Files
create/src/Mod/Mesh/Gui/ViewProviderCurvature.cpp
2024-03-12 00:36:28 +01:00

670 lines
25 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <algorithm>
#include <iomanip>
#include <ios>
#include <sstream>
#include <QCursor>
#include <QMenu>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/events/SoLocation2Event.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/sensors/SoIdleSensor.h>
#endif
#include <boost/range/adaptors.hpp>
#include <App/Annotation.h>
#include <App/Document.h>
#include <App/DocumentObjectGroup.h>
#include <Base/Console.h>
#include <Gui/Application.h>
#include <Gui/BitmapFactory.h>
#include <Gui/Document.h>
#include <Gui/MainWindow.h>
#include <Gui/Selection.h>
#include <Gui/SoFCColorBar.h>
#include <Gui/SoFCSelection.h>
#include <Gui/View3DInventorViewer.h>
#include <Gui/Widgets.h>
#include <Mod/Mesh/App/FeatureMeshCurvature.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include "ViewProviderCurvature.h"
using namespace Mesh;
using namespace MeshGui;
using namespace std;
bool ViewProviderMeshCurvature::addflag = false;
PROPERTY_SOURCE(MeshGui::ViewProviderMeshCurvature, Gui::ViewProviderDocumentObject)
ViewProviderMeshCurvature::ViewProviderMeshCurvature()
{
// NOLINTBEGIN
pcColorRoot = new SoSeparator();
pcColorRoot->ref();
pcColorMat = new SoMaterial;
pcColorMat->ref();
pcColorStyle = new SoDrawStyle();
pcColorRoot->addChild(pcColorStyle);
// simple color bar
pcColorBar = new Gui::SoFCColorBar;
pcColorBar->Attach(this);
pcColorBar->ref();
pcColorBar->setRange(-0.5f, 0.5f, 3);
pcLinkRoot = new SoGroup;
pcLinkRoot->ref();
// NOLINTEND
App::Material mat;
const SbColor* cols {};
if (pcColorMat->ambientColor.getNum() == 1) {
cols = pcColorMat->ambientColor.getValues(0);
mat.ambientColor.setPackedValue(cols[0].getPackedValue());
}
if (pcColorMat->diffuseColor.getNum() == 1) {
cols = pcColorMat->diffuseColor.getValues(0);
mat.diffuseColor.setPackedValue(cols[0].getPackedValue());
}
if (pcColorMat->emissiveColor.getNum() == 1) {
cols = pcColorMat->emissiveColor.getValues(0);
mat.emissiveColor.setPackedValue(cols[0].getPackedValue());
}
if (pcColorMat->specularColor.getNum() == 1) {
cols = pcColorMat->specularColor.getValues(0);
mat.specularColor.setPackedValue(cols[0].getPackedValue());
}
if (pcColorMat->shininess.getNum() == 1) {
const float* shiny = pcColorMat->shininess.getValues(0);
mat.shininess = shiny[0];
}
if (pcColorMat->transparency.getNum() == 1) {
const float* trans = pcColorMat->transparency.getValues(0);
mat.transparency = trans[0];
}
ADD_PROPERTY(TextureMaterial, (mat));
SelectionStyle.setValue(1); // BBOX
}
ViewProviderMeshCurvature::~ViewProviderMeshCurvature()
{
pcColorRoot->unref();
pcColorMat->unref();
pcColorBar->Detach(this);
pcColorBar->unref();
pcLinkRoot->unref();
}
void ViewProviderMeshCurvature::onChanged(const App::Property* prop)
{
if (prop == &TextureMaterial) {
const App::Material& Mat = TextureMaterial.getValue();
pcColorMat->ambientColor.setValue(Mat.ambientColor.r,
Mat.ambientColor.g,
Mat.ambientColor.b);
pcColorMat->specularColor.setValue(Mat.specularColor.r,
Mat.specularColor.g,
Mat.specularColor.b);
pcColorMat->emissiveColor.setValue(Mat.emissiveColor.r,
Mat.emissiveColor.g,
Mat.emissiveColor.b);
pcColorMat->shininess.setValue(Mat.shininess);
pcColorMat->transparency.setValue(Mat.transparency);
}
ViewProviderDocumentObject::onChanged(prop);
}
void ViewProviderMeshCurvature::hide()
{
inherited::hide();
pcColorStyle->style = SoDrawStyle::INVISIBLE;
}
void ViewProviderMeshCurvature::show()
{
inherited::show();
pcColorStyle->style = SoDrawStyle::FILLED;
}
void ViewProviderMeshCurvature::init(const Mesh::PropertyCurvatureList* pCurvInfo)
{
std::vector<float> aMinValues, aMaxValues;
const std::vector<Mesh::CurvatureInfo>& fCurvInfo = pCurvInfo->getValues();
aMinValues.reserve(fCurvInfo.size());
aMaxValues.reserve(fCurvInfo.size());
for (const auto& jt : fCurvInfo) {
aMinValues.push_back(jt.fMinCurvature);
aMaxValues.push_back(jt.fMaxCurvature);
}
if (aMinValues.empty() || aMaxValues.empty()) {
return; // no values inside
}
float fMin = *std::min_element(aMinValues.begin(), aMinValues.end());
float fMax = *std::max_element(aMinValues.begin(), aMinValues.end());
// histogram over all values
std::map<int, int> aHistogram;
for (float aMinValue : aMinValues) {
int grp = (int)(10.0F * (aMinValue - fMin) / (fMax - fMin));
aHistogram[grp]++;
}
float fRMin = -1.0F;
for (const auto& mIt : aHistogram) {
if ((float)mIt.second / (float)aMinValues.size() > 0.15F) {
fRMin = mIt.first * (fMax - fMin) / 10.0F + fMin;
break;
}
}
fMin = *std::min_element(aMaxValues.begin(), aMaxValues.end());
fMax = *std::max_element(aMaxValues.begin(), aMaxValues.end());
// histogram over all values
aHistogram.clear();
for (float aMaxValue : aMaxValues) {
int grp = (int)(10.0F * (aMaxValue - fMin) / (fMax - fMin));
aHistogram[grp]++;
}
float fRMax = 1.0F;
for (std::map<int, int>::reverse_iterator rIt2 = aHistogram.rbegin(); rIt2 != aHistogram.rend();
++rIt2) {
if ((float)rIt2->second / (float)aMaxValues.size() > 0.15F) {
fRMax = rIt2->first * (fMax - fMin) / 10.0F + fMin;
break;
}
}
float fAbs = std::max<float>(fabs(fRMin), fabs(fRMax));
fRMin = -fAbs;
fRMax = fAbs;
fMin = fRMin;
fMax = fRMax;
pcColorBar->setRange(fMin, fMax, 3);
}
void ViewProviderMeshCurvature::slotChangedObject(const App::DocumentObject& Obj,
const App::Property& Prop)
{
// we get this for any object for that a property has changed. Thus, we must regard that object
// which is linked by our link property
App::DocumentObject* object = static_cast<Mesh::Curvature*>(pcObject)->Source.getValue();
if (object == &Obj) {
const Mesh::PropertyMeshKernel& mesh = static_cast<Mesh::Feature*>(object)->Mesh;
if ((&mesh) == (&Prop)) {
const Mesh::MeshObject& kernel = mesh.getValue();
pcColorMat->diffuseColor.setNum((int)kernel.countPoints());
pcColorMat->transparency.setNum((int)kernel.countPoints());
static_cast<Mesh::Curvature*>(pcObject)
->Source.touch(); // make sure to recompute the feature
}
}
}
void ViewProviderMeshCurvature::attach(App::DocumentObject* pcFeat)
{
// creates the standard viewing modes
inherited::attach(pcFeat);
attachDocument(pcFeat->getDocument());
SoShapeHints* flathints = new SoShapeHints;
flathints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
flathints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
SoGroup* pcColorShadedRoot = new SoGroup();
pcColorShadedRoot->addChild(flathints);
// color shaded
SoDrawStyle* pcFlatStyle = new SoDrawStyle();
pcFlatStyle->style = SoDrawStyle::FILLED;
pcColorShadedRoot->addChild(pcFlatStyle);
SoMaterialBinding* pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
pcColorShadedRoot->addChild(pcColorMat);
pcColorShadedRoot->addChild(pcMatBinding);
pcColorShadedRoot->addChild(pcLinkRoot);
addDisplayMaskMode(pcColorShadedRoot, "ColorShaded");
// Check for an already existing color bar
Gui::SoFCColorBar* pcBar =
((Gui::SoFCColorBar*)findFrontRootOfType(Gui::SoFCColorBar::getClassTypeId()));
if (pcBar) {
float fMin = pcColorBar->getMinValue();
float fMax = pcColorBar->getMaxValue();
// Attach to the foreign color bar and delete our own bar
pcBar->Attach(this);
pcBar->ref();
pcBar->setRange(fMin, fMax, 3);
pcBar->Notify(0);
pcColorBar->Detach(this);
pcColorBar->unref();
pcColorBar = pcBar;
}
pcColorRoot->addChild(pcColorBar);
}
void ViewProviderMeshCurvature::updateData(const App::Property* prop)
{
// set to the expected size
if (prop->isDerivedFrom<App::PropertyLink>()) {
Mesh::Feature* object =
static_cast<const App::PropertyLink*>(prop)->getValue<Mesh::Feature*>();
Gui::coinRemoveAllChildren(this->pcLinkRoot);
if (object) {
const Mesh::MeshObject& kernel = object->Mesh.getValue();
pcColorMat->diffuseColor.setNum((int)kernel.countPoints());
pcColorMat->transparency.setNum((int)kernel.countPoints());
// get the view provider of the associated mesh feature
App::Document* rDoc = pcObject->getDocument();
Gui::Document* pDoc = Gui::Application::Instance->getDocument(rDoc);
ViewProviderMesh* view = static_cast<ViewProviderMesh*>(pDoc->getViewProvider(object));
this->pcLinkRoot->addChild(view->getHighlightNode());
Base::Placement p =
static_cast<Mesh::Feature*>(view->getObject())->Placement.getValue();
ViewProviderMesh::updateTransform(p, pcTransform);
}
}
else if (prop->is<Mesh::PropertyCurvatureList>()) {
const Mesh::PropertyCurvatureList* curv =
static_cast<const Mesh::PropertyCurvatureList*>(prop);
if (curv->getSize() < 3) { // invalid array
return;
}
#if 0 // FIXME: Do not always change the range
init(curv); // init color bar
#endif
setActiveMode();
}
}
SoSeparator* ViewProviderMeshCurvature::getFrontRoot() const
{
return pcColorRoot;
}
void ViewProviderMeshCurvature::setVertexCurvatureMode(int mode)
{
using PropertyMap = std::map<std::string, App::Property*>;
Mesh::PropertyCurvatureList* pCurvInfo = nullptr;
PropertyMap Map;
pcObject->getPropertyMap(Map);
auto it = std::find_if(Map.begin(), Map.end(), [](const PropertyMap::value_type& v) {
Base::Type type = v.second->getTypeId();
return (type == Mesh::PropertyCurvatureList::getClassTypeId());
});
if (it == Map.end()) {
return; // cannot display this feature type due to missing curvature property
}
pCurvInfo = static_cast<Mesh::PropertyCurvatureList*>(it->second);
// curvature values
std::vector<float> fValues = pCurvInfo->getCurvature(mode);
pcColorMat->diffuseColor.setNum(fValues.size());
pcColorMat->transparency.setNum(fValues.size());
SbColor* diffcol = pcColorMat->diffuseColor.startEditing();
float* transp = pcColorMat->transparency.startEditing();
for (auto const& value : fValues | boost::adaptors::indexed(0)) {
App::Color c = pcColorBar->getColor(value.value());
diffcol[value.index()].setValue(c.r, c.g, c.b);
transp[value.index()] = c.a;
}
pcColorMat->diffuseColor.finishEditing();
pcColorMat->transparency.finishEditing();
// In order to apply the transparency changes the IndexFaceSet node must be touched
touchShapeNode();
}
void ViewProviderMeshCurvature::touchShapeNode()
{
SoSearchAction searchAction;
searchAction.setType(SoIndexedFaceSet::getClassTypeId());
searchAction.setInterest(SoSearchAction::FIRST);
searchAction.apply(pcLinkRoot);
SoPath* selectionPath = searchAction.getPath();
if (selectionPath) {
selectionPath->getTail()->touch();
}
}
QIcon ViewProviderMeshCurvature::getIcon() const
{
static QPixmap px = Gui::BitmapFactory().pixmap(":/icons/Mesh_Tree_Curvature_Plot.svg");
return px;
}
void ViewProviderMeshCurvature::setDisplayMode(const char* ModeName)
{
if (strcmp("Mean curvature", ModeName) == 0) {
setVertexCurvatureMode(Mesh::PropertyCurvatureList::MeanCurvature);
setDisplayMaskMode("ColorShaded");
}
else if (strcmp("Gaussian curvature", ModeName) == 0) {
setVertexCurvatureMode(Mesh::PropertyCurvatureList::GaussCurvature);
setDisplayMaskMode("ColorShaded");
}
else if (strcmp("Maximum curvature", ModeName) == 0) {
setVertexCurvatureMode(Mesh::PropertyCurvatureList::MaxCurvature);
setDisplayMaskMode("ColorShaded");
}
else if (strcmp("Minimum curvature", ModeName) == 0) {
setVertexCurvatureMode(Mesh::PropertyCurvatureList::MinCurvature);
setDisplayMaskMode("ColorShaded");
}
else if (strcmp("Absolute curvature", ModeName) == 0) {
setVertexCurvatureMode(Mesh::PropertyCurvatureList::AbsCurvature);
setDisplayMaskMode("ColorShaded");
}
inherited::setDisplayMode(ModeName);
}
const char* ViewProviderMeshCurvature::getDefaultDisplayMode() const
{
return "Absolute curvature";
}
std::vector<std::string> ViewProviderMeshCurvature::getDisplayModes() const
{
std::vector<std::string> StrList = inherited::getDisplayModes();
// add modes
StrList.emplace_back("Absolute curvature");
StrList.emplace_back("Mean curvature");
StrList.emplace_back("Gaussian curvature");
StrList.emplace_back("Maximum curvature");
StrList.emplace_back("Minimum curvature");
return StrList;
}
void ViewProviderMeshCurvature::OnChange(Base::Subject<int>& /*rCaller*/, int /*rcReason*/)
{
setActiveMode();
}
namespace MeshGui
{
class Annotation
{
public:
Annotation(Gui::ViewProviderDocumentObject* vp,
const QString& s,
const SbVec3f& p,
const SbVec3f& n)
: vp(vp)
, s(s)
, p(p)
, n(n)
{}
static void run(void* data, SoSensor* sensor)
{
Annotation* self = static_cast<Annotation*>(data);
self->show();
delete self;
delete sensor;
}
void show()
{
App::Document* doc = vp->getObject()->getDocument();
std::vector<App::DocumentObject*> groups =
doc->getObjectsOfType(App::DocumentObjectGroup::getClassTypeId());
App::DocumentObjectGroup* group = nullptr;
std::string internalname = "CurvatureGroup";
for (const auto& it : groups) {
if (internalname == it->getNameInDocument()) {
group = static_cast<App::DocumentObjectGroup*>(it);
break;
}
}
if (!group) {
group = static_cast<App::DocumentObjectGroup*>(
doc->addObject("App::DocumentObjectGroup", internalname.c_str()));
}
App::AnnotationLabel* anno = static_cast<App::AnnotationLabel*>(
group->addObject("App::AnnotationLabel", internalname.c_str()));
QStringList lines = s.split(QLatin1String("\n"));
std::vector<std::string> text;
for (const auto& line : lines) {
text.emplace_back((const char*)line.toLatin1());
}
anno->LabelText.setValues(text);
std::stringstream str;
str << "Curvature info (" << group->Group.getSize() << ")";
anno->Label.setValue(str.str());
anno->BasePosition.setValue(p[0], p[1], p[2]);
anno->TextPosition.setValue(n[0], n[1], n[2]);
}
private:
Gui::ViewProviderDocumentObject* vp;
QString s;
SbVec3f p;
SbVec3f n;
};
} // namespace MeshGui
void ViewProviderMeshCurvature::curvatureInfoCallback(void* ud, SoEventCallback* n)
{
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
const SoEvent* ev = n->getEvent();
if (ev->getTypeId() == SoMouseButtonEvent::getClassTypeId()) {
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(ev);
// Mark all incoming mouse button events as handled, especially, to deactivate the selection
// node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2
&& mbe->getState() == SoButtonEvent::UP) {
n->setHandled();
// context-menu
QMenu menu;
QAction* fl = menu.addAction(QObject::tr("Annotation"));
fl->setCheckable(true);
fl->setChecked(addflag);
QAction* cl = menu.addAction(QObject::tr("Leave info mode"));
QAction* id = menu.exec(QCursor::pos());
if (fl == id) {
addflag = fl->isChecked();
}
else if (cl == id) {
view->setEditing(false);
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
view->setRedirectToSceneGraph(false);
view->setSelectionEnabled(true);
view->removeEventCallback(SoEvent::getClassTypeId(), curvatureInfoCallback, ud);
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::UP) {
const SoPickedPoint* point = n->getPickedPoint();
if (!point) {
Base::Console().Message("No facet picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->isDerivedFrom<ViewProviderMeshCurvature>()) {
return;
}
ViewProviderMeshCurvature* self = static_cast<ViewProviderMeshCurvature*>(vp);
const SoDetail* detail = point->getDetail(point->getPath()->getTail());
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
const SoFaceDetail* facedetail = static_cast<const SoFaceDetail*>(detail);
// get the curvature info of the three points of the picked facet
int index1 = facedetail->getPoint(0)->getCoordinateIndex();
int index2 = facedetail->getPoint(1)->getCoordinateIndex();
int index3 = facedetail->getPoint(2)->getCoordinateIndex();
std::string info = self->curvatureInfo(true, index1, index2, index3);
QString text = QString::fromLatin1(info.c_str());
if (addflag) {
SbVec3f pt = point->getPoint();
SbVec3f nl = point->getNormal();
Annotation* anno = new Annotation(self, text, pt, nl);
SoIdleSensor* sensor = new SoIdleSensor(Annotation::run, anno);
sensor->schedule();
}
else {
Gui::ToolTip::showText(QCursor::pos(), text);
}
}
}
}
else if (ev->getTypeId().isDerivedFrom(SoLocation2Event::getClassTypeId())) {
const SoPickedPoint* point = n->getPickedPoint();
if (!point) {
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->isDerivedFrom<ViewProviderMeshCurvature>()) {
return;
}
ViewProviderMeshCurvature* that = static_cast<ViewProviderMeshCurvature*>(vp);
const SoDetail* detail = point->getDetail(point->getPath()->getTail());
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
const SoFaceDetail* facedetail = static_cast<const SoFaceDetail*>(detail);
// get the curvature info of the three points of the picked facet
int index1 = facedetail->getPoint(0)->getCoordinateIndex();
int index2 = facedetail->getPoint(1)->getCoordinateIndex();
int index3 = facedetail->getPoint(2)->getCoordinateIndex();
std::string info = that->curvatureInfo(false, index1, index2, index3);
Gui::getMainWindow()->setPaneText(1, QString::fromLatin1(info.c_str()));
}
}
}
std::string
ViewProviderMeshCurvature::curvatureInfo(bool detail, int index1, int index2, int index3) const
{
// get the curvature info of the three points of the picked facet
App::Property* prop = pcObject->getPropertyByName("CurvInfo");
std::stringstream str;
if (prop && prop->is<Mesh::PropertyCurvatureList>()) {
Mesh::PropertyCurvatureList* curv = static_cast<Mesh::PropertyCurvatureList*>(prop);
const Mesh::CurvatureInfo& cVal1 = (*curv)[index1];
const Mesh::CurvatureInfo& cVal2 = (*curv)[index2];
const Mesh::CurvatureInfo& cVal3 = (*curv)[index3];
float fVal1 = 0.0F;
float fVal2 = 0.0F;
float fVal3 = 0.0F;
bool print = true;
std::string mode = getActiveDisplayMode();
if (mode == "Minimum curvature") {
fVal1 = cVal1.fMinCurvature;
fVal2 = cVal2.fMinCurvature;
fVal3 = cVal3.fMinCurvature;
}
else if (mode == "Maximum curvature") {
fVal1 = cVal1.fMaxCurvature;
fVal2 = cVal2.fMaxCurvature;
fVal3 = cVal3.fMaxCurvature;
}
else if (mode == "Gaussian curvature") {
fVal1 = cVal1.fMaxCurvature * cVal1.fMinCurvature;
fVal2 = cVal2.fMaxCurvature * cVal2.fMinCurvature;
fVal3 = cVal3.fMaxCurvature * cVal3.fMinCurvature;
}
else if (mode == "Mean curvature") {
fVal1 = 0.5F * (cVal1.fMaxCurvature + cVal1.fMinCurvature);
fVal2 = 0.5F * (cVal2.fMaxCurvature + cVal2.fMinCurvature);
fVal3 = 0.5F * (cVal3.fMaxCurvature + cVal3.fMinCurvature);
}
else if (mode == "Absolute curvature") {
fVal1 = fabs(cVal1.fMaxCurvature) > fabs(cVal1.fMinCurvature) ? cVal1.fMaxCurvature
: cVal1.fMinCurvature;
fVal2 = fabs(cVal2.fMaxCurvature) > fabs(cVal2.fMinCurvature) ? cVal2.fMaxCurvature
: cVal2.fMinCurvature;
fVal3 = fabs(cVal3.fMaxCurvature) > fabs(cVal3.fMinCurvature) ? cVal3.fMaxCurvature
: cVal3.fMinCurvature;
}
else {
print = false;
}
if (print) {
if (!detail) {
str << mode << ": <" << fVal1 << ", " << fVal2 << ", " << fVal3 << ">";
}
else {
str.setf(std::ios::fixed | std::ios::showpoint);
str.precision(5);
str << mode << std::endl
<< "v1: " << std::setw(5) << fVal1 << std::endl
<< "v2: " << std::setw(5) << fVal2 << std::endl
<< "v3: " << std::setw(5) << fVal3;
}
}
else if (!detail) {
str << "No curvature mode set";
}
}
return str.str();
}