git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_SOFCINDEXEDFACESET_H
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#define MESHGUI_SOFCINDEXEDFACESET_H
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#include <Inventor/nodes/SoIndexedFaceSet.h>
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class SoGLCoordinateElement;
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class SoTextureCoordinateBundle;
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typedef unsigned int GLuint;
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typedef int GLint;
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typedef float GLfloat;
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namespace MeshGui {
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/**
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* class SoFCIndexedFaceSet
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* \brief The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh
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* during user interaction.
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*
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* @author Werner Mayer
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*/
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class MeshGuiExport SoFCIndexedFaceSet : public SoIndexedFaceSet {
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typedef SoIndexedFaceSet inherited;
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SO_NODE_HEADER(SoFCIndexedFaceSet);
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public:
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static void initClass();
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SoFCIndexedFaceSet();
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unsigned int renderTriangleLimit;
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protected:
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// Force using the reference count mechanism.
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virtual ~SoFCIndexedFaceSet() {};
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virtual void GLRender(SoGLRenderAction *action);
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void drawCoords(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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int numindices,
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const SbVec3f *normals,
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const int32_t *normalindices,
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SoMaterialBundle *materials,
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const int32_t *matindices,
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const int32_t binding,
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const SoTextureCoordinateBundle * const texcoords,
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const int32_t *texindices);
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void doAction(SoAction * action);
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private:
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void startSelection(SoAction * action);
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void stopSelection(SoAction * action);
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void renderSelectionGeometry(const SbVec3f *);
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void startVisibility(SoAction * action);
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void stopVisibility(SoAction * action);
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void renderVisibleFaces(const SbVec3f *);
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GLuint *selectBuf;
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};
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} // namespace MeshGui
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#endif // MESHGUI_SOFCINDEXEDFACESET_H
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