Files
create/src/Gui/Quarter/QuarterP.cpp
2014-09-23 10:11:11 +02:00

38 lines
876 B
C++

#include "QuarterP.h"
#include "SensorManager.h"
#include "ImageReader.h"
#include "KeyboardP.h"
using namespace SIM::Coin3D::Quarter;
QuarterP::StateCursorMap * QuarterP::statecursormap = NULL;
QuarterP::QuarterP(void)
{
this->sensormanager = new SensorManager;
this->imagereader = new ImageReader;
assert(QuarterP::statecursormap == NULL);
QuarterP::statecursormap = new StateCursorMap;
}
QuarterP::~QuarterP()
{
delete this->imagereader;
delete this->sensormanager;
assert(QuarterP::statecursormap != NULL);
delete QuarterP::statecursormap;
// FIXME: Why not use an atexit mechanism for this?
if (KeyboardP::keyboardmap != NULL) {
KeyboardP::keyboardmap->clear();
KeyboardP::keypadmap->clear();
delete KeyboardP::keyboardmap;
delete KeyboardP::keypadmap;
KeyboardP::keyboardmap = NULL;
KeyboardP::keypadmap = NULL;
}
}