* remove redundant code * Improve lighting, add ambient occlusion * Add cleanup code. Dialog is now deleted when cloesd. * change back to ambient occlusion * Fix G8x drill sequence bug. issue #14369 * fix bad simulation artifacts under Linux and QT. Issue #14369 * fix merge issue * fix border artifact on buttons * support showing path lines. revise the gui. * add option for arbitrary solids. wip * use vectors instead of mallocs * Handle arbitrary stock shapes + show base shape. * Complete the base shape display feature. eliminate co-planar artifacts. * support window scaling. upstream issue #14334 * Apply lint fixes * some missing lints. * Attend pylint issues * Apply code fixes based on @kadet1090 review * fix some clang-tidy warnings. * CAM: Linter cleanup round 1 --------- Co-authored-by: Chris Hennes <chennes@gmail.com>
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "Texture.h"
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#include "GlUtils.h"
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namespace MillSim
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{
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Texture::~Texture()
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{
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DestroyTexture();
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}
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void Texture::DestroyTexture()
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{
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GLDELETE_TEXTURE(mTextureId);
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}
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bool Texture::LoadImage(unsigned int* image, int _width, int _height)
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{
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DestroyTexture();
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width = _width;
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height = _height;
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glGenTextures(1, &mTextureId);
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glBindTexture(GL_TEXTURE_2D, mTextureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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bool Texture::Activate()
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{
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mTextureId);
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return true;
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}
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bool Texture::unbind()
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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} // namespace MillSim
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