Add missing UI elements to support per face transparencies: - Setting per face transparencies - show transparency information in the appearance inspector - expose alpha channel in material properties dialog
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H
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#define GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H
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#include <QDialog>
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#include <memory>
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#include <vector>
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#include <App/Material.h>
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namespace App
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{
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class Color;
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class Material;
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}
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namespace Gui
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{
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class ViewProvider;
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namespace Dialog
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{
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class Ui_DlgMaterialProperties;
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class GuiExport DlgMaterialPropertiesImp: public QDialog
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{
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Q_OBJECT
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public:
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explicit DlgMaterialPropertiesImp(QWidget* parent = nullptr,
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Qt::WindowFlags fl = Qt::WindowFlags());
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~DlgMaterialPropertiesImp() override;
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App::Material getCustomMaterial() const;
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void setCustomMaterial(const App::Material& mat);
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App::Material getDefaultMaterial() const;
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void setDefaultMaterial(const App::Material& mat);
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private:
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void setupConnections();
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void onAmbientColorChanged();
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void onDiffuseColorChanged();
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void onEmissiveColorChanged();
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void onSpecularColorChanged();
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void onShininessValueChanged(int);
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void onTransparencyValueChanged(int);
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void onButtonReset();
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void onButtonDefault();
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void setButtonColors(const App::Material& mat);
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private:
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std::unique_ptr<Ui_DlgMaterialProperties> ui;
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App::Material customMaterial;
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App::Material defaultMaterial;
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};
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} // namespace Dialog
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} // namespace Gui
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#endif // GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H
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