Files
create/src/Gui/DlgMaterialPropertiesImp.h
David Carter d33c995019 Materials: UI updates for transparency
Add missing UI elements to support per face transparencies:
- Setting per face transparencies
- show transparency information in the appearance inspector
- expose alpha channel in material properties dialog
2024-09-06 14:17:20 -05:00

81 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H
#define GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H
#include <QDialog>
#include <memory>
#include <vector>
#include <App/Material.h>
namespace App
{
class Color;
class Material;
}
namespace Gui
{
class ViewProvider;
namespace Dialog
{
class Ui_DlgMaterialProperties;
class GuiExport DlgMaterialPropertiesImp: public QDialog
{
Q_OBJECT
public:
explicit DlgMaterialPropertiesImp(QWidget* parent = nullptr,
Qt::WindowFlags fl = Qt::WindowFlags());
~DlgMaterialPropertiesImp() override;
App::Material getCustomMaterial() const;
void setCustomMaterial(const App::Material& mat);
App::Material getDefaultMaterial() const;
void setDefaultMaterial(const App::Material& mat);
private:
void setupConnections();
void onAmbientColorChanged();
void onDiffuseColorChanged();
void onEmissiveColorChanged();
void onSpecularColorChanged();
void onShininessValueChanged(int);
void onTransparencyValueChanged(int);
void onButtonReset();
void onButtonDefault();
void setButtonColors(const App::Material& mat);
private:
std::unique_ptr<Ui_DlgMaterialProperties> ui;
App::Material customMaterial;
App::Material defaultMaterial;
};
} // namespace Dialog
} // namespace Gui
#endif // GUI_DIALOG_DLGMATERIALPROPERTIES_IMP_H