runPosIC, VelIC, AccIC numerically correct
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@@ -45,3 +45,19 @@ void MbD::DirectionCosineConstraintIqcJc::fillPosKineJacob(SpMatDsptr mat)
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{
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mat->atijplusFullRow(iG, iqEI, pGpEI);
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}
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void MbD::DirectionCosineConstraintIqcJc::fillVelICJacob(SpMatDsptr mat)
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{
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mat->atijplusFullRow(iG, iqEI, pGpEI);
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mat->atijplusFullColumn(iqEI, iG, pGpEI->transpose());
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}
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void MbD::DirectionCosineConstraintIqcJc::fillAccICIterError(FColDsptr col)
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{
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col->atiplusFullVector(iqEI, pGpEI->times(lam));
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auto efrmIqc = std::static_pointer_cast<EndFrameqc>(frmI);
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auto qEdotI = efrmIqc->qEdot();
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auto sum = pGpEI->timesFullColumn(efrmIqc->qEddot());
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sum += qEdotI->transposeTimesFullColumn(ppGpEIpEI->timesFullColumn(qEdotI));
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col->atiplusNumber(iG, sum);
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}
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