MacOS edits 2
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@@ -11,6 +11,7 @@
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#include <fstream>
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#include <algorithm>
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#include <numeric>
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#include <iomanip>
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#include "ASMTAssembly.h"
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#include "CREATE.h"
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@@ -40,7 +41,6 @@
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#include "SystemSolver.h"
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#include "ASMTItemIJ.h"
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#include "ASMTKinematicIJ.h"
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#include <iomanip>
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#include "ASMTAngleJoint.h"
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#include "ASMTConstantVelocityJoint.h"
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#include "ASMTCylSphJoint.h"
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@@ -10,31 +10,22 @@
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#include <fstream>
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#include "ASMTSpatialContainer.h"
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#include "FullColumn.h"
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#include "FullMatrix.h"
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#include "MBDynSystem.h"
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#include "ASMTTime.h"
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#include "ASMTConstantGravity.h"
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#include "ASMTSimulationParameters.h"
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#include "ASMTAnimationParameters.h"
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namespace MbD {
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class ASMTRefPoint;
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class ASMTRefCurve;
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class ASMTRefSurface;
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class ASMTPart;
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class ASMTKinematicIJ;
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class ASMTConstraintSet;
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class ASMTForceTorque;
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class ASMTConstantGravity;
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// class ASMTSimulationParameters;
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// class ASMTAnimationParameters;
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class ASMTSimulationParameters;
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class ASMTAnimationParameters;
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class ASMTJoint;
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class ASMTMotion;
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class Units;
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class ASMTTime;
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class SystemSolver;
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class ASMTItemIJ;
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class MBDynSystem;
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class ASMTAssembly : public ASMTSpatialContainer
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{
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@@ -184,6 +184,7 @@ std::shared_ptr<Constant> MbD::ASMTItem::sptrConstant(double value)
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void MbD::ASMTItem::storeOnLevel(std::ofstream& os, int level)
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{
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noop();
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assert(false);
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}
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@@ -1,6 +0,0 @@
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#pragma once
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namespace MbD {
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template<typename T>
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class EulerParameters;
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}
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@@ -539,7 +539,6 @@
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<ClInclude Include="EulerAngles.h" />
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<ClInclude Include="EulerAnglesDDot.h" />
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<ClInclude Include="EulerAnglesDot.h" />
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<ClInclude Include="EulerParameters.ref.h" />
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<ClInclude Include="Exponential.h" />
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<ClInclude Include="ExternalSystem.h" />
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<ClInclude Include="FunctionFromData.h" />
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@@ -1814,9 +1814,6 @@
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<ClInclude Include="..\testapp\OndselSolver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="EulerParameters.ref.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="MBDynGravity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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