Files
create/src/Gui/Inventor/SoDrawingGrid.cpp
Uwe 07c28ad22a [Gui] Inventor: remove unused includes
-also move some includes to precompiled header
2022-03-06 03:28:50 +01:00

193 lines
6.0 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QObject>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/elements/SoCacheElement.h>
# include <Inventor/elements/SoLazyElement.h>
# include <Inventor/elements/SoModelMatrixElement.h>
# include <Inventor/elements/SoProjectionMatrixElement.h>
# include <Inventor/elements/SoViewingMatrixElement.h>
# include <Inventor/elements/SoViewportRegionElement.h>
#endif
#ifdef FC_OS_MACOSX
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "SoDrawingGrid.h"
using namespace Gui::Inventor;
/*
from pivy import coin
grid=coin.SoType.fromName("SoDrawingGrid").createInstance()
Gui.ActiveDocument.ActiveView.getSceneGraph().addChild(grid)
*/
SO_NODE_SOURCE(SoDrawingGrid)
void
SoDrawingGrid::initClass()
{
SO_NODE_INIT_CLASS(SoDrawingGrid, SoShape, "Shape");
}
SoDrawingGrid::SoDrawingGrid()
{
SO_NODE_CONSTRUCTOR(SoDrawingGrid);
}
void
SoDrawingGrid::renderGrid(SoGLRenderAction *action)
{
if (!shouldGLRender(action))
return;
SoState* state = action->getState();
state->push();
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
const SbMatrix & mat = SoModelMatrixElement::get(state);
//const SbViewVolume & vv = SoViewVolumeElement::get(state);
//const SbMatrix & projmatrix = (mat * SoViewingMatrixElement::get(state) *
// SoProjectionMatrixElement::get(state));
const SbViewportRegion & vp = SoViewportRegionElement::get(state);
//SbVec2s vpsize = vp.getViewportSizePixels();
float fRatio = vp.getViewportAspectRatio();
//float width = vv.getWidth();
//float height = vv.getHeight();
SbVec3f worldcenter(0,0,0);
mat.multVecMatrix(worldcenter, worldcenter);
//float dist = (vv.getProjectionPoint() - worldcenter).length();
SoModelMatrixElement::set(state,this,SbMatrix::identity());
SoViewingMatrixElement::set(state,this,SbMatrix::identity());
SoProjectionMatrixElement::set(state,this,SbMatrix::identity());
glColor3f(1.0f,0.0f,0.0f);
glBegin(GL_LINES);
float p[3];
p[2] = 0.0f;
int numX = 20;
for (int i=-numX; i<numX; i++) {
p[0] = (float)i/numX;
p[1] = -1.0f;
glVertex3fv(p);
p[1] = 1.0f;
glVertex3fv(p);
}
int numY = numX / fRatio;
for (int i=-numY; i<numY; i++) {
p[0] = -1.0f;
p[1] = (float)i/numY;
glVertex3fv(p);
p[0] = 1.0;
glVertex3fv(p);
}
glEnd();
state->pop();
}
void
SoDrawingGrid::GLRender(SoGLRenderAction *action)
{
//renderGrid(action);
//return;
switch (action->getCurPathCode()) {
case SoAction::NO_PATH:
case SoAction::BELOW_PATH:
this->GLRenderBelowPath(action);
break;
case SoAction::OFF_PATH:
// do nothing. Separator will reset state.
break;
case SoAction::IN_PATH:
this->GLRenderInPath(action);
break;
}
}
void
SoDrawingGrid::GLRenderBelowPath(SoGLRenderAction * action)
{
//inherited::GLRenderBelowPath(action);
//return;
if (action->isRenderingDelayedPaths()) {
SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST);
if (zbenabled) glDisable(GL_DEPTH_TEST);
renderGrid(action);
if (zbenabled) glEnable(GL_DEPTH_TEST);
}
else {
SoCacheElement::invalidate(action->getState());
action->addDelayedPath(action->getCurPath()->copy());
}
}
void
SoDrawingGrid::GLRenderInPath(SoGLRenderAction * action)
{
//inherited::GLRenderInPath(action);
//return;
if (action->isRenderingDelayedPaths()) {
SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST);
if (zbenabled) glDisable(GL_DEPTH_TEST);
renderGrid(action);
if (zbenabled) glEnable(GL_DEPTH_TEST);
}
else {
SoCacheElement::invalidate(action->getState());
action->addDelayedPath(action->getCurPath()->copy());
}
}
void
SoDrawingGrid::GLRenderOffPath(SoGLRenderAction *)
{
}
void
SoDrawingGrid::generatePrimitives(SoAction* action)
{
Q_UNUSED(action);
}
void
SoDrawingGrid::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
{
Q_UNUSED(action);
Q_UNUSED(box);
Q_UNUSED(center);
//SoState* state = action->getState();
}