Files
create/src/Gui/View3DInventorRiftViewer.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

228 lines
7.1 KiB
C++

/***************************************************************************
* Copyright (c) 2014 Jürgen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#if BUILD_VR
#include <App/Application.h>
#include <Base/Console.h>
#include "View3DInventorRiftViewer.h"
using namespace Gui;
View3DInventorRiftViewer::View3DInventorRiftViewer() : CoinRiftWidget()
{
workplace = new SoGroup();
//translation = new SoTranslation ;
//translation->translation.setValue(0,-1,0);
//workplace->addChild(translation);
rotation1 = new SoRotationXYZ ;
rotation1->axis.setValue(SoRotationXYZ::X);
rotation1->angle.setValue(-std::numbers::pi/2);
workplace->addChild(rotation1);
rotation2 = new SoRotationXYZ ;
rotation2->axis.setValue(SoRotationXYZ::Z);
rotation2->angle.setValue(0);
workplace->addChild(rotation2);
scale = new SoScale ;
scale->scaleFactor.setValue(0.001f,0.001f,0.001f); // scale from mm to m as needed by the Rift
workplace->addChild(scale);
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Oculus");
this->setGeometry( hGrp->GetInt("RenderWindowPosX",100) ,
hGrp->GetInt("RenderWindowPosY",100) ,
hGrp->GetInt("RenderWindowSizeW",1920) ,
hGrp->GetInt("RenderWindowSizeH",1080)
);
setBackgroundColor(SbColor(51,51,101));
basePosition = SbVec3f(0.0f, 0.5f, 0.8f);
}
//void saveWinPosition(void)
//{
//
//
//
//}
View3DInventorRiftViewer::~View3DInventorRiftViewer()
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Oculus");
// remember last position on close
hGrp->SetInt("RenderWindowPosX",pos().x());
hGrp->SetInt("RenderWindowPosY",pos().y());
hGrp->SetInt("RenderWindowSizeW",size().width());
hGrp->SetInt("RenderWindowSizeH",size().height());
Base::Console().log("pos: %d %d size: %d %d \n",pos().x(),pos().y(),
size().width(),size().height());
}
void View3DInventorRiftViewer::setSceneGraph(SoNode *sceneGraph)
{
workplace->addChild(sceneGraph);
CoinRiftWidget::setSceneGraph(workplace);
}
void View3DInventorRiftViewer::keyPressEvent(QKeyEvent *event)
{
static const float increment = 0.02; // move two centimeter per key
static const float rotIncrement = std::numbers::pi / 4; // move two 90° per key
if (event->key() == Qt::Key_Plus) {
scale->scaleFactor.setValue(scale->scaleFactor.getValue() * 2.0f) ;
} else if (event->key() == Qt::Key_Minus) {
scale->scaleFactor.setValue(scale->scaleFactor.getValue() * 0.2f) ;
} else if (event->key() == Qt::Key_S) {
basePosition += SbVec3f(0,0,increment) ;
} else if (event->key() == Qt::Key_W) {
basePosition += SbVec3f(0,0,-increment) ;
} else if (event->key() == Qt::Key_Up) {
basePosition += SbVec3f(0,-increment,0) ;
} else if (event->key() == Qt::Key_Down) {
basePosition += SbVec3f(0,increment,0) ;
} else if (event->key() == Qt::Key_Left) {
rotation2->angle.setValue( rotation2->angle.getValue() + rotIncrement);
} else if (event->key() == Qt::Key_Right) {
rotation2->angle.setValue( rotation2->angle.getValue() - rotIncrement);
} else if (event->key() == Qt::Key_A) {
basePosition += SbVec3f(-increment,0,0) ;
} else if (event->key() == Qt::Key_D) {
basePosition += SbVec3f(increment,0,0) ;
} else {
CoinRiftWidget::keyPressEvent(event);
}
}
// static test code ================================================================================
static View3DInventorRiftViewer *window=0;
void oculusSetTestScene(View3DInventorRiftViewer *window)
{
assert(window);
// An example scene.
static const char * inlineSceneGraph[] = {
"#Inventor V2.1 ascii\n",
"\n",
"Separator {\n",
" Rotation { rotation 1 0 0 0.3 }\n",
" Cone { }\n",
" BaseColor { rgb 1 0 0 }\n",
" Scale { scaleFactor .7 .7 .7 }\n",
" Cube { }\n",
"\n",
" DrawStyle { style LINES }\n",
" ShapeHints { vertexOrdering COUNTERCLOCKWISE }\n",
" Coordinate3 {\n",
" point [\n",
" -2 -2 1.1, -2 -1 1.1, -2 1 1.1, -2 2 1.1,\n",
" -1 -2 1.1, -1 -1 1.1, -1 1 1.1, -1 2 1.1\n",
" 1 -2 1.1, 1 -1 1.1, 1 1 1.1, 1 2 1.1\n",
" 2 -2 1.1, 2 -1 1.1, 2 1 1.1, 2 2 1.1\n",
" ]\n",
" }\n",
"\n",
" Complexity { value 0.7 }\n",
" NurbsSurface {\n",
" numUControlPoints 4\n",
" numVControlPoints 4\n",
" uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" }\n",
"}\n",
NULL
};
SoInput in;
in.setStringArray(inlineSceneGraph);
window->setSceneGraph(SoDB::readAll(&in));
}
void oculusStop()
{
//SoDB::finish();
if(window){
delete window;
window = 0;
ovr_Shutdown();
}
}
bool oculusUp(void)
{
return window!=0;
}
View3DInventorRiftViewer* oculusStart(void)
{
//SoDB::init();
//QApplication app(argc, argv);
//qAddPostRoutine(cleanup);
// Moved here because of https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=7915&p=108503#p108503
// Init libovr.
if (!ovr_Initialize()) {
qDebug() << "Could not initialize Oculus SDK.";
return 0;
}
if(window)
return window;
window = new View3DInventorRiftViewer;
window->show();
return window;
//return app.exec();
}
#endif //BUILD_VR