Files
create/src/Mod/Mesh/Gui/SoFCIndexedFaceSet.h
2011-10-10 13:44:52 +00:00

89 lines
3.4 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_SOFCINDEXEDFACESET_H
#define MESHGUI_SOFCINDEXEDFACESET_H
#include <Inventor/nodes/SoIndexedFaceSet.h>
class SoGLCoordinateElement;
class SoTextureCoordinateBundle;
typedef unsigned int GLuint;
typedef int GLint;
typedef float GLfloat;
namespace MeshGui {
/**
* class SoFCIndexedFaceSet
* \brief The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh
* during user interaction.
*
* @author Werner Mayer
*/
class MeshGuiExport SoFCIndexedFaceSet : public SoIndexedFaceSet {
typedef SoIndexedFaceSet inherited;
SO_NODE_HEADER(SoFCIndexedFaceSet);
public:
static void initClass();
SoFCIndexedFaceSet();
unsigned int renderTriangleLimit;
protected:
// Force using the reference count mechanism.
virtual ~SoFCIndexedFaceSet() {};
virtual void GLRender(SoGLRenderAction *action);
void drawCoords(const SoGLCoordinateElement * const vertexlist,
const int32_t *vertexindices,
int numindices,
const SbVec3f *normals,
const int32_t *normalindices,
SoMaterialBundle *materials,
const int32_t *matindices,
const int32_t binding,
const SoTextureCoordinateBundle * const texcoords,
const int32_t *texindices);
void doAction(SoAction * action);
private:
void startSelection(SoAction * action);
void stopSelection(SoAction * action);
void renderSelectionGeometry(const SbVec3f *);
void startVisibility(SoAction * action);
void stopVisibility(SoAction * action);
void renderVisibleFaces(const SbVec3f *);
GLuint *selectBuf;
};
} // namespace MeshGui
#endif // MESHGUI_SOFCINDEXEDFACESET_H