Files
create/src/Gui/SoFCDB.h
2022-08-12 17:59:59 +02:00

73 lines
3.4 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SOFCDB_H
#define GUI_SOFCDB_H
#include <iosfwd>
#include <map>
#include <string>
#include <Inventor/C/basic.h>
class SoNode;
class SoGroup;
class SoVRMLGroup;
namespace Gui {
/**
* The FreeCAD database class to initialize all our own Inventor nodes.
* @author Werner Mayer
*/
class GuiExport SoFCDB
{
public:
static SbBool isInitialized();
static void init();
static void finish();
static SoNode* replaceSwitches(SoNode* node);
/// helper to apply a SoWriteAction to a node and write it to a string
static const std::string& writeNodesToString(SoNode * root);
static bool writeToVRML(SoNode* node, const char* filename, bool binary);
static void writeToVRML(SoNode* node, std::string& buffer);
static bool writeToX3D(SoNode* node, const char* filename, bool binary);
static bool writeToX3D(SoNode* node, bool exportViewpoints, std::string& buffer);
static bool writeToX3DOM(SoNode* node, std::string& buffer);
// Write to Inventor, VRML, X3D or XHTML (based on X3DOM) file
static bool writeToFile(SoNode* node, const char* filename, bool binary);
/*! container for app lifetime storage. See SoFCCSysDragger for details
* on why this is needed.
*/
static SoGroup* getStorage();
private:
static void writeX3D(SoVRMLGroup* node, bool exportViewpoints, std::ostream& out);
static void writeX3DChild(SoNode* node, std::map<SoNode*, std::string>& nodeMap,
int& numDEF, int spaces, std::ostream& out);
static void writeX3DFields(SoNode* node, std::map<SoNode*, std::string>& nodeMap,
bool isRoot, int& numDEF, int spaces, std::ostream& out);
};
} // namespace Gui
#endif // GUI_SOFCDB_H