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create/src/Gui/SoFCSelection.h

143 lines
4.5 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SOFCSELECTION_H
#define GUI_SOFCSELECTION_H
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# else
# ifdef FC_OS_WIN32
# ifndef NOMINMAX
# define NOMINMAX
# endif
# include <windows.h>
# endif
# include <GL/gl.h>
# endif
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/nodes/SoGroup.h>
#include "SoFCSelectionContext.h"
class SoFullPath;
class SoPickedPoint;
namespace Gui {
/** Selection node
* This node does the complete highlighting and selection together with the viewer
* \author Jürgen Riegel
*/
class GuiExport SoFCSelection : public SoGroup {
using inherited = SoGroup;
SO_NODE_HEADER(Gui::SoFCSelection);
public:
static void initClass();
static void finish();
SoFCSelection();
/// Load highlight settings from the configuration
void applySettings ();
enum HighlightModes {
AUTO, ON, OFF
};
enum SelectionModes {
SEL_ON, SEL_OFF
};
enum Selected {
NOTSELECTED, SELECTED
};
enum Styles {
EMISSIVE, EMISSIVE_DIFFUSE, BOX
};
SbBool isHighlighted() const {return highlighted;}
SoSFColor colorHighlight;
SoSFColor colorSelection;
SoSFEnum style;
SoSFEnum selected;
SoSFEnum highlightMode;
SoSFEnum selectionMode;
SoSFString documentName;
SoSFString objectName;
SoSFString subElementName;
SoSFBool useNewSelection;
void doAction(SoAction *action) override;
void GLRender(SoGLRenderAction * action) override;
void handleEvent(SoHandleEventAction * action) override;
void GLRenderBelowPath(SoGLRenderAction * action) override;
void GLRenderInPath(SoGLRenderAction * action) override;
static void turnOffCurrentHighlight(SoGLRenderAction * action);
protected:
~SoFCSelection() override;
using SelContext = SoFCSelectionContext;
using SelContextPtr = std::shared_ptr<SelContext>;
SelContextPtr selContext;
SelContextPtr selContext2;
virtual void redrawHighlighted(SoAction * act, SbBool flag);
SbBool readInstance(SoInput * in, unsigned short flags) override;
private:
static int getPriority(const SoPickedPoint*);
static void turnoffcurrent(SoAction * action);
bool setOverride(SoGLRenderAction * action, SelContextPtr);
SbBool isHighlighted(SoAction *action);
SbBool preRender(SoGLRenderAction *act, GLint &oldDepthFunc);
const SoPickedPoint* getPickedPoint(SoHandleEventAction*) const;
static SoFullPath * currenthighlight;
SbBool highlighted;
SoColorPacker colorpacker;
SbBool bShift;
SbBool bCtrl;
};
} // namespace Gui
#endif // !GUI_SOFCSELECTION_H