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create/src/Mod/Raytracing/App/resources/FCSimple.pov

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POVRay

// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Example
// Date: mm/dd/yy
// Auth: ?
//
#version 3.6;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
// includes the Part mesh written from FreeCAD
#include "TempPart.inc"
object {Part
texture { pigment {rgb <0.3,0.8,0.3>} finish {ambient 0.2 reflection 0.2 specular 0.7} }
}
// ----------------------------------------
// includes the camera from FreeCAD
#include "TempCamera.inc"
camera {
location CamPos[0]
look_at LookAt[0]
sky Up[0]
angle 50
}
light_source {
CamPos[0] - CamDir[0] * 5 + Up[0] * 10 // light's position
color rgb <1, 1, 1> // light's color
}
// ----------------------------------------
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
// ----------------------------------------
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
sphere {
0.0, 1
texture {
pigment {
radial
frequency 8
color_map {
[0.00 color rgb <1.0,0.4,0.2> ]
[0.33 color rgb <0.2,0.4,1.0> ]
[0.66 color rgb <0.4,1.0,0.2> ]
[1.00 color rgb <1.0,0.4,0.2> ]
}
}
finish{
specular 0.6
}
}
}