[Cam Simulator][1.0] Fix minor Ambient Occlusion bug. (#16665)
* Fix minor Ambient Occlusion bug. * fix text cutting in CAM Simulator task panel. Issue #16707
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@@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>288</width>
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<width>577</width>
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<height>335</height>
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</rect>
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</property>
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@@ -76,11 +76,11 @@
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="maximumSize">
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<size>
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<width>24</width>
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<height>16777215</height>
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</size>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Job:</string>
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@@ -88,7 +88,14 @@
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="comboJobs"/>
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<widget class="QComboBox" name="comboJobs">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QToolButton" name="toolButtonPlay">
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@@ -126,7 +126,7 @@ void Shader::UpdateNormalTexSlot(int normalSlot)
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void Shader::UpdateNoiseTexSlot(int noiseSlot)
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{
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if (mNoisePos >= 0) {
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glUniform1i(mAlbedoPos, noiseSlot);
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glUniform1i(mNoisePos, noiseSlot);
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}
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}
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@@ -464,8 +464,8 @@ const char* FragShaderSSAO = R"(
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// parameters (you'd probably want to use them as uniforms to more easily tweak the effect)
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int kernelSize = 64;
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float radius = 2.5f;
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float bias = 0.025;
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float radius = 30f;
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float bias = 0.01;
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// tile noise texture over screen based on screen dimensions divided by noise size
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const vec2 noiseScale = vec2(800.0/4.0, 600.0/4.0);
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@@ -505,7 +505,7 @@ const char* FragShaderSSAO = R"(
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occlusion += (sampleDepth >= samplePos.z + bias ? 1.0 : 0.0) * rangeCheck;
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}
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occlusion = 1.0 - (occlusion / kernelSize);
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FragColor = vec4(pow(occlusion, 2), 0, 0, 1);
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FragColor = vec4(occlusion, 0, 0, 1);
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}
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)";
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