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create/src/Mod/PartDesign/App/FeatureHelix.cpp

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29 KiB
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/***************************************************************************
* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* 2020 David Österberg *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRepAdaptor_Surface.hxx>
# include <Mod/Part/App/FCBRepAlgoAPI_Common.h>
# include <Mod/Part/App/FCBRepAlgoAPI_Cut.h>
# include <Mod/Part/App/FCBRepAlgoAPI_Fuse.h>
# include <BRepBndLib.hxx>
# include <BRepBuilderAPI_MakeSolid.hxx>
# include <BRepBuilderAPI_Sewing.hxx>
# include <BRepClass3d_SolidClassifier.hxx>
# include <BRepOffsetAPI_MakePipe.hxx>
# include <BRepOffsetAPI_MakePipeShell.hxx>
# include <BRepPrimAPI_MakeRevol.hxx>
# include <ShapeFix_ShapeTolerance.hxx>
# include <Precision.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Wire.hxx>
# include <gp_Ax1.hxx>
# include <gp_Ax3.hxx>
#endif
# include <Standard_Version.hxx>
# include <Base/Axis.h>
# include <Base/Exception.h>
# include <Base/Placement.h>
# include <Base/Tools.h>
# include <Mod/Part/App/TopoShape.h>
# include <Mod/Part/App/FaceMakerCheese.h>
# include "FeatureHelix.h"
using namespace PartDesign;
const char* Helix::ModeEnums[] = { "pitch-height-angle", "pitch-turns-angle", "height-turns-angle", "height-turns-growth", nullptr };
PROPERTY_SOURCE(PartDesign::Helix, PartDesign::ProfileBased)
// we purposely use not FLT_MAX because this would not be computable
const App::PropertyFloatConstraint::Constraints Helix::floatTurns = { Precision::Confusion(), INT_MAX, 1.0 };
const App::PropertyFloatConstraint::Constraints Helix::floatTolerance = { 0.1, INT_MAX, 1.0 };
const App::PropertyAngle::Constraints Helix::floatAngle = { -89.0, 89.0, 1.0 };
Helix::Helix()
{
addSubType = FeatureAddSub::Additive;
auto initialMode = HelixMode::pitch_height_angle;
const char* group = "Helix";
ADD_PROPERTY_TYPE(Base, (Base::Vector3d(0.0, 0.0, 0.0)), group, App::Prop_ReadOnly,
QT_TRANSLATE_NOOP("App::Property", "The center point of the helix' start; derived from the reference axis."));
ADD_PROPERTY_TYPE(Axis, (Base::Vector3d(0.0, 1.0, 0.0)), group, App::Prop_ReadOnly,
QT_TRANSLATE_NOOP("App::Property", "The helix' direction; derived from the reference axis."));
ADD_PROPERTY_TYPE(ReferenceAxis, (nullptr), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The reference axis of the helix."));
ADD_PROPERTY_TYPE(Mode, (long(initialMode)), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The helix input mode specifies which properties are set by the user.\n"
"Dependent properties are then calculated."));
Mode.setEnums(ModeEnums);
ADD_PROPERTY_TYPE(Pitch, (10.0), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The axial distance between two turns."));
ADD_PROPERTY_TYPE(Height, (30.0), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The height of the helix' path, not accounting for the extent of the profile."));
ADD_PROPERTY_TYPE(Turns, (3.0), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The number of turns in the helix."));
Turns.setConstraints(&floatTurns);
ADD_PROPERTY_TYPE(Angle, (0.0), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The angle of the cone that forms a hull around the helix.\n"
"Non-zero values turn the helix into a conical spiral.\n"
"Positive values make the radius grow, negative shrinks."));
Angle.setConstraints(&floatAngle);
ADD_PROPERTY_TYPE(Growth, (0.0), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "The growth of the helix' radius per turn.\n"
"Non-zero values turn the helix into a conical spiral."));
ADD_PROPERTY_TYPE(LeftHanded, (false), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "Sets the turning direction to left handed,\n"
"i.e. counter-clockwise when moving along its axis."));
ADD_PROPERTY_TYPE(Reversed, (false), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "Determines whether the helix points in the opposite direction of the axis."));
ADD_PROPERTY_TYPE(Outside, (false), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "If set, the result will be the intersection of the profile and the preexisting body."));
ADD_PROPERTY_TYPE(HasBeenEdited, (false), group, App::Prop_Hidden,
QT_TRANSLATE_NOOP("App::Property", "If false, the tool will propose an initial value for the pitch based on the profile bounding box,\n"
"so that self intersection is avoided."));
ADD_PROPERTY_TYPE(Tolerance, (0.1), group, App::Prop_None,
QT_TRANSLATE_NOOP("App::Property", "Fusion Tolerance for the Helix, increase if helical shape does not merge nicely with part."));
Tolerance.setConstraints(&floatTolerance);
setReadWriteStatusForMode(initialMode);
}
short Helix::mustExecute() const
{
if (Placement.isTouched() ||
ReferenceAxis.isTouched() ||
Axis.isTouched() ||
Base.isTouched() ||
Angle.isTouched())
return 1;
return ProfileBased::mustExecute();
}
App::DocumentObjectExecReturn* Helix::execute()
{
if (onlyHasToRefine()){
TopoShape result = refineShapeIfActive(rawShape, RefineErrorPolicy::Warn);
Shape.setValue(result);
return App::DocumentObject::StdReturn;
}
// Validate and normalize parameters
HelixMode mode = static_cast<HelixMode>(Mode.getValue());
if (mode == HelixMode::pitch_height_angle) {
if (Pitch.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Pitch too small!"));
if (Height.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: height too small!"));
Turns.setValue(Height.getValue() / Pitch.getValue());
Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
}
else if (mode == HelixMode::pitch_turns_angle) {
if (Pitch.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: pitch too small!"));
if (Turns.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
Height.setValue(Turns.getValue() * Pitch.getValue());
Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
}
else if (mode == HelixMode::height_turns_angle) {
if (Height.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: height too small!"));
if (Turns.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
Pitch.setValue(Height.getValue() / Turns.getValue());
Growth.setValue(Pitch.getValue() * tan(Base::toRadians(Angle.getValue())));
}
else if (mode == HelixMode::height_turns_growth) {
if (Turns.getValue() < Precision::Confusion())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: turns too small!"));
if ((Height.getValue() < Precision::Confusion())
&& (abs(Growth.getValue()) < Precision::Confusion())
&& Turns.getValue() > 1.0)
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: either height or growth must not be zero!"));
Pitch.setValue(Height.getValue() / Turns.getValue());
if (Height.getValue() > 0) {
Angle.setValue(Base::toDegrees(atan(
Turns.getValue() * Growth.getValue() / Height.getValue())));
}
else {
// On purpose, we're doing nothing here; the else-branch is just for this comment.
// - we don't print a warning, as for a flat spiral a zero-height is perfectly fine
// - we don't void the angle (somehow) so that it keeps its value. This allows in
// interactive usage to just go back to another mode and everything keeps working
}
}
else {
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: unsupported mode"));
}
TopoDS_Shape sketchshape; // Fixme: Should this be TopoShape here and below?
try {
sketchshape = getVerifiedFace();
}
catch (const Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
if (sketchshape.IsNull())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: No valid sketch or face"));
else {
//TODO: currently we only allow planar faces. the reason for this is that with other faces in front, we could
//not use the current simulate approach and build the start and end face from the wires. As the shell
//begins always at the spine and not the profile, the sketchshape cannot be used directly as front face.
//We would need a method to translate the front shape to match the shell starting position somehow...
TopoDS_Face face = TopoDS::Face(sketchshape);
BRepAdaptor_Surface adapt(face);
if (adapt.GetType() != GeomAbs_Plane)
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Face must be planar"));
}
// if the Base property has a valid shape, fuse the AddShape into it
TopoShape base;
try {
base = getBaseTopoShape();
}
catch (const Base::Exception&) {
// fall back to support (for legacy features)
base = TopoShape();
}
// update Axis from ReferenceAxis
try {
updateAxis();
}
catch (const Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
try {
this->positionByPrevious();
TopLoc_Location invObjLoc = this->getLocation().Inverted();
base.move(invObjLoc);
TopoDS_Shape result;
// generate the helix path
TopoDS_Shape path;
if (Angle.getValue()==0.){
// breaking the path at each turn prevents an OCC issue
path = generateHelixPath();
} else {
// don't break the path or the generated solid is invalid
path = generateHelixPath(1000.);
}
TopoDS_Shape face = sketchshape;
face.Move(invObjLoc);
Bnd_Box bounds;
BRepBndLib::Add(path, bounds);
double size=sqrt(bounds.SquareExtent());
ShapeFix_ShapeTolerance fix;
fix.LimitTolerance(path, Precision::Confusion() * 1e-6 * size ); // needed to produce valid Pipe for very big parts
// We introduce final part tolerance with the second call to LimitTolerance below, however
// OCCT has a bug where the side-walls of the Pipe disappear with very large (km range) pieces
// increasing a tiny bit of extra tolerance to the path fixes this. This will in any case
// be less than the tolerance lower limit below, but sufficient to avoid the bug
BRepOffsetAPI_MakePipe mkPS(TopoDS::Wire(path), face, GeomFill_Trihedron::GeomFill_IsFrenet, Standard_False);
result = mkPS.Shape();
BRepClass3d_SolidClassifier SC(result);
SC.PerformInfinitePoint(Precision::Confusion());
if (SC.State() == TopAbs_IN) {
result.Reverse();
}
fix.LimitTolerance(result, Precision::Confusion() * size * Tolerance.getValue() ); // significant precision reduction due to helical approximation - needed to allow fusion to succeed
AddSubShape.setValue(result);
if (base.isNull()) {
if (getAddSubType() == FeatureAddSub::Subtractive){
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: There is nothing to subtract"));
}
if (!isSingleSolidRuleSatisfied(result)) {
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
}
// store shape before refinement
this->rawShape = result;
Shape.setValue(getSolid(result));
return App::DocumentObject::StdReturn;
}
if (getAddSubType() == FeatureAddSub::Additive) {
FCBRepAlgoAPI_Fuse mkFuse(base.getShape(), result);
if (!mkFuse.IsDone()){
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Adding the helix failed"));
}
// we have to get the solids (fuse sometimes creates compounds)
TopoShape boolOp = this->getSolid(mkFuse.Shape());
// lets check if the result is a solid
if (boolOp.isNull()){
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result is not a solid"));
}
if (!isSingleSolidRuleSatisfied(boolOp.getShape())) {
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
}
// store shape before refinement
this->rawShape = boolOp;
boolOp = refineShapeIfActive(boolOp, RefineErrorPolicy::Warn);
Shape.setValue(getSolid(boolOp));
}
else if (getAddSubType() == FeatureAddSub::Subtractive) {
TopoShape boolOp;
if (Outside.getValue()) { // are we subtracting the inside or the outside of the profile.
FCBRepAlgoAPI_Common mkCom(result, base.getShape());
if (!mkCom.IsDone())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Intersecting the helix failed"));
boolOp = this->getSolid(mkCom.Shape());
}
else {
FCBRepAlgoAPI_Cut mkCut(base.getShape(), result);
if (!mkCut.IsDone())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Subtracting the helix failed"));
boolOp = this->getSolid(mkCut.Shape());
}
// lets check if the result is a solid
if (boolOp.isNull())
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result is not a solid"));
if (!isSingleSolidRuleSatisfied(boolOp.getShape())) {
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Result has multiple solids"));
}
// store shape before refinement
this->rawShape = boolOp;
boolOp = refineShapeIfActive(boolOp, RefineErrorPolicy::Warn);
Shape.setValue(getSolid(boolOp));
}
return App::DocumentObject::StdReturn;
}
catch (Standard_Failure& e) {
if (std::string(e.GetMessageString()) == "TopoDS::Face")
return new App::DocumentObjectExecReturn(QT_TRANSLATE_NOOP("Exception", "Error: Could not create face from sketch"));
else
return new App::DocumentObjectExecReturn(e.GetMessageString());
}
catch (Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
}
void Helix::updateAxis()
{
App::DocumentObject* pcReferenceAxis = ReferenceAxis.getValue();
const std::vector<std::string>& subReferenceAxis = ReferenceAxis.getSubValues();
Base::Vector3d base;
Base::Vector3d dir;
getAxis(pcReferenceAxis, subReferenceAxis, base, dir, ForbiddenAxis::NoCheck);
Base.setValue(base.x, base.y, base.z);
Axis.setValue(dir.x, dir.y, dir.z);
}
TopoDS_Shape Helix::generateHelixPath(double breakAtTurn)
{
double turns = Turns.getValue();
double height = Height.getValue();
bool leftHanded = LeftHanded.getValue();
bool reversed = Reversed.getValue();
double angle = Angle.getValue();
double growth = Growth.getValue();
if (fabs(angle) < Precision::Confusion())
angle = 0.0;
// get revolve axis
Base::Vector3d baseVector = Base.getValue();
gp_Pnt pnt(baseVector.x, baseVector.y, baseVector.z);
Base::Vector3d axisVector = Axis.getValue();
gp_Dir dir(axisVector.x, axisVector.y, axisVector.z);
Base::Vector3d normal = getProfileNormal();
Base::Vector3d start = axisVector.Cross(normal); // pointing towards the desired helix start point.
// if our axis is (nearly) aligned with the profile's normal, we're only interested in the "twist"
// of the helix. The actual starting point, and thus the radius, isn't important as long as it's
// somewhere in the profile's plane: an arbitrary vector perpendicular to the normal.
if (start.IsNull()) {
auto hopefullyNotParallel = Base::Vector3d(1.0, 2.0, 3.0);
start = normal.Cross(hopefullyNotParallel);
if (start.IsNull()) {
// bad luck
hopefullyNotParallel = Base::Vector3d(3.0, 2.0, 1.0);
start = normal.Cross(hopefullyNotParallel);
}
}
gp_Dir dir_start(start.x, start.y, start.z);
// Find out in what quadrant relative to the axis the profile is located, and the exact position.
Base::Vector3d profileCenter = getProfileCenterPoint();
// The factor of 100 below ensures that profile size is small compared to the curvature of the helix.
// This improves the issue reported in https://forum.freecad.org/viewtopic.php?f=10&t=65048
double axisOffset = 100.0 * (profileCenter * start - baseVector * start);
double radius = std::fabs(axisOffset);
bool turned = axisOffset < 0;
// since the factor does not only change the radius but also the path position, we must shift its offset back
// using the square of the factor
double startOffset = 10000.0 * std::fabs((angle <= 0. ? 1. : 0.) * (profileCenter * axisVector) - baseVector * axisVector);
if (radius < Precision::Confusion()) {
// in this case ensure that axis is not in the sketch plane
if (fabs(axisVector * normal) < Precision::Confusion())
throw Base::ValueError("Error: Result is self intersecting");
radius = 1000.0; //fallback to radius 1000
}
bool growthMode = std::string(Mode.getValueAsString()).find("growth") != std::string::npos;
double radiusTop;
if (growthMode)
radiusTop = radius + turns * growth;
else
radiusTop = radius + height * tan(Base::toRadians(angle));
//build the helix path
TopoDS_Shape path = TopoShape().makeSpiralHelix(radius, radiusTop, height, turns, breakAtTurn, leftHanded);
/*
* The helix wire is created with the axis coinciding with z-axis and the start point at (radius, 0, 0)
* We want to move it so that the axis becomes aligned with "dir" and "pnt", we also want (radius,0,0) to
* map to the sketch plane.
*/
gp_Pnt origo(0.0, 0.0, 0.0);
gp_Dir dir_axis1(0.0, 0.0, 1.0); // pointing along the helix axis, as created.
gp_Dir dir_axis2(1.0, 0.0, 0.0); // pointing towards the helix start point, as created.
gp_Trsf mov;
if (abs(startOffset) > 0) { // translate the helix so that the starting point aligns with the profile
mov.SetTranslation(startOffset * gp_Vec(dir_axis1));
TopLoc_Location loc(mov);
path.Move(loc);
}
// because of the radius factor we used above, we must reverse after the
// startOffset movement (that brings the path back to the desired position)
if (reversed) {
mov.SetRotation(gp_Ax1(origo, dir_axis2), M_PI);
TopLoc_Location loc(mov);
path.Move(loc);
}
if (turned) { // turn the helix so that the starting point aligns with the profile
mov.SetRotation(gp_Ax1(origo, dir_axis1), M_PI);
TopLoc_Location loc(mov);
path.Move(loc);
}
gp_Ax3 sourceCS(origo, dir_axis1, dir_axis2);
gp_Ax3 targetCS(pnt, dir, dir_start);
mov.SetTransformation(sourceCS, targetCS);
TopLoc_Location loc(mov);
path.Move(loc.Inverted());
TopLoc_Location invObjLoc = this->getLocation().Inverted();
path.Move(invObjLoc);
return path;
}
// this function calculates self intersection safe pitch based on the profile bounding box.
double Helix::safePitch()
{
Base::Vector3d axisVec = Axis.getValue();
Base::Vector3d startVec = axisVec.Cross(getProfileNormal()); // pointing towards the helix start point
HelixMode mode = static_cast<HelixMode>(Mode.getValue());
double growthValue = Growth.getValue();
double turnsValue = Turns.getValue();
// handle case if axis is orthogonal to profile
// since startVec.IsNull() fails sometimes, for e.g. (0.0, 0.0, -0.0)
// we take the precision into account
if (startVec.Length() < Precision::Confusion()) {
// when not in growth mode any pitch > 0 is safe
if (mode != HelixMode::height_turns_growth) {
return Precision::Confusion();
}
// if growth is not zero, there will in many cases be intersections
// when the turn is >= 1, thus return an 'infinite' pitch
// Note: The resulting helix body is in this case often garbage since
// the OCC algorithm to create the helix fails.
// Nevertheless, the result is a valid body so it should be valuable for users
// to get this correct warning anyway.
else {
if (abs(turnsValue) >= 1.0 && abs(growthValue) > 0.0)
return Precision::Infinite();
}
}
double angle = Angle.getValue() / 180.0 * M_PI;
gp_Dir direction(axisVec.x, axisVec.y, axisVec.z);
gp_Dir directionStart(startVec.x, startVec.y, startVec.z);
TopoDS_Shape sketchshape = getVerifiedFace();
Bnd_Box boundingBox;
BRepBndLib::Add(sketchshape, boundingBox);
// get boundary and dimensions of boundingBox
double Xmin, Ymin, Zmin, Xmax, Ymax, Zmax;
boundingBox.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax);
double X = Xmax - Xmin, Y = Ymax - Ymin, Z = Zmax - Zmin;
gp_Vec boundingBoxVec(X, Y, Z);
// Below is an approximation because since we take the bounding box it is
// impossible to calculate it precisely. For example a circle has as bounding
// box a square and thus results in a larger pitch than really necessary
// minimal safe pitch if the angle or growth is 0
double pitch0 = boundingBoxVec * direction;
if (mode == HelixMode::height_turns_growth) {
// if the distance perpendicular to axisVec
// between two turns is larger than the bounding box size in this direction
// the minimal necessary pitch is zero
if (abs(growthValue) > abs(boundingBoxVec * directionStart)) {
return 0.0;
}
else {
// if less than one turn, every pitch is safe
// Note: at the moment helices with a growth end with a plane
// whose normal is the final direction of the helix path.
// In case this might be changed in future, also 1.0 turn would be safe.
if (turnsValue < 1.0)
return 0.0;
else
return pitch0;
}
}
else {
// if the angle is so large that the distance perpendicular to axisVec
// between two turns is larger than the bounding box size in this direction
// the pitch can be smaller than pitch0
if (tan(abs(angle)) * pitch0 > abs(boundingBoxVec * directionStart))
return abs(boundingBoxVec * directionStart) / tan(abs(angle));
else
return pitch0;
}
}
// this function proposes pitch and height
void Helix::proposeParameters(bool force)
{
if (force || !HasBeenEdited.getValue()) {
TopoDS_Shape sketchshape = getVerifiedFace();
Bnd_Box bb;
BRepBndLib::Add(sketchshape, bb);
bb.SetGap(0.0);
double pitch = 1.1 * sqrt(bb.SquareExtent());
Pitch.setValue(pitch);
Height.setValue(pitch * 3.0);
HasBeenEdited.setValue(true);
}
}
Base::Vector3d Helix::getProfileCenterPoint()
{
TopoDS_Shape profileshape;
profileshape = getVerifiedFace();
Bnd_Box box;
BRepBndLib::Add(profileshape, box);
box.SetGap(0.0);
double xmin, ymin, zmin, xmax, ymax, zmax;
box.Get(xmin, ymin, zmin, xmax, ymax, zmax);
return Base::Vector3d(0.5 * (xmin + xmax), 0.5 * (ymin + ymax), 0.5 * (zmin + zmax));
}
void Helix::handleChangedPropertyType(Base::XMLReader& reader, const char* TypeName, App::Property* prop)
{
// property Turns had the App::PropertyFloat and was changed to App::PropertyFloatConstraint
if (prop == &Turns && strcmp(TypeName, "App::PropertyFloat") == 0) {
App::PropertyFloat TurnsProperty;
// restore the PropertyFloat to be able to set its value
TurnsProperty.Restore(reader);
Turns.setValue(TurnsProperty.getValue());
}
// property Growth had the App::PropertyLength and was changed to App::PropertyDistance
else if (prop == &Growth && strcmp(TypeName, "App::PropertyLength") == 0) {
App::PropertyLength GrowthProperty;
// restore the PropertyLength to be able to set its value
GrowthProperty.Restore(reader);
Growth.setValue(GrowthProperty.getValue());
}
else {
ProfileBased::handleChangedPropertyType(reader, TypeName, prop);
}
}
void Helix::onChanged(const App::Property* prop)
{
if (prop == &Mode) {
// Depending on the mode, the derived properties are set read-only
auto inputMode = static_cast<HelixMode>(Mode.getValue());
setReadWriteStatusForMode(inputMode);
}
ProfileBased::onChanged(prop);
}
void Helix::setReadWriteStatusForMode(HelixMode inputMode)
{
switch (inputMode)
{
case HelixMode::pitch_height_angle:
// primary input:
Pitch.setStatus(App::Property::ReadOnly, false);
Height.setStatus(App::Property::ReadOnly, false);
Angle.setStatus(App::Property::ReadOnly, false);
// derived props:
Turns.setStatus(App::Property::ReadOnly, true);
Growth.setStatus(App::Property::ReadOnly, true);
break;
case HelixMode::pitch_turns_angle:
// primary input:
Pitch.setStatus(App::Property::ReadOnly, false);
Turns.setStatus(App::Property::ReadOnly, false);
Angle.setStatus(App::Property::ReadOnly, false);
// derived props:
Height.setStatus(App::Property::ReadOnly, true);
Growth.setStatus(App::Property::ReadOnly, true);
break;
case HelixMode::height_turns_angle:
// primary input:
Height.setStatus(App::Property::ReadOnly, false);
Turns.setStatus(App::Property::ReadOnly, false);
Angle.setStatus(App::Property::ReadOnly, false);
// derived props:
Pitch.setStatus(App::Property::ReadOnly, true);
Growth.setStatus(App::Property::ReadOnly, true);
break;
case HelixMode::height_turns_growth:
// primary input:
Height.setStatus(App::Property::ReadOnly, false);
Turns.setStatus(App::Property::ReadOnly, false);
Growth.setStatus(App::Property::ReadOnly, false);
// derived props:
Pitch.setStatus(App::Property::ReadOnly, true);
Angle.setStatus(App::Property::ReadOnly, true);
break;
default:
Pitch.setStatus(App::Property::ReadOnly, false);
Height.setStatus(App::Property::ReadOnly, false);
Turns.setStatus(App::Property::ReadOnly, false);
Angle.setStatus(App::Property::ReadOnly, false);
Growth.setStatus(App::Property::ReadOnly, false);
break;
}
}
PROPERTY_SOURCE(PartDesign::AdditiveHelix, PartDesign::Helix)
AdditiveHelix::AdditiveHelix() {
addSubType = Additive;
Outside.setStatus(App::Property::Hidden, true);
}
PROPERTY_SOURCE(PartDesign::SubtractiveHelix, PartDesign::Helix)
SubtractiveHelix::SubtractiveHelix() {
addSubType = Subtractive;
Outside.setStatus(App::Property::Hidden, false);
}