Files
create/src/Mod/Assembly/Gui/ViewProviderAssembly.cpp
jmaustpc 81e2e4714d Add new icons to Assembly work bench
Including new body icons for the treeview and
PartDesign create new body command.
Move all Assembly constrains icons into their
own sub directory of the icons directory
add "STEP, IGES or BREP" to the tool tip
of Assembly add existing Component command
2016-04-12 18:12:00 +02:00

136 lines
5.5 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoGroup.h>
#include <QMessageBox>
#endif
#include "ViewProviderAssembly.h"
#include <Gui/Command.h>
#include <Gui/Document.h>
#include <Gui/MainWindow.h>
#include <Mod/Assembly/App/ItemAssembly.h>
using namespace AssemblyGui;
extern Assembly::Item* ActiveAsmObject;
PROPERTY_SOURCE(AssemblyGui::ViewProviderItemAssembly,AssemblyGui::ViewProviderItem)
ViewProviderItemAssembly::ViewProviderItemAssembly()
{
sPixmap = "Assembly_Assembly_Tree.svg";
}
ViewProviderItemAssembly::~ViewProviderItemAssembly()
{
if(getObject() == ActiveAsmObject)
Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.clearActiveAssembly()");
}
bool ViewProviderItemAssembly::doubleClicked(void)
{
Gui::Command::assureWorkbench("AssemblyWorkbench");
Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.setActiveAssembly(App.activeDocument().%s)",this->getObject()->getNameInDocument());
return true;
}
void ViewProviderItemAssembly::attach(App::DocumentObject* pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
// putting all together with the switch
addDisplayMaskMode(getChildRoot(), "Main");
}
void ViewProviderItemAssembly::setDisplayMode(const char* ModeName)
{
if(strcmp("Main",ModeName)==0)
setDisplayMaskMode("Main");
ViewProviderGeometryObject::setDisplayMode(ModeName);
}
std::vector<std::string> ViewProviderItemAssembly::getDisplayModes(void) const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.push_back("Main");
return StrList;
}
std::vector<App::DocumentObject*> ViewProviderItemAssembly::claimChildren(void)const
{
std::vector<App::DocumentObject*> temp(static_cast<Assembly::ItemAssembly*>(getObject())->Items.getValues());
temp.insert(temp.end(),
static_cast<Assembly::ItemAssembly*>(getObject())->Annotations.getValues().begin(),
static_cast<Assembly::ItemAssembly*>(getObject())->Annotations.getValues().end());
return temp;
}
std::vector<App::DocumentObject*> ViewProviderItemAssembly::claimChildren3D(void)const
{
return static_cast<Assembly::ItemAssembly*>(getObject())->Items.getValues();
}
void ViewProviderItemAssembly::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
ViewProviderItem::setupContextMenu(menu, receiver, member); // call the base class
QAction* toggle = menu->addAction(QObject::tr("Rigid subassembly"), receiver, member);
toggle->setData(QVariant(1000)); // identifier
toggle->setCheckable(true);
toggle->setToolTip(QObject::tr("Set if the subassembly shall be solved as on part (rigid) or if all parts of this assembly are solved for themselfe."));
toggle->setStatusTip(QObject::tr("Set if the subassembly shall be solved as on part (rigid) or if all parts of this assembly are solved for themself."));
bool prop = static_cast<Assembly::ItemAssembly*>(getObject())->Rigid.getValue();
toggle->setChecked(prop);
}
bool ViewProviderItemAssembly::setEdit(int ModNum)
{
if(ModNum == 1000) { // identifier
Gui::Command::openCommand("Change subassembly solving behaviour");
if(!static_cast<Assembly::ItemAssembly*>(getObject())->Rigid.getValue())
Gui::Command::doCommand(Gui::Command::Doc,"FreeCAD.getDocument(\"%s\").getObject(\"%s\").Rigid = True",getObject()->getDocument()->getName(), getObject()->getNameInDocument());
else
Gui::Command::doCommand(Gui::Command::Doc,"FreeCAD.getDocument(\"%s\").getObject(\"%s\").Rigid = False",getObject()->getDocument()->getName(), getObject()->getNameInDocument());
Gui::Command::commitCommand();
return false;
}
return ViewProviderItem::setEdit(ModNum); // call the base class
}