PartDesign: typos

This commit is contained in:
luzpaz
2017-12-24 11:37:44 -05:00
committed by wmayer
parent 5973d8d67e
commit 0bafb04924
10 changed files with 14 additions and 14 deletions

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@@ -40,7 +40,7 @@ public:
/**
* Base feature and it's subelements to which dressup operation will be applied to.
* Unlike Feature::BaseFeature it includes Sublinks and set not only inside a body.
* But for consistancy if BaseFeature is nonzero this links to the same body as it.
* But for consistency if BaseFeature is nonzero this links to the same body as it.
*/
App::PropertyLinkSub Base;

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@@ -53,8 +53,8 @@ public:
/** Create transformations
* Returns a list containing one transformation since the first, untransformed instance
* is not counted. The transformation will mirror the shape it is applied to on a plane
* If MirrorPlane contains a feature and an face name, then the mirror plane will be
* the the given face, which must be planar
* If MirrorPlane contains a feature and a face name, then the mirror plane will be
* the given face, which must be planar
*/
const std::list<gp_Trsf> getTransformations(const std::vector<App::DocumentObject*>);
};

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@@ -61,8 +61,8 @@ public:
* exception is Angle = 360 degrees in which case the transformation angle will be
* (Angle / Occurrences) so that the last transformed shape is not identical with the original shape
* If Axis contains a feature and an edge name, then the transformation axis will be
* the the given edge, which must be linear
* If Reversed is true, the direction of rotation will be opposite
* the given edge, which must be linear.
* If Reversed is true, the direction of rotation will be opposite.
*/
const std::list<gp_Trsf> getTransformations(const std::vector<App::DocumentObject*>);
};

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@@ -150,7 +150,7 @@ void Transformed::Restore(Base::XMLReader &reader)
Base::Type inputType = Base::Type::fromName(TypeName);
if (prop->getTypeId().isDerivedFrom(App::PropertyFloat::getClassTypeId()) &&
inputType.isDerivedFrom(App::PropertyFloat::getClassTypeId())) {
// Do not directly call the property's Restore method in case the implmentation
// Do not directly call the property's Restore method in case the implementation
// has changed. So, create a temporary PropertyFloat object and assign the value.
App::PropertyFloat floatProp;
floatProp.Restore(reader);
@@ -288,7 +288,7 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
// above you need:
// 1. The original support
// 2. Any extra support gained by any previous transformation of any previous feature (multi-feature transform)
// 3. Any extra support gained by any previous tranformation of this feature (feature multi-trasform)
// 3. Any extra support gained by any previous transformation of this feature (feature multi-trasform)
//
// Therefore, if the transformation succeeded, then we fuse it with the support now, before checking the intersection
// of the next transformation.

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@@ -340,7 +340,7 @@ App::DocumentObject* TaskFeaturePick::makeCopy(App::DocumentObject* obj, std::st
cprop->Paste(*prop);
//we are a independent copy, therefore no external geometry was copied. WE therefore can delete all
//contraints
//constraints
if(obj->isDerivedFrom(Sketcher::SketchObject::getClassTypeId()))
static_cast<Sketcher::SketchObject*>(copy)->delConstraintsToExternal();
}

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@@ -199,7 +199,7 @@ void fixSketchSupport (Sketcher::SketchObject* sketch)
const App::Document* doc = sketch->getDocument();
PartDesign::Body *body = getBodyFor(sketch, /*messageIfNot*/ 0);
if (!body) {
throw Base::Exception ("Coudn't find body for the sketch");
throw Base::Exception ("Couldn't find body for the sketch");
}
// Get the Origin for the body
@@ -322,7 +322,7 @@ void relinkToBody (PartDesign::Feature *feature) {
PartDesign::Body *body = PartDesign::Body::findBodyOf ( feature );
if (!body) {
throw Base::Exception ("Coudn't find body for the feature");
throw Base::Exception ("Couldn't find body for the feature");
}
std::string bodyName = body->getNameInDocument ();

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@@ -55,7 +55,7 @@ public:
//viewprovider properties.
void setBodyMode(bool bodymode);
//makes this viewprovider visible in the scene graph without chaning any properties,
//makes this viewprovider visible in the scene graph without changing any properties,
//not the visibility one and also not the display mode. This can be used to show the
//shape of this viewprovider from other viewproviders without doing anything to the
//document and properties.

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@@ -412,7 +412,7 @@ void ViewProviderBody::setVisualBodyMode(bool bodymode) {
std::vector< std::string > ViewProviderBody::getDisplayModes(void) const {
//we get all dislay modes and remove the "Group" mode, as this is what we use for "Through"
//we get all display modes and remove the "Group" mode, as this is what we use for "Through"
//body display mode
std::vector< std::string > modes = ViewProviderPart::getDisplayModes();
modes.erase(modes.begin());

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@@ -95,7 +95,7 @@ def compute():
y=db/2*(math.sin(math.radians(t))-math.radians(t)*math.cos(math.radians(t)))
involute.append(Part.Vertex(x,y,0).Point)
#************ Drawing rigth sides of teeth
#************ Drawing right sides of teeth
involutesav.extend(involute)
involutee.extend(involute)

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@@ -43,7 +43,7 @@ class Shaft:
wstr = ["", "wy", "wz"] # Translations
sigmaNstr = ["sigmax","sigmay","sigmaz"] # Normal/shear stresses
sigmaBstr = ["taut","sigmabz", "sigmaby"] # Torsion/bending stresses
# For diagram labelling
# For diagram labeling
Qstrings = (("Normal force [x]", "x", "mm", "N_x", "N"),
("Shear force [y]", "x", "mm", "Q_y", "N"),
("Shear force [z]", "x", "mm", "Q_z", "N"))