Zheng, Lei bd2f5191c9 Gui: Application/Document/MainWindow changes following App namespace
Application:

* signalNewDocument, check the extra argument, isMainDoc, the decide
  whether to create view of the new document. This is so that external
  linked document can be opened in background without crowding the tab
  list.

* slotDeleteDocument, calls Document::beforeDelete()

* slotActiveDocument, creates view if none, because external document
  is now opened without view.

* onLastWindowClosed(), switch to next active document, and creates view
  if none.

* send(Has)MsgToFocusView(), new API to send message to the active view
  in focus. This is to solve the ambiguity of things like pressing
  delete key, copy, paste handling when the active new is not in focus.
  For example, when spread sheet view is active, delete/copy/paste
  handling should be different when the focus on the spread sheet view
  or focus on tree view.

* tryClose(), delegate to MainWindow for close confirmation

* reopen(), new API to reload a partial document in full

Document/DocumentP:

* _CoinMap, new internal map for quick access view provider from its
  root node.

* slotNewObject, modified to support view provider override from
  App::FeaturePython, through new API
  DocumentObject::getViewProviderNameOverride().

* slotDeletedObject/slotTransactionRemove, improve handling of geo group
  children rebuild

* slotSkipRecompute, add special handling of document with skip
  recompute. Some command cannot work when skip recompute is active.
  For example, sketcher command will check if recompute is successful
  on many commands, and will undo if not. New 'PartialCompute' flag is
  added to allow recompute only the editing object and all its
  dependencies if 'SkipRecompute' is active.

* slotTouchedObject, new signal handling of manually touched object.

* setModified(), do nothing if already modified. This is a critical
  performance improvement, because marking tab window as modified turns
  out to be a relatively expensive operation, and will cause massive
  slow down if calling it on every property change.

* getViewProviderByPathFromHead/getViewProvidersByPath(), new APIs to
  obtain view provider(s) from coin SoPath.

* save/saveAll/saveCopy, modified to support external document saving.

* Save/RestoreDocFile(), save and restore tree item recursive expansion
  status.

* slotFinishRestoreObject(), handle new signal
  signalFinishRestoreObject(), unifies postprocessing in restore and
  import operation.

* createView/setActiveView(), add support of delayed view creations

* canClose(), delegate to MainWindows to ask for confirmation

* undo/redo(), support grouped transaction undo/redo. Transactions may
  be grouped by the same transaction ID if they are triggered by a
  single operation but involves objects from multiple documents.

* toggleInSceneGraph(), new API to add or remove root node from or to
  scenegraph without deleting the view object.

MainWindow:

* Update command status using a single shot timer instead of periodical
  one.

* Improve message display is status bar. Give error and warning message
  higher priority (using QStatusBar::showMessage()) than normal status
  message (using actionLabel), reversed from original implementation.

* confirmSave(), new API to check for modification, and ask user to save
  the document before closing. The confirmation dialog allows user to
  apply the answer to all document for convenience.

* saveAll(), new API to save all document with correct ordering in case
  of external linking.

* createMimeDataFromSelection/insertFromMimeData(), support copy paste
  object with external linking. A new dialog DlgObjectSelection is used
  to let user select exactly which object to export.

CommandDoc/CommandWindow:

* Related changes to object delete, document import, export, and save.
2019-08-17 15:08:33 +02:00
2018-01-14 22:29:25 +01:00
2019-07-14 16:59:49 +02:00
2019-05-26 13:14:40 +02:00
2019-06-11 15:46:46 -04:00
2015-10-09 08:19:23 +02:00
2014-01-18 00:08:25 +01:00
2019-04-05 15:04:01 +02:00
2018-05-19 12:17:52 -04:00
2019-04-09 12:07:26 -03:00
2019-07-13 12:54:28 -03:00
2019-04-30 10:13:03 -03:00

Logo

Your own 3D parametric modeler

WebsiteDocumentationForumBug trackerGit repository

Release Master Crowdin Gitter

screenshot

Overview

  • Freedom to build what you want FreeCAD is an open-source parametric 3D modeler made primarily to design real-life objects of any size. Parametric modeling allows you to easily modify your design by going back into your model history and changing its parameters.

  • Create 3D from 2D & back FreeCAD allows you to sketch geometry constrained 2D shapes and use them as a base to build other objects. It contains many components to adjust dimensions or extract design details from 3D models to create high quality production ready drawings.

  • Designed for your needs FreeCAD is designed to fit a wide range of uses including product design, mechanical engineering and architecture. Whether you are a hobbyist, a programmer, an experienced CAD user, a student or a teacher, you will feel right at home with FreeCAD.

  • Cross platform FreeCAD runs on Windows, Mac and Linux

  • Underlying technology

    • OpenCASCADE A powerful geometry kernel, the most important component of FreeCAD
    • Coin3D library Open Inventor-compliant 3D scene representation model
    • Python FreeCAD offers a broad Python API
    • Qt Graphical User Interface built with Qt

Installing

Precompiled (installable) packages are available for Windows and Mac on the Releases page.

On most Linux distributions, FreeCAD is directly installable from the software center application.

Other options are described at the wiki Download page.

Build Status

Master 0.18 Translation
Master 0.18 Crowdin

Compiling

Compiling FreeCAD requires installation of several libraries and their development files such as OpenCASCADe, Coin and Qt, listed in the pages below. Once this is done, FreeCAD can be simply compiled with cMake. On Windows, these libraries are bundled and offered by the FreeCAD team in a convenient package. On Linux, they are usually found in your distribution's repositories, and on Mac OSX and other platforms you will usually need to compile them yourself.

The pages below contain up-to-date build instructions:

Usage & Getting help

The FreeCAD wiki contains documentation on general FreeCAD usage, Python scripting, and development. These pages might help you get started:

The FreeCAD forum is also a great place to find help and solve specific problems you might encounter when learning to use FreeCAD.

Description
No description provided
Readme LGPL-2.1 7.9 GiB
2026-02-27 16:25:02 +00:00
Languages
C++ 51.5%
Python 45.8%
C 1.3%
CMake 0.8%
NSIS 0.2%
Other 0.2%