Files
create/src/Gui/Quarter/FocusHandler.cpp

88 lines
3.1 KiB
C++

/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
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/*!
\class SIM::Coin3D::Quarter::FocusHandler FocusHandler.h Quarter/devices/FocusHandler.h
\brief The FocusHandler eventfilter provides Coin with focus in and
focus out events, if installed on QuarterWidget.
*/
#include <Quarter/eventhandlers/FocusHandler.h>
#include <Quarter/QuarterWidget.h>
#include <QtCore/QEvent>
#include <Inventor/SoEventManager.h>
#include <Inventor/scxml/SoScXMLStateMachine.h>
using namespace SIM::Coin3D::Quarter;
FocusHandler::FocusHandler(QObject * parent)
: QObject(parent)
{
this->quarterwidget = dynamic_cast<QuarterWidget *>(parent);
}
FocusHandler::~FocusHandler()
{
}
bool
FocusHandler::eventFilter(QObject * obj, QEvent * event)
{
switch (event->type()) {
case QEvent::FocusIn:
this->focusEvent("sim.coin3d.coin.InputFocus.IN");
break;
case QEvent::FocusOut:
this->focusEvent("sim.coin3d.coin.InputFocus.OUT");
break;
default:
break;
}
return QObject::eventFilter(obj, event);
}
void
FocusHandler::focusEvent(const SbName & focusevent)
{
SoEventManager * eventmanager = this->quarterwidget->getSoEventManager();
for (int c = 0; c < eventmanager->getNumSoScXMLStateMachines(); ++c) {
SoScXMLStateMachine * sostatemachine =
eventmanager->getSoScXMLStateMachine(c);
if (sostatemachine->isActive()) {
sostatemachine->queueEvent(focusevent);
sostatemachine->processEventQueue();
}
}
}