improve manual mesh filling
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@@ -1671,6 +1671,7 @@ void ViewProviderMesh::fillHole(unsigned long uFacet)
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MeshCore::MeshFacetArray faces;
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MeshCore::MeshPointArray points;
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MeshCore::QuasiDelaunayTriangulator cTria/*(0.05f)*/;
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cTria.SetVerifier(new MeshCore::TriangulationVerifierV2);
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if (meshAlg.FillupHole(boundary, cTria, faces, points, level, &cPt2Fac)) {
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if (boundary.front() == boundary.back())
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boundary.pop_back();
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