Files
create/src/App/MaterialPyImp.cpp
2011-10-10 13:44:52 +00:00

164 lines
5.6 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "App/Material.h"
// inclusion of the generated files (generated out of MaterialPy.xml)
#include "MaterialPy.h"
#include "MaterialPy.cpp"
using namespace App;
// returns a string which represents the object e.g. when printed in python
std::string MaterialPy::representation(void) const
{
return std::string("<Material object>");
}
PyObject* MaterialPy::set(PyObject * args)
{
char *pstr;
if (!PyArg_ParseTuple(args, "s", &pstr)) // convert args: Python->C
return NULL; // NULL triggers exception
getMaterialPtr()->set(pstr);
Py_Return;
}
Py::Tuple MaterialPy::getAmbientColor(void) const
{
Py::Tuple tuple(4);
tuple.setItem(0, Py::Float(getMaterialPtr()->ambientColor.r));
tuple.setItem(1, Py::Float(getMaterialPtr()->ambientColor.g));
tuple.setItem(2, Py::Float(getMaterialPtr()->ambientColor.b));
tuple.setItem(3, Py::Float(getMaterialPtr()->ambientColor.a));
return tuple;
}
void MaterialPy::setAmbientColor(Py::Tuple arg)
{
Color c;
c.r = (float)Py::Float(arg.getItem(0));
c.g = (float)Py::Float(arg.getItem(1));
c.b = (float)Py::Float(arg.getItem(2));
if (arg.size() == 4)
c.a = (float)Py::Float(arg.getItem(3));
getMaterialPtr()->ambientColor = c;
}
Py::Tuple MaterialPy::getDiffuseColor(void) const
{
Py::Tuple tuple(4);
tuple.setItem(0, Py::Float(getMaterialPtr()->diffuseColor.r));
tuple.setItem(1, Py::Float(getMaterialPtr()->diffuseColor.g));
tuple.setItem(2, Py::Float(getMaterialPtr()->diffuseColor.b));
tuple.setItem(3, Py::Float(getMaterialPtr()->diffuseColor.a));
return tuple;
}
void MaterialPy::setDiffuseColor(Py::Tuple arg)
{
Color c;
c.r = (float)Py::Float(arg.getItem(0));
c.g = (float)Py::Float(arg.getItem(1));
c.b = (float)Py::Float(arg.getItem(2));
if (arg.size() == 4)
c.a = (float)Py::Float(arg.getItem(3));
getMaterialPtr()->diffuseColor = c;
}
Py::Tuple MaterialPy::getEmissiveColor(void) const
{
Py::Tuple tuple(4);
tuple.setItem(0, Py::Float(getMaterialPtr()->emissiveColor.r));
tuple.setItem(1, Py::Float(getMaterialPtr()->emissiveColor.g));
tuple.setItem(2, Py::Float(getMaterialPtr()->emissiveColor.b));
tuple.setItem(3, Py::Float(getMaterialPtr()->emissiveColor.a));
return tuple;
}
void MaterialPy::setEmissiveColor(Py::Tuple arg)
{
Color c;
c.r = (float)Py::Float(arg.getItem(0));
c.g = (float)Py::Float(arg.getItem(1));
c.b = (float)Py::Float(arg.getItem(2));
if (arg.size() == 4)
c.a = (float)Py::Float(arg.getItem(3));
getMaterialPtr()->emissiveColor = c;
}
Py::Tuple MaterialPy::getSpecularColor(void) const
{
Py::Tuple tuple(4);
tuple.setItem(0, Py::Float(getMaterialPtr()->specularColor.r));
tuple.setItem(1, Py::Float(getMaterialPtr()->specularColor.g));
tuple.setItem(2, Py::Float(getMaterialPtr()->specularColor.b));
tuple.setItem(3, Py::Float(getMaterialPtr()->specularColor.a));
return tuple;
}
void MaterialPy::setSpecularColor(Py::Tuple arg)
{
Color c;
c.r = (float)Py::Float(arg.getItem(0));
c.g = (float)Py::Float(arg.getItem(1));
c.b = (float)Py::Float(arg.getItem(2));
if (arg.size() == 4)
c.a = (float)Py::Float(arg.getItem(3));
getMaterialPtr()->specularColor = c;
}
Py::Float MaterialPy::getShininess(void) const
{
return Py::Float(getMaterialPtr()->shininess);
}
void MaterialPy::setShininess(Py::Float arg)
{
getMaterialPtr()->shininess = (float)arg;
}
Py::Float MaterialPy::getTransparency(void) const
{
return Py::Float(getMaterialPtr()->transparency);
}
void MaterialPy::setTransparency(Py::Float arg)
{
getMaterialPtr()->transparency = (float)arg;
}
PyObject *MaterialPy::getCustomAttributes(const char* /*attr*/) const
{
return 0;
}
int MaterialPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/)
{
return 0;
}