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create/src/App/Transactions.h

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11 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_TRANSACTION_H
#define APP_TRANSACTION_H
#include <unordered_map>
#include <Base/Factory.h>
#include <Base/Persistence.h>
#include <App/PropertyContainer.h>
namespace App
{
class Document;
class Property;
class Transaction;
class TransactionObject;
class TransactionalObject;
/**
* @brief A class that represents an atomic transaction of the document.
*
* A transaction can contain multiple actions. These actions are represented
* by TransactionObject objects. Actions can be on objects: adding one,
* removing one, or changing one. It can also be on properties: adding one or
* removing one.
*/
class AppExport Transaction: public Base::Persistence
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/**
* @brief Construct a transaction.
*
* @param[in] id: The transaction id. If zero, then it will be generated
* automatically as a monotonically increasing index across the entire
* application. Users can pass in a transaction id to group multiple
* transactions from different document, so that they can be undone/redone
* together.
*/
explicit Transaction(int id = 0);
~Transaction() override;
/**
* @brief Apply the content of this transaction to the document.
*
* @param[in] Doc The document to apply the transaction to.
* @param[in] forward If true, apply the transaction; otherwise, undo it.
*/
void apply(Document& Doc, bool forward);
/// The UTF-8 name of the transaction
std::string Name;
unsigned int getMemSize() const override;
void Save(Base::Writer& writer) const override;
void Restore(Base::XMLReader& reader) override;
/// Get the transaction ID of this transaction.
int getID() const;
/// Generate a new unique transaction ID.
static int getNewID();
/// Get the last transaction ID.
static int getLastID();
/// Check if the transaction list is empty.
bool isEmpty() const;
/**
* @brief Check if this object is used in a transaction.
*
* @param[in] Obj The object to check.
* @return true if the object is used in a transaction; otherwise false.
*/
bool hasObject(const TransactionalObject* Obj) const;
/**
* @brief Record renaming a property.
*
* @param[in] Obj The object of which the property to rename.
* @param[in] pcProp The property with a new name.
* @param[in] oldName The old name of the property.
*/
void renameProperty(TransactionalObject* Obj, const Property* pcProp, const char* oldName);
/**
* @brief Record adding or removing a property from an object.
*
* @param[in] Obj The object to add or remove the property from.
* @param[in] pcProp The property to add or remove.
* @param[in] add If true, add the property; otherwise, remove it.
*/
void addOrRemoveProperty(TransactionalObject* Obj, const Property* pcProp, bool add);
/**
* @brief Record adding a new object to the transaction.
*
* @param[in] Obj The object to add.
*/
void addObjectNew(TransactionalObject* Obj);
/**
* @brief Record removing an object from the transaction.
*
* @param[in] Obj The object to remove.
*/
void addObjectDel(const TransactionalObject* Obj);
/**
*@brief Record changing an object in the transaction.
*
* @param[in] Obj The object to change.
* @param[in] Prop The property that is changed.
*/
void addObjectChange(const TransactionalObject* Obj, const Property* Prop);
private:
void changeProperty(TransactionalObject* Obj,
std::function<void(TransactionObject* to)> changeFunc);
private:
int transID;
using Info = std::pair<const TransactionalObject*, TransactionObject*>;
bmi::multi_index_container<
Info,
bmi::indexed_by<
bmi::sequenced<>,
bmi::hashed_unique<bmi::member<Info, const TransactionalObject*, &Info::first>>>>
_Objects;
};
/**
* @brief Class that represents an entry for an object in a Transaction.
*
* This class is used to store the information about the object and its
* properties. It should not be confused with the TransactionalObject class
* that is a base class that contains functionality for a DocumentObject
* regarding transactions.
*/
class AppExport TransactionObject: public Base::Persistence
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
TransactionObject();
~TransactionObject() override;
/**
* @brief Apply the transaction that adds a new object to the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is added in the transaction.
*/
virtual void applyNew(Document& doc, TransactionalObject* obj);
/**
* @brief Apply the transaction that removes an object from the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is removed in the transaction.
*/
virtual void applyDel(Document& doc, TransactionalObject* obj);
/**
* @brief Apply the transaction that changes an object in the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is changed in the transaction.
* @param[in] forward If true, apply the transaction; otherwise, undo it.
*/
virtual void applyChn(Document& doc, TransactionalObject* obj, bool forward);
/**
* @brief Set the property of the object that is affected by the transaction.
*
* @param[in] prop The property that is affected by the transaction.
*/
void setProperty(const Property* prop);
/**
* @brief Rename a property.
*
* @param[in] pcProp The property with the new name.
* @param[in] oldName The old name of the property.
*/
void renameProperty(const Property* pcProp, const char* oldName);
/**
* @brief Add or remove a property from the object.
*
* @param[in] prop The property to add or remove.
* @param[in] add If true, add the property; otherwise, remove it.
*/
void addOrRemoveProperty(const Property* prop, bool add);
unsigned int getMemSize() const override;
void Save(Base::Writer& writer) const override;
void Restore(Base::XMLReader& reader) override;
friend class Transaction;
protected:
/// The status of the transaction object.
enum Status
{
New, ///< A new object is added to the document.
Del, ///< An object is deleted from the document.
Chn ///< An object is changed in the document.
} status {New};
/// Struct to maintain property information.
struct PropData: DynamicProperty::PropData
{
Base::Type propertyType;
const Property* propertyOrig = nullptr;
// for property renaming
std::string nameOrig;
};
/// A map to maintain the properties of the object.
std::unordered_map<int64_t, PropData> _PropChangeMap;
/// The name of the object in the document.
std::string _NameInDocument;
};
/**
* @brief Class that represents an entry for a document object in a transaction.
*/
class AppExport TransactionDocumentObject: public TransactionObject
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
TransactionDocumentObject();
~TransactionDocumentObject() override;
void applyNew(Document& Doc, TransactionalObject* pcObj) override;
void applyDel(Document& Doc, TransactionalObject* pcObj) override;
};
/**
* @brief Class that represents a factory for creating transaction objects.
*
* This class is used to create transaction objects for different types of
* transactions.
*/
class AppExport TransactionFactory
{
public:
/// Get the singleton instance of the TransactionFactory.
static TransactionFactory& instance();
/// Destruct the singleton instance of the TransactionFactory.
static void destruct();
/**
* @brief Create a transaction object for the given type.
*
* @param[in] type The type of the transaction object to create.
* @return A pointer to the created transaction object.
*/
TransactionObject* createTransaction(const Base::Type& type) const;
/**
* @brief Add a producer for a transaction object.
*
* @param[in] type The type id of the transaction object.
* @param[in,out] producer The producer to add.
*/
void addProducer(const Base::Type& type, Base::AbstractProducer* producer);
private:
static TransactionFactory* self;
std::map<Base::Type, Base::AbstractProducer*> producers;
TransactionFactory() = default;
~TransactionFactory() = default;
};
/**
* @brief Class that represents a producer for creating transaction objects.
*
* @tparam CLASS The class of the transaction object to produce.
*/
template<class CLASS>
class TransactionProducer: public Base::AbstractProducer
{
public:
/**
* @brief Construct a transaction producer.
*
* @param[in] type The type of the transaction object.
*/
explicit TransactionProducer(const Base::Type& type)
{
TransactionFactory::instance().addProducer(type, this);
}
~TransactionProducer() override = default;
/// Creates an instance of the specified transaction object.
void* Produce() const override
{
return (new CLASS);
}
};
} // namespace App
#endif // APP_TRANSACTION_H