg(time.toString());
QString status = QString::fromLatin1("%1\t[%2]").arg(txt).arg(remain);
if (thr != currentThread) {
QMetaObject::invokeMethod(d->dlg, "setLabelText",
Qt::/*Blocking*/QueuedConnection,
QGenericReturnArgument(),
Q_ARG(QString,status));
}
else {
d->dlg->setLabelText(status);
}
}
}
}
void SequencerDialog::resetData()
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
if (thr != currentThread) {
QMetaObject::invokeMethod(d->dlg, "reset", Qt::QueuedConnection);
QMetaObject::invokeMethod(d->dlg, "hide", Qt::QueuedConnection);
QMetaObject::invokeMethod(d->dlg, "setLabelText",
Qt::/*Blocking*/QueuedConnection,
QGenericReturnArgument(),
Q_ARG(QString,QString()));
}
else {
d->dlg->reset();
// Note: Under Qt 4.1.4 this forces to run QWindowsStyle::eventFilter() twice
// handling the same event thus a warning is printed. Possibly, this is a bug
// in Qt. The message is QEventDispatcherUNIX::unregisterTimer: invalid argument.
d->dlg->hide();
d->dlg->setLabelText(QString());
d->dlg->leaveControlEvents();
}
SequencerBase::resetData();
}
void SequencerDialog::abort()
{
//resets
resetData();
Base::AbortException exc("User aborted");
throw exc;
}
void SequencerDialog::setText (const char* pszTxt)
{
QThread *currentThread = QThread::currentThread();
QThread *thr = d->dlg->thread(); // this is the main thread
// set label text of the dialog
d->text = pszTxt ? QString::fromUtf8(pszTxt) : QLatin1String("");
if (thr != currentThread) {
QMetaObject::invokeMethod(d->dlg, "setLabelText",
Qt::/*Blocking*/QueuedConnection,
QGenericReturnArgument(),
Q_ARG(QString,d->text));
}
else {
d->dlg->setLabelText(d->text);
}
}
bool SequencerDialog::isBlocking() const
{
return d->guiThread;
}
// -------------------------------------------------------
/* TRANSLATOR Gui::ProgressDialog */
ProgressDialog::ProgressDialog (SequencerDialog* s, QWidget * parent)
: QProgressDialog(parent, Qt::FramelessWindowHint), sequencer(s)
{
connect(this, SIGNAL(canceled()), this, SLOT(onCancel()));
}
ProgressDialog::~ProgressDialog ()
{
}
void ProgressDialog::onCancel()
{
sequencer->tryToCancel();
}
bool ProgressDialog::canAbort() const
{
int ret = QMessageBox::question(getMainWindow(),tr("Aborting"),
tr("Do you really want to abort the operation?"), QMessageBox::Yes,
QMessageBox::No|QMessageBox::Default);
return (ret == QMessageBox::Yes) ? true : false;
}
void ProgressDialog::enterControlEvents()
{
qApp->installEventFilter(this);
// Make sure that we get the key events, otherwise the Inventor viewer usurps the key events
// This also disables accelerators.
grabKeyboard();
}
void ProgressDialog::leaveControlEvents()
{
qApp->removeEventFilter(this);
// release the keyboard again
releaseKeyboard();
}
bool ProgressDialog::eventFilter(QObject* o, QEvent* e)
{
if (sequencer->isRunning() && e != 0) {
switch ( e->type() )
{
// check for ESC
case QEvent::KeyPress:
{
QKeyEvent* ke = (QKeyEvent*)e;
if (ke->key() == Qt::Key_Escape) {
// cancel the operation
this->cancel();
}
return true;
} break;
// ignore all these events
case QEvent::KeyRelease:
case QEvent::Enter:
case QEvent::Leave:
case QEvent::MouseButtonDblClick:
case QEvent::ContextMenu:
{
return true;
} break;
// special case if the main window's close button was pressed
case QEvent::Close:
{
// avoid to exit while app is working
// note: all other widget types are allowed to be closed anyway
if (o == getMainWindow()) {
e->ignore();
return true;
}
} break;
// do a system beep and ignore the event
case QEvent::MouseButtonPress:
{
QApplication::beep();
return true;
} break;
default:
{
} break;
}
}
return QProgressDialog::eventFilter(o, e);
}
#include "moc_ProgressDialog.cpp"