174 lines
7.7 KiB
C++
174 lines
7.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Jan Rheinländer *
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* <jrheinlaender@users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SbRotation.h>
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#include <Inventor/SbVec3f.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Precision.hxx>
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#endif
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#include "Gui/Control.h"
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#include <Base/Console.h>
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#include <Base/Tools.h>
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#include <Mod/Fem/App/FemConstraintGear.h>
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#include "FemGuiTools.h"
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#include "TaskFemConstraintGear.h"
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#include "ViewProviderFemConstraintGear.h"
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintGear, FemGui::ViewProviderFemConstraint)
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ViewProviderFemConstraintGear::ViewProviderFemConstraintGear()
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{
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sPixmap = "FEM_ConstraintGear";
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}
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ViewProviderFemConstraintGear::~ViewProviderFemConstraintGear() = default;
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bool ViewProviderFemConstraintGear::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default) {
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Gui::Control().closeDialog();
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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Gui::Control().showDialog(new TaskDlgFemConstraintGear(this));
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return true;
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}
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else {
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return ViewProviderFemConstraint::setEdit(ModNum);
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}
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}
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void ViewProviderFemConstraintGear::updateData(const App::Property* prop)
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{
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Fem::ConstraintGear* pcConstraint = this->getObject<Fem::ConstraintGear>();
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// Gets called whenever a property of the attached object changes
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if (prop == &pcConstraint->BasePoint) {
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if (pcConstraint->Height.getValue() > Precision::Confusion()) {
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// Remove and recreate the symbol
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Gui::coinRemoveAllChildren(pShapeSep);
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Base::Vector3d base = pcConstraint->BasePoint.getValue();
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Base::Vector3d axis = pcConstraint->Axis.getValue();
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Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
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if (direction.Length() < Precision::Confusion()) {
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direction = Base::Vector3d(0, 1, 0);
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}
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double radius = pcConstraint->Radius.getValue();
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double dia = pcConstraint->Diameter.getValue();
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if (dia < 2 * radius) {
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dia = 2 * radius;
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}
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double angle = Base::toRadians(pcConstraint->ForceAngle.getValue());
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SbVec3f b(base.x, base.y, base.z);
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SbVec3f ax(axis.x, axis.y, axis.z);
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SbVec3f dir(direction.x, direction.y, direction.z);
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// Base::Console().error("DirectionVector: %f, %f, %f\n", direction.x, direction.y,
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// direction.z);
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GuiTools::createPlacement(pShapeSep, b, SbRotation(SbVec3f(0, 1, 0), ax));
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pShapeSep->addChild(
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GuiTools::createCylinder(pcConstraint->Height.getValue() * 0.8, dia / 2));
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GuiTools::createPlacement(pShapeSep,
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SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)),
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SbRotation(ax, dir));
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pShapeSep->addChild(GuiTools::createArrow(dia / 2, dia / 8));
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}
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}
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else if (prop == &pcConstraint->Diameter) {
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if (pShapeSep->getNumChildren() > 0) {
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// Change the symbol
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Base::Vector3d axis = pcConstraint->Axis.getValue();
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Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
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if (direction.Length() < Precision::Confusion()) {
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direction = Base::Vector3d(0, 1, 0);
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}
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double dia = pcConstraint->Diameter.getValue();
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double radius = pcConstraint->Radius.getValue();
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if (dia < 2 * radius) {
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dia = 2 * radius;
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}
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double angle = Base::toRadians(pcConstraint->ForceAngle.getValue());
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SbVec3f ax(axis.x, axis.y, axis.z);
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SbVec3f dir(direction.x, direction.y, direction.z);
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const SoSeparator* sep = static_cast<SoSeparator*>(pShapeSep->getChild(2));
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GuiTools::updateCylinder(sep, 0, pcConstraint->Height.getValue() * 0.8, dia / 2);
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GuiTools::updatePlacement(pShapeSep,
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3,
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SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)),
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SbRotation(ax, dir));
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sep = static_cast<SoSeparator*>(pShapeSep->getChild(5));
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GuiTools::updateArrow(sep, 0, dia / 2, dia / 8);
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}
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}
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else if ((prop == &pcConstraint->DirectionVector) || (prop == &pcConstraint->ForceAngle)) {
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// Note: "Reversed" also triggers "DirectionVector"
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if (pShapeSep->getNumChildren() > 0) {
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// Re-orient the symbol
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Base::Vector3d axis = pcConstraint->Axis.getValue();
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Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
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if (direction.Length() < Precision::Confusion()) {
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direction = Base::Vector3d(0, 1, 0);
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}
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double dia = pcConstraint->Diameter.getValue();
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double angle = Base::toRadians(pcConstraint->ForceAngle.getValue());
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SbVec3f ax(axis.x, axis.y, axis.z);
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SbVec3f dir(direction.x, direction.y, direction.z);
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/*Base::Console().error("Axis: %f, %f, %f\n", axis.x, axis.y, axis.z);
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Base::Console().error("Direction: %f, %f, %f\n", direction.x, direction.y, direction.z);
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SbRotation rot = SbRotation(ax, dir);
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SbMatrix m;
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rot.getValue(m);
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SbMat m2;
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m.getValue(m2);
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Base::Console().error("Matrix: %f, %f, %f, %f\n", m[0][0], m[1][0], m[2][0], m[3][0]);
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// Note: In spite of the fact that the rotation matrix takes on 3 different values if 3
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// normal directions are chosen, the resulting arrow will only point in two different
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// directions when ax = (1,0,0) (but for ax=(0,1,0) it points in 3 different
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directions!)
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*/
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GuiTools::updatePlacement(pShapeSep,
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3,
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SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)),
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SbRotation(ax, dir));
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}
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}
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ViewProviderFemConstraint::updateData(prop);
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}
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