Files
create/src/App/PropertyUnits.cpp
2011-10-10 13:44:52 +00:00

125 lines
4.5 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <boost/version.hpp>
# include <boost/filesystem/path.hpp>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Exception.h>
#include <Base/Reader.h>
#include <Base/Writer.h>
#include <Base/Stream.h>
#include <Base/UnitsApi.h>
#include "PropertyUnits.h"
#include <Base/PyObjectBase.h>
#define new DEBUG_CLIENTBLOCK
using namespace App;
using namespace Base;
using namespace std;
//**************************************************************************
//**************************************************************************
// PropertyDistance
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertySpeed
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertyAcceleration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertyLength
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyFloat);
const char* PropertyLength::getEditorName(void) const
{
#ifdef UseUnitsInGui
return "Gui::PropertyEditor::PropertyUnitItem";
#else
return "Gui::PropertyEditor::PropertyFloatItem";
#endif
}
void PropertyLength::setPyObject(PyObject *value)
{
#ifdef UseUnitsInGui
setValue(UnitsApi::toDblWithUserPrefs(Length,value));
#else
float val=0.0f;
if (PyFloat_Check(value)) {
val = (float) PyFloat_AsDouble(value);
}
else if(PyInt_Check(value)) {
val = (float) PyInt_AsLong(value);
}
else {
std::string error = std::string("type must be float or int, not ");
error += value->ob_type->tp_name;
throw Py::TypeError(error);
}
if (val < 0.0f)
throw Py::ValueError("value must be nonnegative");
setValue(val);
#endif
}
//**************************************************************************
//**************************************************************************
// PropertyAngle
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyFloatConstraint);