Add basic MultiEdgesLanding method

This commit is contained in:
paullee
2018-08-15 06:19:53 +08:00
committed by Yorik van Havre
parent 69fec24cbb
commit 4f3d0149f1

View File

@@ -233,7 +233,6 @@ class _Stairs(ArchComponent.Component):
if (len(obj.Base.Shape.Edges) == 1):
edge = obj.Base.Shape.Edges[0]
if isinstance(edge.Curve,(Part.LineSegment,Part.Line)):
# preparing for multi-edges landing / segment staircase
if obj.NumberOfSteps > 1:
@@ -255,6 +254,12 @@ class _Stairs(ArchComponent.Component):
self.makeCurvedStairsWithLandings(obj,edge)
else:
self.makeCurvedStairs(obj,edge)
elif (len(obj.Base.Shape.Edges) >= 1):
if obj.NumberOfSteps == 1:
edges = obj.Base.Shape.Edges
self.makeMultiEdgesLanding(obj,edges)
else:
if not obj.Length.Value:
return
@@ -304,9 +309,114 @@ class _Stairs(ArchComponent.Component):
basepoint = basepoint.add(DraftVecUtils.scale(widthvec,-1))
return basepoint
def makeMultiEdgesLanding(self,obj,edges):
"builds a 'multi-edges' landing from edges" # 'copying' from makeStraightLanding()
import Part,DraftGeomUtils
v, vLength, vWidth, vBase = [], [], [], []
p1o, p2o, p1, p2, p3, p4 = [], [], [], [], [], []
outline, outlineP1P2, outlineP3P4 = [], [], []
enum_edges = enumerate(edges)
for i, edge in enum_edges:
v.append(DraftGeomUtils.vec(edge))
vLength.append(Vector(v[i].x,v[i].y,0))
# TODO obj.Width[i].Value for different 'edges' / 'sections' of the landing
vWidth.append(DraftVecUtils.scaleTo(vLength[i].cross(Vector(0,0,1)),obj.Width.Value))
vBase.append(edges[i].Vertexes[0].Point)
vBase[i] = self.vbaseFollowLastSement(obj, vBase[i])
# step + structure # assume all left-align first # no nosing
p1o.append(vBase[i].add(Vector(0,0,-abs(obj.TreadThickness.Value))))
p2o.append(p1o[i].add(vLength[i]))
p1.append(self.align(vBase[i],obj.Align,vWidth[i]).add(Vector(0,0,-abs(obj.TreadThickness.Value))))
p2.append(p1[i].add(vLength[i]))
p3.append(p2[i].add(vWidth[i]))
p4.append(p3[i].add(DraftVecUtils.neg(vLength[i])))
if obj.Align == 'Left':
outlineP1P2.append(p1[i])
outlineP1P2.append(p2[i]) # can better skip 1 'supposedly' overlapping point every pair?
if i > 0:
print ("Debug - intersection calculation")
print (p3[i-1])
print (p4[i-1])
print (p3[i])
print (p4[i])
intersection = DraftGeomUtils.findIntersection(p3[i-1],p4[i-1],p3[i],p4[i],True,True)
print (intersection)
outlineP3P4.insert(0, intersection[0])
else:
outlineP3P4.insert(0, p4[i])
elif obj.Align == 'Right':
if i > 0:
intersection = DraftGeomUtils.findIntersection(p1[i-1],p2[i-1],p1[i],p2[i],True,True)
outlineP1P2.append(intersection[0])
else:
outlineP1P2.append(p1[i])
outlineP3P4.insert(0, p4[i])
outlineP3P4.insert(0, p3[i])
elif obj.Align == 'Center':
if i > 0:
intersection = DraftGeomUtils.findIntersection(p1[i-1],p2[i-1],p1[i],p2[i],True,True)
outlineP1P2.append(intersection[0])
intersection = DraftGeomUtils.findIntersection(p3[i-1],p4[i-1],p3[i],p4[i],True,True)
outlineP3P4.insert(0, intersection[0])
else:
outlineP1P2.append(p1[i])
outlineP3P4.insert(0, p4[i])
else:
outlineP1P2.append(p1[i])
outlineP1P2.append(p2[i])
outlineP3P4.insert(0, p4[i])
outlineP3P4.insert(0, p3[i])
# add back last/first 'missing' point(s)
if obj.Align in ['Left', 'Center']:
outlineP3P4.insert(0, p3[i])
if obj.Align in ['Right', 'Center']:
outlineP1P2.append(p2[i])
outline = outlineP1P2 + outlineP3P4
outline.append(p1[0])
print (outlineP1P2)
print (outlineP3P4)
print (outline)
stepFace = Part.Face(Part.makePolygon(outline))
if obj.TreadThickness.Value:
step = stepFace.extrude(Vector(0,0,abs(obj.TreadThickness.Value)))
self.steps.append(step)
else:
self.pseudosteps.append(step)
if obj.StructureThickness.Value:
landingFace = stepFace
struct = landingFace.extrude(Vector(0,0,-abs(obj.StructureThickness.Value)))
if struct:
self.structures.append(struct)
obj.AbsTop = vBase[1]
@staticmethod
def vbaseFollowLastSement(obj, vBase):
if obj.LastSegment:
lastSegmentAbsTop = obj.LastSegment.AbsTop
vBase = Vector(vBase.x, vBase.y,lastSegmentAbsTop.z) # use Last Segment top's z-coordinate
return vBase
# Add flag (temporarily?) for indicating which method call this to determine whether the landing has been 're-based' before or not
def makeStraightLanding(self,obj,edge,numberofsteps=None, callByMakeStraightStairsWithLanding=False):
"builds a landing from a straight edge"
# general data
@@ -320,9 +430,7 @@ class _Stairs(ArchComponent.Component):
# if not call by makeStraightStairsWithLanding() - not 're-base' in function there, then 're-base' here
if not callByMakeStraightStairsWithLanding:
if obj.LastSegment:
lastSegmentAbsTop = obj.LastSegment.AbsTop #obj.LastSegment.Proxy.AbsTop
vBase = Vector(vBase.x, vBase.y,lastSegmentAbsTop.z) # use Last Segment top's z-coordinate
vBase = self.vbaseFollowLastSement(obj, vBase)
obj.AbsTop = vBase
vNose = DraftVecUtils.scaleTo(vLength,-abs(obj.Nosing.Value))
@@ -346,6 +454,7 @@ class _Stairs(ArchComponent.Component):
# step
p1 = self.align(vBase,obj.Align,vWidth)
p1o = p1.add(Vector(0,0,-abs(obj.TreadThickness.Value)))
p1 = p1.add(vNose).add(Vector(0,0,-abs(obj.TreadThickness.Value)))
p2 = p1.add(DraftVecUtils.neg(vNose)).add(vLength)
p3 = p2.add(vWidth)
@@ -355,7 +464,6 @@ class _Stairs(ArchComponent.Component):
if not callByMakeStraightStairsWithLanding:
p2o = p2
p3o = p3
#p2o = Vector(p2.x, p2.y, p2.z)
if obj.Flight == "HalfTurnLeft":
p1 = p1.add(-vWidth)
@@ -493,7 +601,7 @@ class _Stairs(ArchComponent.Component):
if obj.LastSegment:
print("obj.LastSegment is: " )
print(obj.LastSegment.Name)
lastSegmentAbsTop = obj.LastSegment.AbsTop #obj.LastSegment.Proxy.AbsTop
lastSegmentAbsTop = obj.LastSegment.AbsTop
print("lastSegmentAbsTop is: ")
print(lastSegmentAbsTop)
vBase = Vector(vBase.x, vBase.y,lastSegmentAbsTop.z) # use Last Segment top's z-coordinate
@@ -623,7 +731,7 @@ class _Stairs(ArchComponent.Component):
if obj.LastSegment:
print("obj.LastSegment is: " )
print(obj.LastSegment.Name)
lastSegmentAbsTop = obj.LastSegment.AbsTop #obj.LastSegment.Proxy.AbsTop
lastSegmentAbsTop = obj.LastSegment.AbsTop
print("lastSegmentAbsTop is: ")
print(lastSegmentAbsTop)
p1 = Vector(p1.x, p1.y,lastSegmentAbsTop.z) # use Last Segment top's z-coordinate
@@ -675,4 +783,3 @@ class _ViewProviderStairs(ArchComponent.ViewProviderComponent):
if FreeCAD.GuiUp:
FreeCADGui.addCommand('Arch_Stairs',_CommandStairs())