95 lines
4.0 KiB
C++
95 lines
4.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2015 FreeCAD Developers *
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* Author: Przemo Firszt <przemo@firszt.eu> *
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* Based on Force constraint by Jan Rheinländer *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "FemConstraintPressure.h"
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using namespace Fem;
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PROPERTY_SOURCE(Fem::ConstraintPressure, Fem::Constraint)
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ConstraintPressure::ConstraintPressure()
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{
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ADD_PROPERTY(Pressure, (0.0));
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ADD_PROPERTY(Reversed, (0));
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ADD_PROPERTY_TYPE(Points,
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(Base::Vector3d()),
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"ConstraintPressure",
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App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
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"Points where arrows are drawn");
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ADD_PROPERTY_TYPE(Normals,
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(Base::Vector3d()),
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"ConstraintPressure",
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App::PropertyType(App::Prop_ReadOnly | App::Prop_Output),
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"Normals where symbols are drawn");
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Points.setValues(std::vector<Base::Vector3d>());
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Normals.setValues(std::vector<Base::Vector3d>());
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}
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App::DocumentObjectExecReturn* ConstraintPressure::execute()
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{
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return Constraint::execute();
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}
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const char* ConstraintPressure::getViewProviderName() const
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{
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return "FemGui::ViewProviderFemConstraintPressure";
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}
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void ConstraintPressure::handleChangedPropertyType(Base::XMLReader& reader,
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const char* TypeName,
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App::Property* prop)
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{
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// property Pressure had App::PropertyFloat and was changed to App::PropertyPressure
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if (prop == &Pressure && strcmp(TypeName, "App::PropertyFloat") == 0) {
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App::PropertyFloat PressureProperty;
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// restore the PropertyFloat to be able to set its value
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PressureProperty.Restore(reader);
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// the old implementation or pressure stored the value as MPa
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// therefore we must convert the value with a factor 1000
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Pressure.setValue(PressureProperty.getValue() * 1000.0);
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}
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}
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void ConstraintPressure::onChanged(const App::Property* prop)
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{
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Constraint::onChanged(prop);
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if (prop == &References) {
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std::vector<Base::Vector3d> points;
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std::vector<Base::Vector3d> normals;
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int scale = Scale.getValue();
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if (getPoints(points, normals, &scale)) {
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Points.setValues(points);
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Normals.setValues(normals);
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Scale.setValue(scale);
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Points.touch();
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}
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}
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else if (prop == &Reversed) {
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Points.touch();
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}
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}
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