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create/src/Base/RotationPy.xml
Jonas Bähr 3e68d6fd50 Remove C++ escaping from *Py.xml templates
Now all escaping required for the C++ code generation is done when the
.cpp/.h files are generated. Previously, only newlines were escaped
automatically. This was a) inconsistent and b) leaked c++ details into
the xml data.
In addition, the escaping is now done in one central place, harmonizing
the three previous implementations.

Pre-existing c++ escape sequences in the XML files have been replaced by
their literal equivalent so that the resulting python doc sting remains
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2023-08-16 13:17:25 +02:00

244 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
<PythonExport
Father="PyObjectBase"
Name="RotationPy"
Twin="Rotation"
TwinPointer="Rotation"
Include="Base/Rotation.h"
FatherInclude="Base/PyObjectBase.h"
Namespace="Base"
Constructor="true"
Delete="true"
NumberProtocol="true"
RichCompare="true"
FatherNamespace="Base">
<Documentation>
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
<DeveloperDocu>This is the Rotation export class</DeveloperDocu>
<UserDocu>Base.Rotation class.
A Rotation using a quaternion.
The following constructors are supported:
Rotation()
Empty constructor.
Rotation(rotation)
Copy constructor.
Rotation(Axis, Radian)
Rotation(Axis, Degree)
Define from an axis and an angle (in radians or degrees according to the keyword).
Axis : Base.Vector
Radian : float
Degree : float
Rotation(vector_start, vector_end)
Define from two vectors (rotation from/to vector).
vector_start : Base.Vector
vector_end : Base.Vector
Rotation(angle1, angle2, angle3)
Define from three floats (Euler angles) as yaw-pitch-roll in XY'Z'' convention.
angle1 : float
angle2 : float
angle3 : float
Rotation(seq, angle1, angle2, angle3)
Define from one string and three floats (Euler angles) as Euler rotation
of a given type. Call toEulerAngles() for supported sequence types.
seq : str
angle1 : float
angle2 : float
angle3 : float
Rotation(x, y, z, w)
Define from four floats (quaternion) where the quaternion is specified as:
q = xi+yj+zk+w, i.e. the last parameter is the real part.
x : float
y : float
z : float
w : float
Rotation(dir1, dir2, dir3, seq)
Define from three vectors that define rotated axes directions plus an optional
3-characher string of capital letters 'X', 'Y', 'Z' that sets the order of
importance of the axes (e.g., 'ZXY' means z direction is followed strictly,
x is used but corrected if necessary, y is ignored).
dir1 : Base.Vector
dir2 : Base.Vector
dir3 : Base.Vector
seq : str
Rotation(matrix)
Define from a matrix rotation in the 4D representation.
matrix : Base.Matrix
Rotation(*coef)
Define from 16 or 9 elements which represent the rotation in the 4D matrix
representation or in the 3D matrix representation, respectively.
coef : sequence of float</UserDocu>
</Documentation>
<Methode Name="invert">
<Documentation>
<UserDocu>invert() -> None
Sets the rotation to its inverse.</UserDocu>
</Documentation>
</Methode>
<Methode Name="inverted">
<Documentation>
<UserDocu>inverted() -> Base.Rotation
Returns the inverse of the rotation.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isSame">
<Documentation>
<UserDocu>isSame(rotation, tol=0) -> bool
Checks if `rotation` perform the same transformation as this rotation.
rotation : Base.Rotation
tol : float
Tolerance used to compare both rotations.
If tol is negative or zero, no tolerance is used.</UserDocu>
</Documentation>
</Methode>
<Methode Name="multiply" Const="true">
<Documentation>
<UserDocu>multiply(rotation) -> Base.Rotation
Right multiply this rotation with another rotation.
rotation : Base.Rotation
Rotation by which to multiply this rotation.</UserDocu>
</Documentation>
</Methode>
<Methode Name="multVec" Const="true">
<Documentation>
<UserDocu>multVec(vector) -> Base.Vector
Compute the transformed vector using the rotation.
vector : Base.Vector
Vector to be transformed.</UserDocu>
</Documentation>
</Methode>
<Methode Name="slerp" Const="true">
<Documentation>
<UserDocu>slerp(rotation2, t) -> Base.Rotation
Spherical Linear Interpolation (SLERP) of this rotation and `rotation2`.
t : float
Parameter of the path. t=0 returns this rotation, t=1 returns `rotation2`.</UserDocu>
</Documentation>
</Methode>
<Methode Name="setYawPitchRoll">
<Documentation>
<UserDocu>setYawPitchRoll(angle1, angle2, angle3) -> None
Set the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
angle1 : float
Angle around yaw axis in degrees.
angle2 : float
Angle around pitch axis in degrees.
angle3 : float
Angle around roll axis in degrees.</UserDocu>
</Documentation>
</Methode>
<Methode Name="getYawPitchRoll" Const="true">
<Documentation>
<UserDocu>getYawPitchRoll() -> tuple
Get the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
The angles are given in degrees.</UserDocu>
</Documentation>
</Methode>
<Methode Name="setEulerAngles">
<Documentation>
<UserDocu>setEulerAngles(seq, angle1, angle2, angle3) -> None
Set the Euler angles in a given sequence for this rotation.
The angles must be given in degrees.
seq : str
Euler sequence name. All possible values given by toEulerAngles().
angle1 : float
angle2 : float
angle3 : float </UserDocu>
</Documentation>
</Methode>
<Methode Name="toEulerAngles" Const="true">
<Documentation>
<UserDocu>toEulerAngles(seq) -> list
Get the Euler angles in a given sequence for this rotation.
seq : str
Euler sequence name. If not given, the function returns
all possible values of `seq`. Optional.</UserDocu>
</Documentation>
</Methode>
<Methode Name="toMatrix" Const="true">
<Documentation>
<UserDocu>toMatrix() -> Base.Matrix
Convert the rotation to a 4D matrix representation.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isNull" Const="true">
<Documentation>
<UserDocu>isNull() -> bool
Returns True if all values in the quaternion representation are zero.</UserDocu>
</Documentation>
</Methode>
<Methode Name="isIdentity" Const="true">
<Documentation>
<UserDocu>isIdentity(tol=0) -> bool
Returns True if the rotation equals the 4D identity matrix.
tol : float
Tolerance used to check for identity.
If tol is negative or zero, no tolerance is used.</UserDocu>
</Documentation>
</Methode>
<Attribute Name="Q" ReadOnly="false">
<Documentation>
<UserDocu>The rotation elements (as quaternion).</UserDocu>
</Documentation>
<Parameter Name="Q" Type="Tuple" />
</Attribute>
<Attribute Name="Axis" ReadOnly="false">
<Documentation>
<UserDocu>The rotation axis of the quaternion.</UserDocu>
</Documentation>
<Parameter Name="Axis" Type="Object" />
</Attribute>
<Attribute Name="RawAxis" ReadOnly="true">
<Documentation>
<UserDocu>The rotation axis without normalization.</UserDocu>
</Documentation>
<Parameter Name="RawAxis" Type="Object" />
</Attribute>
<Attribute Name="Angle" ReadOnly="false">
<Documentation>
<UserDocu>The rotation angle of the quaternion.</UserDocu>
</Documentation>
<Parameter Name="Angle" Type="Float" />
</Attribute>
<ClassDeclarations>
public:
RotationPy(const Rotation &amp; mat, PyTypeObject *T = &amp;Type)
:PyObjectBase(new Rotation(mat),T){}
Rotation value() const
{ return *(getRotationPtr()); }
</ClassDeclarations>
</PythonExport>
</GenerateModel>